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1 NeutralAbout VerkadeB
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Private First Class
core_pfieldgroups_3
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Interests
Tactical Gaming, Arma 3, Girls
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Occupation
Military
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Biography
Causing panic and disorder, my job is done.
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Xfire
snskiller
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Steam url id
Dutch_Thunder
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Joint Services Operations Command Military Gaming Clan
VerkadeB replied to VerkadeB's topic in ARMA 3 - SQUADS AND FANPAGES
**Update** Within Joint Services Operations Command every 11B (infantryman) needs to complete his Individual Infantryman Abilities (IIA) every 3 months. The IIA covers following exercises which require you to think, do and be a warrior. The IIA consist of 5 exercises: Rifle range, 300m with M4 iron sight, random targets; MOUT Training Course, within 160 seconds, 90% accuracy and 0% hostages killed; Grenade Range, 3 grenades hit on a 50 m range with random targets; Map Navigation Test, individual test at basic training, second test is in a four man group with additional objectives within the course; Target Spotting, 10 targets find 7 within 2 minutes. Can you complete the IIA? See our website for more info: http://www.jsocmgc.us/ or enlist here! - Dutch Thunder Charlie Company Platoon Training Sergeant -
**News** Campaign Active Edge nearly finished! Right now we are also setting up a third platoon! More members are welcome to join, as our armored sections are rolling out to the battlefield. On the 22th of March we will finish our first campaign, after this we will start doing a new campaign on Sahrani. (AllinArma terrain pack.) Do you want to have a look how we roll? Join our TS3: ts.royalangliangaming.uk or check out our website as given above, or add me on Steam: Dutch Thunder Kind regards, Pte. B. (Bart) Verkade. Royal Anglian Gaming Regiment 2nd “Bermuda†Platoon 1st Section Grenadier
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Joint Services Operations Command Military Gaming Clan
VerkadeB replied to VerkadeB's topic in ARMA 3 - SQUADS AND FANPAGES
We just re-organised to a better unit structure, our applications are re-opened! If you want to be part of this, please consider visiting our website. Currently we are recruiting new personnel! Kind regards, Dutch Thunder -
Player looking for squad (not for squads to post looking for players!)
VerkadeB replied to Placebo's topic in ARMA 3 - SQUADS AND FANPAGES
Nvm. Sorry -
Joint Services Operations Command Military Gaming Clan
VerkadeB replied to VerkadeB's topic in ARMA 3 - SQUADS AND FANPAGES
11B - Infantryman The infantry is the main land combat force and backbone of the Army. They are responsible for defending our country against any threat by land, as well as capturing, destroying and repelling enemy ground forces. Job Duties: - Assists in the performance of reconnaissance operations; - Employs, fires, and recovers anti-personnel and anti-tank mines. Locates and neutralizes mines; - Operates, mounts/dismounts, zeros, and engages targets using night vision sight; - Operates and maintains communications equipment and operates in a radio net; - Operates in a NBC contaminated area. Constructs field expedient firing aids for infantry weapons; - Performs as a member of a fire team during a movement to contact, reconnaissance, and security; - An attack, defense, situational training exercises and all infantry dismounted battle drills; - Processes prisoners of war and captured documents. Do you have what it takes? See our website for more information: http://www.jsocmgc.us/ -
Briefing not showing up at mission.
VerkadeB replied to VerkadeB's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I thought Briefing.html should be like I have it atm. But first it was working, then I changed it by a manual to make it fancy, now it is broken... ---------- Post added at 15:24 ---------- Previous post was at 14:49 ---------- I fixed it, In: Yes cannot be in quotation... Fixed it! -
Briefing not showing up at mission.
VerkadeB replied to VerkadeB's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
My briefing HTML: <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=windows-1250"> <title>Title</title> </head> <body bgcolor="#FFFFFF"> <! -----DEBRIEFING-----> <hr> <br> <h2><a name="Debriefing:End1">Well done, mission succeed!</a></h2> <br> <p> <! ------victory------> Congrats ;-) </p> <br> <hr> <br> <h2><a name="Debriefing:End2">East Won!</a></h2> <br> <p> <! ------KIA------> You did not succeed to finish this simple mission... Maybe next time better? - CPT Verkade </p> <br> <! -----DEBRIEFING END-----> </body> </html> With objective 4 I mean: -
Briefing not showing up at mission.
