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Daefera

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About Daefera

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  1. Hey people, Short question. I've been playing around with trigger activated animations, but about 90% of the known Arma 2 animations do not seem to work in Arma 3. Reference url: http://community.bistudio.com/wiki/ArmA2:_Moves I also found a good tutorial for: [] call BIS_fnc_animViewer; on , but all I am looking for is an easy copy-paste list like the first link I provided. Is that available somewhere? Google didn't deliver.
  2. Thanks a lot for the explanation! There were some typo's. But this seemed to work! waituntil {{_x in heli_1} count units _df_1 == {alive _x} count units _df_1};
  3. Hi Again, There was a small error in the script, but I managed to fix it. _x ordergetin true; needed to be [_x] ordergetin true; But can anyone explain to me why my next waitUntill won't work? I want to wait with the mission until all men of the group _df_1 are inside the heli (heli_1). waitUntil {_df_1 in heli_1}; I checked all forums, Murray's guide and the wiki, but the examples given with it won't help me answer my question.
  4. I'll give it a try right away! Thank you for your time and effort! -showscripterrors is already on. It didn't give me any errors (until I made one on purpose to see if it worked at all :))
  5. Hi, As I am new to scripting missions, I still have a lot to learn. That's why I take baby-steps in making my first scripted mission. Here's my problem I encountered on it's way. (yes, I did search and checked dozens of other scripts) I want to make a pilot mission where the player is the pilot. In the 2D editor I have set two markers ('marker_base_heli', heli_1 is there aswell) and marker_spawn_location where I spawn my units. I created a trigger that's activated once the player entered the vehicle. Then the group df_1 will run towards the heli and board it. Everything works fine, except for the fact that the group 'refuses' to board the plane. They do however run towards the heli once the player enters it. They just don't board the vehicle. I tried it with 'LOAD' and 'GETIN'. It's probably an easy fix, but I need some guidance. Thanks for your time. Here's my code: // groep: DF_1 df_1 = createGroup WEST; _df1_leader = "US_Delta_Force_TL_EP1" createUnit [getMarkerPos "marker_spawn_location", df_1,"", 0.9, "SERGEANT"]; _df1_1 = "US_Delta_Force_AR_EP1" createUnit [getMarkerPos "marker_spawn_location", df_1,"", 0.9, "CORPORAL"]; _df1_2 = "US_Delta_Force_Marksman_EP1" createUnit [getMarkerPos "marker_spawn_location", df_1,"", 0.9, "CORPORAL"]; _df1_3 = "US_Delta_Force_Medic_EP1" createUnit [getMarkerPos "marker_spawn_location", df_1,"", 0.9, "CORPORAL"]; _df1_4 = "US_Delta_Force_Marksman_EP1" createUnit [getMarkerPos "marker_spawn_location", df_1,"", 0.9, "CORPORAL"]; //Trigger 1: Speler in heli_1 _trig = createTrigger ["EmptyDetector", getMarkerPos "marker_base_heli"]; _trig setTriggerArea [0, 0, 0, true]; _trig setTriggerActivation ["ANY", "PRESENT", false]; _trig setTriggerStatements [ "player in heli_1", "titleText ['Delta One, boarding Little B.','PLAIN DOWN']; titleFadeOut 4; _wp = df_1 addWaypoint [getPos heli_1, 0]; [df_1, 1] setWaypointBehaviour 'AWARE'; [df_1, 1] setWaypointType 'LOAD';", ""];
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