ICE - RIDDICK
Member-
Content Count
22 -
Joined
-
Last visited
-
Medals
Community Reputation
3 NeutralAbout ICE - RIDDICK
-
Rank
Private First Class
-
Squad/Clan List - Please read the rules in first post!
ICE - RIDDICK replied to Placebo's topic in ARMA 3 - SQUADS AND FANPAGES
Squad name: ICESOLDIERS Timezone/location: est Gamemode preference (eg coop or pvp): pvp Contact email: see website Website address: http://www.icesoldier.com Short description: Multi-gaming Community founded from the Ghost Recon days that has evolved into a open world combat simulation with Arma 2 and now in Arma 3. We play a lot of different mods in Arma. Language: English -
Hey guys I have a question. On our server I loose connection alot. I started watching my packet loss and I noticed that every time I get kicked im loosing packets. However I'm on loosing about 1% to maybe 5% of my incoming packets. Is there a setting that would make the server not to dam sensitive to that little bit of packet loss?
-
yea I saw that but if I added a ban.txt file will it read it?
-
Will the alpha server read a ban list? if so how do I add one to it?
-
B.E.C. "Battleye Extended Controls" - Admin Tool
ICE - RIDDICK replied to nuxil's topic in ARMA 2 & OA - Servers & Administration
Hey guys just switched our box and just copied all of the server dir. and and replaced them just like before and now Im getting a BEC error. Hoping some one can help with this. c:\servertools\bec\Bec.exe this application has failed to start because the side by side configuration is incorrect. Please see the application event log or use the command line sxstrace.exe tool for more detail Any ideas -
ok thats cool. Will this work on any arma server and were would I put these files in? Also is there a way I can do a live stream of log files?
-
I have some of that running but how do U set up a script to stop stuff if u dont know what all to add to it? Is there a list?
-
B.E.C. "Battleye Extended Controls" - Admin Tool
ICE - RIDDICK replied to nuxil's topic in ARMA 2 & OA - Servers & Administration
We use RCON to do everything. How do you catch the one using the new untraceable hacks? -
B.E.C. "Battleye Extended Controls" - Admin Tool
ICE - RIDDICK replied to nuxil's topic in ARMA 2 & OA - Servers & Administration
Hello everyone, I'm new at using the BEC and i'm also new to being a admin for Arma. I have Admined for years on other game and the one thing I don't understand is that I haven't seen 3rd party development of anti cheat measures here like in other games. Am I missing something, Also I find very difficult to figure out what all BEC can do other then what I have read at the BEC site. I reg. my account and was wondering is there anything to having the account. When I try to log in nothing happens. This past week our server has been over run by scripters so bad that they were able to kick the server admin from the server. Anyone know how to stop that? -
Ok Iceman77, I'm a veteran at being a server admin. However this is the first game I have seen were there was very little Admin help. Most games have a community developing anti cheats from server owners/Admin , and those server guys keep what they are working on private and only seen by other server admin that are verified. I haven't seen that here at all. Sure I can spend days on end looking at 6 month old trends and try to figure out how to stop all the dam script junkies out there. When the coders can log in to this site and see what you guys are trying to do to stop them they have already figured out how to bypass anything u guys can do. So far this week alone our server has been over ran by hackers. Hell they can even kick the server admins out of the server. I would love to know how the hell to stop them from doing that. Sorry if I'm coming across as a smart @ss. Really not my intent but I left other games because of this stuff and I really enjoy playing Arma.
-
Guys question about Veteran mode?
ICE - RIDDICK replied to ICE - RIDDICK's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks do you know if any already exist? I don't have the first clue on how to make a script. -
Guys question about Veteran mode?
