muppet1856
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[WIP] ArmA IFTTT (IF This Then That) Integration
muppet1856 replied to muppet1856's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'm not going to spend an excessive amount of time explaining IFTTT. Head to their site and read what they have to say - they are better at that than I. MY intent with the extension, and frankly it was inspired by the XM8 app the Exile Mod team did, was to allow server and mod developers a way to get messages out of ArmA and onto the internet. IFTTT would allow a mission editor to send a note to Twitter letting people know the server is up/down, mission is starting, mission results, kill notifications, kill streaks, etc. You basically pass it an event name, and up to 3 variables. If adopted on the client side, you could configure it to dim your lights (IRL) to add realism. Send tweets on your behalf announcing you are playing. Given some more time/support, the extension could support receiving requests from the internet. Though the more I evaluate it. It is too unbounded for me to grapple/oh-my-god-it-would-be-a-security-nightmare. I'd love to use it to support a Hunger-Games-like system to influence a game. Tweet #SupportArkensor to send him CAS. As it stands, I'm a few fiddly details away from my first step in finishing the server-side with scripting. Next will be supporting it as an addon, and then looking at how to bring it into CBA and mods like Exile and missions like Wasteland. Oh, in response to this: Thanks for helping me with my syntax error - I missed the closing cynicism after the declaration. -
[WIP] ArmA IFTTT (IF This Then That) Integration
muppet1856 posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I've started a extension addon that will allow servers to integrate to IFTTT. So far, the DLL works for triggering an outbound event to IFTTT. Next step is adding the capacity to receive events via POST. Anyone interested in contributing, PM me. -
muppet1856 started following [WIP] ArmA IFTTT (IF This Then That) Integration
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A 3 Server throwing errors for missing addon content
muppet1856 posted a topic in ARMA 3 - TROUBLESHOOTING
I keep getting these two error messages when I start my dedicated server: Warning Message: Addon 'A3_Structures_F_EPB_Items_Documents' requires addon 'A3_Structures_F_Items_Documents' Warning Message: No entry 'config.bin/CfgVideoOptions/PPSSAOQuality/Disabled.textMethod'. // These options are created by default language="English"; adapter=-1; 3D_Performance=1.000000; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; // These options are important for performance tuning MinBandwidth = 131072; // Bandwidth the server is guaranteed to have (in bps). This value helps server to estimate bandwidth available. Increasing it to too optimistic values can increase lag and CPU load, as too many messages will be sent but discarded. Default: 131072 MaxBandwidth = 10000000000; // Bandwidth the server is guaranteed to never have. This value helps the server to estimate bandwidth available. MaxMsgSend = 128; // Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128 MaxSizeGuaranteed = 512; // Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting. Default: 512 MaxSizeNonguaranteed = 256; // Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasing this value may improve bandwidth requirement, but it may increase lag. Default: 256 MinErrorToSend = 0.001; // Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.001 MinErrorToSendNear = 0.01; // Minimal error to send updates across network for near units. Using larger value can reduce traffic sent for near units. Used to control client to server traffic as well. Default: 0.01 MaxCustomFileSize = 20000000; // (bytes) Users with custom face or custom sound larger than this size are kicked when trying to connect. // // server.cfg // // comments are written with "//" in front of them. // STEAM steamport =8766; steamqueryport =27016; // GLOBAL SETTINGS hostname = "xxx"; // The name of the server that shall be displayed in the public server list //password = "ServerAccessPassword"; // Password for joining, eg connecting to the server passwordAdmin = "xxx"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' reportingIP = "arma3pc.master.gamespy.com"; // This is the default setting. Leave empty for private servers if you do not want your server listed publicly logFile = "A3Master.log"; verifySignatures = 2; requiredBuild = 114700; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[]={ "Welcome to the xxx", "IMPORTANT Verify Signatures is enabled", "", "TS3 Server: xxx", "Web: xxx", "", "No Racism - Period" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective //voteMissionPlayers = 0; // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 8; // Quality from 1 to 10 persistent = 1; // If 1, missions still run on even after the last player disconnected. // MISSIONS CYCLE (see below) //class Missions //{ // class Mission1 // { // template="xxx"; // difficulty="Veteran"; // }; //}; kickDuplicate = 1; equalModRequired = 0; requiredSecureId = 2; timeStampFormat = "short"; // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; x:\Program files\Bohemia Interactive\ArmA 3\A3Master\arma3server.exe -ip=xxx.xxx.xxx.xxx -port=xx -profiles=PROFILE -config=PROFILE\CONFIG_xxx.cfg -cfg=PROFILE\Arma2_xxx.cfg -name=PROFILE -nopause -
Beginner Questions Regarding Recreation of Detroit, Michigan
muppet1856 replied to Twin2Win's topic in ARMA 2 & OA : TERRAIN - (Visitor)
So I'd love to do an insurgency based on the D. Are looking for help? I'm local to Detroit if that helps... -
We are relatively new group of guys who enjoy gaming. If your looking for a place to mod, chill, or just play some Arma and it's mods, we've got what your looking for. We recently just placed up an ACE/ACRE Insurgency server with plans to add to it and have been running various other servers with different mods like Wasteland and DayZ. We are also looking to get into closed session mods and have a community to support it from PvP to Coop MPM. Sound like something your interested in? Check us out at ApocalypticArmy.com! ACE/ACRE Insurgency search: Apoc or Apocalyptic DayZ search: US 1154