VerkadeB posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
waitUntil {!(isNull player)}; waitUntil {player==player}; switch (side player) do { case WEST: { player createDiaryRecord["Diary", ["Info", "<br/>Author - CPT Bart Verkade, 3/75th Ranger Regiment"]]; player createDiaryRecord["Diary", ["Main Mission", "<br/>The main mission of this evening is to cut of the communication and recon the area, we might be called upon to support the main assault force, but remember our main goals are to: <marker name='clear'>clear</marker>the radiotower and <marker name='recon1'>recon</marker> the area before the assault begins."]]; player createDiaryRecord["Diary", ["Enemy forces", "<br/>Enemy forces are expected to be carry light to medium equipment, they are conscript Russian and local infantry."]]; player createDiaryRecord["Diary", ["Friendly forces", "<br/>Our Squad starts at Pulkovo, we need to head west for the radiotower, the friendly troops will start when CPT Verkade.B (company commander) give them the "yes" word."]]; player createDiaryRecord["Diary", ["Other information", "<br/> This area has been annexed by Russia for almost three years, we are gonne end this. There will be Russian fortifications. Also there is a small civilian group present in the area. "]]; //>---------------------------------------------------------< // Primary Objectives tskwestObj0=player createSimpleTask ["Clear Radiotower"]; tskwestObj0 setSimpleTaskDescription ["Your first objective is to <marker name='clear'>clear</marker> a nearby radiotower to block all communication of the enemy. There will be a squad size of garrison and a couple of patrols walking in that area. <br/><br/><img image='obj1.jpg' width='200' height='200'/><br/><br/>The following ROE will apply: <br/>Use Stealth; <br/>Do not shoot prisoners.","Clear Radiotower","Clear Radiotower"]; tskwestObj0 setSimpleTaskDestination (getMarkerPos "Clear"); tskwestObj1=player createSimpleTask ["Recon"]; tskwestObj1 setSimpleTaskDescription ["Your second objective is to <marker name='recon1'>recon</marker> the next town and stay on stand by for the allied assault, you will need to move with stealth and engaging enemies is no go, unless you being shot at. <br/><br/>Move to the hill at grid (018;091) then try to get a visual at the town. If not move a bit closer but do not engage!","Recon","Recon"]; tskwestObj1 setSimpleTaskDestination (getMarkerPos "Recon1"); tskwestObj2=player createSimpleTask ["Advance closer"]; tskwestObj2 setSimpleTaskDescription ["If necessarily, move closer but do not engage! You are still in <marker name='recon2'>recon!!</marker>","Advance closer","Advance closer"]; tskwestObj2 setSimpleTaskDestination (getMarkerPos "Recon2"); tskwestObj3=player createSimpleTask ["Destroy Anti Aircraft guns"]; tskwestObj3 setSimpleTaskDescription ["If needed you will support the assault by sneaking behind and <marker name='destroy'>destroying</marker> the AA guns, but first the main assault troops will mark them for you.","Destroy Anti Aircraft guns","Destroy Anti Aircraft guns"]; tskwestObj3 setSimpleTaskDestination (getMarkerPos "destroy"); tskwestObj4=player createSimpleTask ["Kill Remaining"]; tskwestObj4 setSimpleTaskDescription ["If the assault is over, <marker name='kill'>kill </marker>or capture the remaining enemies.","Kill Remaining","Kill Remaining"]; tskwestObj4 setSimpleTaskDestination (getMarkerPos "kill"); tskwestObj5=player createSimpleTask ["Extract"]; tskwestObj5 setSimpleTaskDescription ["If the area is clear get to <marker name='extract'>the extractionzone </marker>.","Extract","Extract"]; tskwestObj5 setSimpleTaskDestination (getMarkerPos "extract"); // Secondary Objective tskwestObj5 = player createSimpleTask["Secondary: Stay Alive"]; tskwestObj5 setSimpleTaskDescription["Let's not take any risks. It's not worth going home in a box for this. Stay frosty!", "Avoid Casualties", "Avoid Casualties"]; player setCurrentTask tskwestObj0; }; case EAST: { }; case RESISTANCE: { }; case CIVILIAN: { }; }; First of all it is not showing up at my mission, I put the line in the init file also saved it as .sqf. Btw is it possible to have with objective 4, to really count of all enemies in the city are death? Like I name them and then the next task will start when all the enemies are really death. /Regards Bart Verkade -
Joint Services Operations Command Military Gaming Clan
VerkadeB replied to VerkadeB's topic in ARMA 3 - SQUADS AND FANPAGES
Our ranks -
Joint Services Operations Command Military Gaming Clan
VerkadeB replied to VerkadeB's topic in ARMA 3 - SQUADS AND FANPAGES