ICE - RIDDICK posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey guys I want to host my server in veteran mode but I still want to be able to see my location on the map with out GPS. How can I do this. Thanks -
Having trouble with a unit script Im trying to change up
ICE - RIDDICK replied to ICE - RIDDICK's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
then were do I put this if(!isServer) exitWith{}; -
Having trouble with a unit script Im trying to change up
ICE - RIDDICK replied to ICE - RIDDICK's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok there are 3 group.sql file running. Normally on 2 at any given time. smallGroup.sql, midGroup.sql and largeGroup.sql This is 1 of the mission files that call up the smallGroup.sql // @file Version: 1.0 // @file Name: mission_AirWreck.sqf // @file Author: [404] Deadbeat // @file Created: 08/12/2012 15:19 // @file Args: //Side Mission Colour = #4BC9B0 - Turquoise //Main Mission Colour = #52bf90 - Light blue //Fail Mission Colour = #FF1717 - Light red //Fail Mission Colour = #17FF41 - Light green //Sub Colour = #FFF - White if(!isServer) exitwith {}; diag_log format["WASTELAND SERVER - Mission Started"]; private ["_unitsAlive","_playerPresent","_missionType","_successTextColour","_mainTextColour","_failTextColour","_subTextColour","_picture","_vehicleName","_rad","_centerPos","_missionTimeOut","_missionDelayTime","_missionTriggerRadius","_missionPlayerRadius","_flatAreas","_randomArea","_hint","_startTime","_currTime","_result","_c130wreck","_box","_box2"]; //Mission Initialization. _rad=20000; _result = 0; _missionType = "Aircraft Wreck"; _mainTextColour = "#4BC9B0"; _successTextColour = "#17FF41"; _failTextColour = "#FF1717"; _subTextColour = "#FFFFFF"; _missionTimeOut = 1800; _missionDelayTime = 600; _missionPlayerRadius = 50; _centerPos = getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition"); _flatAreas = nearestLocations [_centerPos, ["FlatArea"], _rad]; _randomPos = getpos (_flatAreas select random (count _flatAreas -1)); if(str(mainMissionPos) == str(_randomPos)) then { _flatAreas = _flatAreas - _randomPos; }; _randomPos = getpos (_flatAreas select random (count _flatAreas -1)); sideMissionPos = str(_randomPos); //Tell everyone their will be a mission soon. _hint = parseText format ["<t align='center' color='%2' shadow='2' size='1.75'>Side Objective</t><br/><t align='center' color='%2'>------------------------------</t><br/><t color='%3' size='1.0'>Starting in %1 Minutes</t>", _missionDelayTime / 60, _mainTextColour, _subTextColour]; [nil,nil,rHINT,_hint] call RE; //Wait till the mission is ready to be ran. diag_log format["WASTELAND SERVER - Mission Waiting to run"]; _startTime = floor(time); waitUntil { _currTime = floor(time); if(_currTime - _startTime >= _missionDelayTime) then {_result = 1;}; (_result == 1) }; diag_log format["WASTELAND SERVER - Mission Resumed"]; _result = 0; //Add marker to client marker array. clientMissionMarkers set [count clientMissionMarkers,["AirWreck_Marker",_randomPos,"Aircraft Wreck"]]; publicVariable "clientMissionMarkers"; _c130wreck = createVehicle ["C130J_US_EP1",[(_randomPos select 0) + 50, (_randomPos select 1) + 50,0],[], 0, "NONE"]; _c130wreck setdamage 1; _c130wreck setVariable["original",1,true]; _box = createVehicle ["USLaunchersBox",[(_randomPos select 0), (_randomPos select 1),0],[], 0, "NONE"]; [_box] execVM "server\missions\customWeaponCrates\makeBasicLaunchers.sqf"; _box2 = createVehicle ["USSpecialWeaponsBox",[(_randomPos select 0), (_randomPos select 1) - 10,0],[], 0, "NONE"]; [_box2] execVM "server\missions\customWeaponCrates\makeBasicWeapons.sqf"; _picture = getText (configFile >> "cfgVehicles" >> typeOf _c130wreck >> "picture"); _vehicleName = getText (configFile >> "cfgVehicles" >> typeOf _c130wreck >> "displayName"); _hint = parseText format ["<t align='center' color='%4' shadow='2' size='1.75'>Side Objective</t><br/><t align='center' color='%4'>------------------------------</t><br/><t align='center' color='%5' size='1.25'>%1</t><br/><t align='center'><img size='5' image='%2'/></t><br/><t align='center' color='%5'>A<t color='%4'> %3</t>, has come down under enemy fire!