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Flo

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Everything posted by Flo

  1. nice script, mirrored at our page !! :)
  2. Hey Technicals, we have a little problem with our Dedicated Server. I try to start a Beta Server with Mods, but it isn't possible, i get everytime the Error : No entry '.CfgWorlds It is no problem to start the Beta Server as a Vanilla Server, but i can't put Mods (i.e. CBA) to the startupparameter... Working Startup.bat Vanilla start pathtomydrive\ArmA2\Expansion\beta\arma2oaserver.exe -beta=Expansion\beta;Expansion\beta\Expansion -profiles=pathtomyprofile -cfg=pathtomybasic.cfg -config=pathtomyconfig.cfg -port=2302 -nosplash -world=empty -cpucount=2 -maxmem=2047 This is my don't working Modstring start pathtomydrive\ArmA2\Expansion\beta\arma2oaserver.exe -beta=Expansion\beta;Expansion\beta\Expansion -profiles=pathtomyprofile -cfg=pathtomybasic.cfg -config=pathtomyconfig.cfg -port=2302 -nosplash -world=empty -cpucount=2 -maxmem=2047 -mod=@cba;@cba_a2;@cba_oa Have anyone an idea ?! thanks & greetings flo
  3. @harzach nice, thanks mate... i put cba_co to our server and tried again, but i get the same error... "NoEntry CfgWorlds"... :( i try some different combis like "-beta=expansion" and "-mod=expansion"... but don't work... start pathtomydrive\ArmA2\Expansion\beta\arma2oaserver.exe -beta=Expansion\beta;Expansion\beta\Expansion -profiles=pathtomyprofile -cfg=pathtomybasic.cfg -config=pathtomyconfig.cfg -port=2302 -nosplash -world=empty -cpucount=2 -maxmem=2047 -mod=@cba_co its an regular w2k8r2 with 4 profiled dedicated server, first server (on what we testing this) is an installed version with all registryentries (with profile this isn't necassary, but it's available) ! more ideas ?? greeting, flo
  4. sorry, i thought that it was clear, that this running on a "real" server... and it is a dedicated - no client !! if u read my first post, i wrote clear that i have problems with a dedicated server and the startup as beta server... your helpfull tips, aren't similar to my problem !! but, thanks for trying...
  5. ähm... u read my problem ?? its a dedicated server without any "document folders"... thanks for trying...
  6. Flo

    ACE for OA 1.13

    we tested all interactions on other players yesterday and we don't have any issues... anyone opened a ticket at devheaven for this ?? maybe it should... greets, flo
  7. Flo

    ACE for OA 1.13

    we don't have problems with "interaction on other" players !! it worked... tested 5 minutes ago !! ;)
  8. very cool !! mirrored in our script section ! :)
  9. great !! we mirrored the new version... :)
  10. well, no problem... stay tuned with a update, we are waiting until its finish !! ;)
  11. VehicleRespawnFSM[Alpha] Version 1.0 This is an easy constructed Vehiclerespawn FSM, that works with both, ArmA 2 and ArmA 3 !! I wrote this months ago for myself and my own Missions, but i have tested this in A3 and think, maybe there is someone that find it usefull !! Features : Delete destroyed Vehicles after 5 minutes and if playerdistance more than 750 m and place a new one at the startposition The settings for distance and time can be changed inside the FSM, feel free to use and modify !! Usage : Copy this inside the vehicle init nul = [this] execfsm "vehiclerespawn.fsm"; Download : Link Flo
  12. yes... okay... but what is your intention ??
  13. hey john, first, this was a great addon and we love it !! yes,we have the problem with the two-seated version (cannot change loadout via service menu) too, but the one-seated works perfect on our dedi (test it few minutes ago)... we change all loadouts, everything was fine !! it's a big thing to correct the two-seated version ?? it seems to be a problem with the f-version only... greets, flo
  14. it checked, if any player inside the 750m range... if no player inside the range vehicle->player->750m, then it respawns at startposition. if any player inside 750, for example 730, it dont respawns and wait that the distance comes mind. 750m, even the delay time is at zero.
  15. @foxhound thanks !! ;) @killzone in a2 it work perfect on a dedi, a3 is only tested with -server parameter !! info : for a2 you can put vehicles in the editor or use via script the command setvehicleinit in combination with processinitcommands, but for a3 u must use (if u want to use a script) bis_fnc_mp !! ;) greets, flo
  16. Flo

    ADF Uncut

    very cool !!
  17. Flo

    Ikar's F-14 Tomcat v1.6

    @Gnat sry, whats your problem ?? i say again : stay cool, everything is fine !! and there is no more to say... ;) greets, flo
  18. Flo

    Ikar's F-14 Tomcat v1.6

    @SCAJolly sure, it takes a while, because we have al lot to do with fixing majorissues in the model first for a2 ! after we have do this, we check out the port to a3 !! but we are in jobs and family and haven't endless time for our hobby... so it can take a while !! ;) @[APS]Gnat stay cool, everything is fine !! ;)
  19. Flo

    Ikar's F-14 Tomcat v1.6

    Years ago no more works on the Tomcat would be done, the Wings can't be animate manually, the Model have some work to do... We are proud to announce, that a update is coming and also a port to ArmA 3 !! We do some majorworks on the config/animation, so that the Tomcat now have the long awaited ability to adjust the Wings manually !! 1. the 14 spawns now with closed wings, no more open wings ! 2. the f14 wings have now 3 modes - Wings Out (open the wings, no vehiclespeed) - Wings In (closed the wings, no vehiclespeed) - Automatic (Controlled the Wings over Vehiclespeed) Stay tuned, we have some "endwork" to do... if this done, we will release !! cheers, flo & wes combinedarms
  20. great !! we mirrored it !!
  21. mirrored your update !!
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