Flo
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Everything posted by Flo
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=BTC= Logistic [A3] - BETA
Flo replied to giallustio's topic in ARMA 3 - MISSION EDITING & SCRIPTING
nice script, mirrored at our page !! :) -
Can't load Mods with Dedicated Beta Server
Flo posted a topic in ARMA 2 & OA - Servers & Administration
Hey Technicals, we have a little problem with our Dedicated Server. I try to start a Beta Server with Mods, but it isn't possible, i get everytime the Error : No entry '.CfgWorlds It is no problem to start the Beta Server as a Vanilla Server, but i can't put Mods (i.e. CBA) to the startupparameter... Working Startup.bat Vanilla start pathtomydrive\ArmA2\Expansion\beta\arma2oaserver.exe -beta=Expansion\beta;Expansion\beta\Expansion -profiles=pathtomyprofile -cfg=pathtomybasic.cfg -config=pathtomyconfig.cfg -port=2302 -nosplash -world=empty -cpucount=2 -maxmem=2047 This is my don't working Modstring start pathtomydrive\ArmA2\Expansion\beta\arma2oaserver.exe -beta=Expansion\beta;Expansion\beta\Expansion -profiles=pathtomyprofile -cfg=pathtomybasic.cfg -config=pathtomyconfig.cfg -port=2302 -nosplash -world=empty -cpucount=2 -maxmem=2047 -mod=@cba;@cba_a2;@cba_oa Have anyone an idea ?! thanks & greetings flo -
Can't load Mods with Dedicated Beta Server
Flo replied to Flo's topic in ARMA 2 & OA - Servers & Administration
@harzach nice, thanks mate... i put cba_co to our server and tried again, but i get the same error... "NoEntry CfgWorlds"... :( i try some different combis like "-beta=expansion" and "-mod=expansion"... but don't work... start pathtomydrive\ArmA2\Expansion\beta\arma2oaserver.exe -beta=Expansion\beta;Expansion\beta\Expansion -profiles=pathtomyprofile -cfg=pathtomybasic.cfg -config=pathtomyconfig.cfg -port=2302 -nosplash -world=empty -cpucount=2 -maxmem=2047 -mod=@cba_co its an regular w2k8r2 with 4 profiled dedicated server, first server (on what we testing this) is an installed version with all registryentries (with profile this isn't necassary, but it's available) ! more ideas ?? greeting, flo -
Can't load Mods with Dedicated Beta Server
Flo replied to Flo's topic in ARMA 2 & OA - Servers & Administration
sorry, i thought that it was clear, that this running on a "real" server... and it is a dedicated - no client !! if u read my first post, i wrote clear that i have problems with a dedicated server and the startup as beta server... your helpfull tips, aren't similar to my problem !! but, thanks for trying... -
Can't load Mods with Dedicated Beta Server
Flo replied to Flo's topic in ARMA 2 & OA - Servers & Administration
ähm... u read my problem ?? its a dedicated server without any "document folders"... thanks for trying... -
Can't load Mods with Dedicated Beta Server
Flo replied to Flo's topic in ARMA 2 & OA - Servers & Administration
No one can help ??? :( -
we tested all interactions on other players yesterday and we don't have any issues... anyone opened a ticket at devheaven for this ?? maybe it should... greets, flo
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we don't have problems with "interaction on other" players !! it worked... tested 5 minutes ago !! ;)
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very cool !! mirrored in our script section ! :)
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GET/SET Loadout (saves and loads pretty much everything)
Flo replied to aeroson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
very cool !! update mirrored... :) -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Flo replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
great !! we mirrored the new version... :) -
F/A 18 Super Hornet for Arma 2 OA
Flo replied to John Spartan's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
well, no problem... stay tuned with a update, we are waiting until its finish !! ;) -
VehicleRespawnFSM[Alpha] Version 1.0 This is an easy constructed Vehiclerespawn FSM, that works with both, ArmA 2 and ArmA 3 !! I wrote this months ago for myself and my own Missions, but i have tested this in A3 and think, maybe there is someone that find it usefull !! Features : Delete destroyed Vehicles after 5 minutes and if playerdistance more than 750 m and place a new one at the startposition The settings for distance and time can be changed inside the FSM, feel free to use and modify !! Usage : Copy this inside the vehicle init nul = [this] execfsm "vehiclerespawn.fsm"; Download : Link Flo
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yes... okay... but what is your intention ??
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F/A 18 Super Hornet for Arma 2 OA
Flo replied to John Spartan's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hey john, first, this was a great addon and we love it !! yes,we have the problem with the two-seated version (cannot change loadout via service menu) too, but the one-seated works perfect on our dedi (test it few minutes ago)... we change all loadouts, everything was fine !! it's a big thing to correct the two-seated version ?? it seems to be a problem with the f-version only... greets, flo -
it checked, if any player inside the 750m range... if no player inside the range vehicle->player->750m, then it respawns at startposition. if any player inside 750, for example 730, it dont respawns and wait that the distance comes mind. 750m, even the delay time is at zero.
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@foxhound thanks !! ;) @killzone in a2 it work perfect on a dedi, a3 is only tested with -server parameter !! info : for a2 you can put vehicles in the editor or use via script the command setvehicleinit in combination with processinitcommands, but for a3 u must use (if u want to use a script) bis_fnc_mp !! ;) greets, flo
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Ikar's F-14 Tomcat v1.6
Flo replied to ANZACSAS Steven's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@Gnat sry, whats your problem ?? i say again : stay cool, everything is fine !! and there is no more to say... ;) greets, flo -
Ikar's F-14 Tomcat v1.6
Flo replied to ANZACSAS Steven's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@SCAJolly sure, it takes a while, because we have al lot to do with fixing majorissues in the model first for a2 ! after we have do this, we check out the port to a3 !! but we are in jobs and family and haven't endless time for our hobby... so it can take a while !! ;) @[APS]Gnat stay cool, everything is fine !! ;) -
Ikar's F-14 Tomcat v1.6
Flo replied to ANZACSAS Steven's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Years ago no more works on the Tomcat would be done, the Wings can't be animate manually, the Model have some work to do... We are proud to announce, that a update is coming and also a port to ArmA 3 !! We do some majorworks on the config/animation, so that the Tomcat now have the long awaited ability to adjust the Wings manually !! 1. the 14 spawns now with closed wings, no more open wings ! 2. the f14 wings have now 3 modes - Wings Out (open the wings, no vehiclespeed) - Wings In (closed the wings, no vehiclespeed) - Automatic (Controlled the Wings over Vehiclespeed) Stay tuned, we have some "endwork" to do... if this done, we will release !! cheers, flo & wes combinedarms -
RHS: Armed Forces of the Russian Federation 0.1.6 Released!(Updated)
Flo replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
very nice mod !! we mirrored it !! :) -
great !! we mirrored it !!
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mirrored your update !!
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Bullet-Wind Interaction System
Flo replied to zooloo75's topic in ARMA 3 - MISSION EDITING & SCRIPTING
update mirrored !!