</t>", _missionType, _picture, _vehicleName, _mainTextColour, _subTextColour]; [nil,nil,rHINT,_hint] call RE; CivGrpS = createGroup civilian; [CivGrpS,_randomPos]execVM "server\missions\createUnits\smallGroup.sqf"; diag_log format["WASTELAND SERVER - Mission Waiting to be Finished"]; _startTime = floor(time); waitUntil { sleep 1; _playerPresent = false; _currTime = floor(time); if(_currTime - _startTime >= _missionTimeOut) then {_result = 1;}; {if((isPlayer _x) AND (_x distance _box <= _missionPlayerRadius)) then {_playerPresent = true};}forEach playableUnits; _unitsAlive = ({alive _x} count units CivGrpS); (_result == 1) OR ((_playerPresent) AND (_unitsAlive < 1)) OR ((damage _box) == 1) }; if(_result == 1) then { //Mission Failed. deleteVehicle _box; deleteVehicle _box2; deleteVehicle _c130wreck; {deleteVehicle _x;}forEach units CivGrps; deleteGroup CivGrpS; _hint = parseText format ["<t align='center' color='%4' shadow='2' size='1.75'>Objective Failed</t><br/><t align='center' color='%4'>------------------------------</t><br/><t align='center' color='%5' size='1.25'>%1</t><br/><t align='center'><img size='5' image='%2'/></t><br/><t align='center' color='%5'>Objective failed, better luck next time</t>", _missionType, _picture, _vehicleName, _failTextColour, _subTextColour]; [nil,nil,rHINT,_hint] call RE; diag_log format["WASTELAND SERVER - Mission Failed"]; } else { //Mission Complete. deleteVehicle _c130wreck; deleteGroup CivGrpS; _hint = parseText format ["<t align='center' color='%4' shadow='2' size='1.75'>Objective Complete</t><br/><t align='center' color='%4'>------------------------------</t><br/><t align='center' color='%5' size='1.25'>%1</t><br/><t align='center'><img size='5' image='%2'/></t><br/><t align='center' color='%5'>The ammo caches have been collected well done team</t>", _missionType, _picture, _vehicleName, _successTextColour, _subTextColour]; [nil,nil,rHINT,_hint] call RE; diag_log format["WASTELAND SERVER - Mission Finished"]; }; //Remove marker from client marker array. { if(_x select 0 == "AirWreck_Marker") then { clientMissionMarkers set [_forEachIndex, "REMOVETHISCRAP"]; clientMissionMarkers = clientMissionMarkers - ["REMOVETHISCRAP"]; publicVariable "clientMissionMarkers"; }; }forEach clientMissionMarkers; sideMissionRunning = false; So your saying it should look like this civcenter = createCenter civilian;; [CivGrpS,_randomPos]execVM "server\missions\createUnits\smallGroup.sqf"; if(!isServer) exitWith{}; -
Having trouble with a unit script Im trying to change up
ICE - RIDDICK replied to ICE - RIDDICK's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sorry been a few day, I work night so this is the first chance I have to get back here and answer your questions. removeremoveallweapons that was a typeo on my part. This is the entire smallgroup.sqf file with what I think is the way u were telling me it needed to look. // @file Version: 1.0 // @file Name: smallGroup.sqf // @file Author: [404] Deadbeat // @file Created: 08/12/2012 21:58 // @file Args: if(!X_Server) exitWith {}; private ["_group","_pos","_leader","_man2","_man3","_man4"]; _group = _this select 0; _pos = _this select 1; //Anti Vehicle _leader = _group createunit ["Soldier_AA_PMC", [(_pos select 0) + 10, _pos select 1, 0], [], 0.5, "Form"]; removeallweapons _leader; _leader addMagazine "SMAW_HEAA"; _leader addMagazine "SMAW_HEAA"; _leader addWeapon "SMAW"; _leader addMagazine "30Rnd_556x45_Stanag"; _leader addMagazine "30Rnd_556x45_Stanag"; _leader addMagazine "30Rnd_556x45_Stanag"; _leader addWeapon "M4A1_AIM_CAMO"; //Support _man2 = _group createunit ["Soldier_GL_PMC", [(_pos select 0) - 30, _pos select 1, 0], [], 0.5, "Form"]; removeallweapons _man2; _man2 addMagazine "100Rnd_556x45_BetaCMag"; _man2 addMagazine "100Rnd_556x45_BetaCMag"; _man2 addWeapon "MG36"; //Rifleman _man3 = _group createunit ["Soldier_M4A3_PMC", [_pos select 0, (_pos select 1) + 30, 0], [], 0.5, "Form"]; removeallweapons _man3 _man3 addMagazine "30Rnd_556x45_Stanag"; _man3 addMagazine "30Rnd_556x45_Stanag"; _man3 addMagazine "30Rnd_556x45_Stanag"; _man3 addMagazine "1Rnd_HE_M203"; _man3 addMagazine "1Rnd_HE_M203"; _man3 addMagazine "1Rnd_HE_M203"; _man3 addWeapon "M4A1_HWS_GL_CAMO"; //Sniper _man4 = _group createunit ["Soldier_Sniper_PMC", [_pos select 0, (_pos select 1) - 30, 0], [], 0.5, "Form"]; removeallweapons _man4 _man4 addMagazine "30Rnd_556x45_Stanag"; _man4 addMagazine "30Rnd_556x45_Stanag"; _man4 addMagazine "30Rnd_556x45_Stanag"; _man4 addWeapon "M4SPR "; _leader = leader _group; _man1 setVehicleInit "null = [group this,(getPos this)] execVM 'server\functions\defendArea.sqf'"; processInitCommands; This is the execVM for the small group. CivGrpS = createGroup civilian; [CivGrpS,_randomPos]execVM "server\missions\createUnits\smallGroup.sqf";