We're still recruiting. Do you have what it takes? The Army Values Many people know what the words Loyalty, Duty, Respect, Selfless Service, Honor, Integrity, and Personal Courage mean. But how often do you see someone actually live up to them? Soldiers learn these values in detail during Basic Combat Training (BCT), from then on they live them every day in everything they do — whether they’re on the job or off. In short, the Seven Core Army Values listed below are what being a Soldier is all about. LOYALTY Bear true faith and allegiance to the U.S. Constitution, the Army, your unit and other Soldiers. Bearing true faith and allegiance is a matter of believing in and devoting yourself to something or someone. A loyal Soldier is one who supports the leadership and stands up for fellow Soldiers. By wearing the uniform of the U.S. Army you are expressing your loyalty. And by doing your share, you show your loyalty to your unit. DUTY Fulfill your obligations. Doing your duty means more than carrying out your assigned tasks. Duty means being able to accomplish tasks as part of a team. The work of the U.S. Army is a complex combination of missions, tasks and responsibilities — all in constant motion. Our work entails building one assignment onto another. You fulfill your obligations as a part of your unit every time you resist the temptation to take “shortcuts†that might undermine the integrity of the final product. RESPECT Treat people as they should be treated. In the Soldier’s Code, we pledge to “treat others with dignity and respect while expecting others to do the same.†Respect is what allows us to appreciate the best in other people. Respect is trusting that all people have done their jobs and fulfilled their duty. And self-respect is a vital ingredient with the Army value of respect, which results from knowing you have put forth your best effort. The Army is one team and each of us has something to contribute. SELFLESS SERVICE Put the welfare of the nation, the Army and your subordinates before your own. Selfless service is larger than just one person. In serving your country, you are doing your duty loyally without thought of recognition or gain. The basic building block of selfless service is the commitment of each team member to go a little further, endure a little longer, and look a little closer to see how he or she can add to the effort. HONOR Live up to Army values. The nation’s highest military award is The Medal of Honor. This award goes to Soldiers who make honor a matter of daily living — Soldiers who develop the habit of being honorable, and solidify that habit with every value choice they make. Honor is a matter of carrying out, acting, and living the values of respect, duty, loyalty, selfless service, integrity and personal courage in everything you do. INTEGRITY Do what’s right, legally and morally. Integrity is a quality you develop by adhering to moral principles. It requires that you do and say nothing that deceives others. As your integrity grows, so does the trust others place in you. The more choices you make based on integrity, the more this highly prized value will affect your relationships with family and friends, and, finally, the fundamental acceptance of yourself. PERSONAL COURAGE Face fear, danger or adversity (physical or moral). Personal courage has long been associated with our Army. With physical courage, it is a matter of enduring physical duress and at times risking personal safety. Facing moral fear or adversity may be a long, slow process of continuing forward on the right path, especially if taking those actions is not popular with others. You can build your personal courage by daily standing up for and acting upon the things that you know are honorable. -
No recording, otherwise Bigpickle do you have STEAM so I can send you a link so you can see it yourself. Greets,
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Sorry sir, but it is not working. It was already 16:9, so I made 4:3 from it. Then I converted it to .OGV, turned it in my mission folder. Did not work, Same problem.
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My screen is 2560 x 1600. Is there something I can get a better aspect ratio.
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Does not work for me, I converted my MP4 file with VLC, same problem. Gr, Lt2-Verkade.B[KCT]
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Question, but is there a standard thing I need to use for doing a Arma 3 intro video, like a max height or frames?