Omer
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Everything posted by Omer
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I feel like this feature (and the API) was rarely used because: 1. It was very basic and didn't really have many options. 2. Alot of people didn't actually know about this thing. I really think this API can be used for some really cool and neat things. Anyway, I will surely be donating, not for a hope for an API of course but for all the entertainment this addon has given me. Keep it up!
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Well I really hope he does, I remember they promised to improve the API with the ACRE2 so that's kinda disappointing.
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I know there was an API for ACRE1, it wasn't that great and didn't really function well but I figured if there was one for ACRE1 then there should also be one for ACRE2 (was hoping for an improved API). Anyway can you provide me with a link to your community? Thanks.
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Is there a teamspeak API? Like am I able to change a player's TS channel through a function, or even make him join a certain TS server?
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Advanced Cockpit Interaction
Omer replied to Enricksolt's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Dude, this shit's amazing! Please finish this mod and release it, I will be the happiest man! -
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
Omer replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have a script that automatically moves the player to the ACRE channel but the problem is that when he dies he is able to hear alive players and speak to them (he is set to global) so what I want to do is a script that kicks him to another channel if he's not connected to ACRE -
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
Omer replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
+1 anybody? -
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
Omer replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have a script that automatically moves the player to the ACRE channel but the problem is that when he dies he is able to hear alive players and speak to them (he is set to global) so what I want to do is a script that kicks him to another channel if he's not connected to ACRE If you want I can send you the script that moves him to the channel when he joins if that can help -
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
Omer replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Any ideas guys? Really need this -
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
Omer replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have a script that automatically moves the player to the ACRE channel but the problem is that when he dies he is able to hear alive players and speak to them (he is set to global) so what I want to do is a script that kicks him to another channel if he's not connected to ACRE -
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
Omer replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
what? what is that? and does it kick players that are in lobby? I don't want them to hear players that are in game -
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
Omer replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Any Ideas? -
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
Omer replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
How do I check if someone's ArmA2 connected: No or ArmA2 connected: Yes? I want to make a script that kicks someone from the acre channel if he is not connected Edit: That's pretty much what I'm looking for http://tracker.idi-systems.com/issues/286#change-1055 Posted by Heaney Thanks in advance -
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
Omer replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Any release date for the new update? -
Make jerrycans explodable
Omer replied to Omer's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Any one knows how i can execute it to all players? -
How do I do that?
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Make jerrycans explodable
Omer replied to Omer's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
And how to execute it in init.sqf? -
Make jerrycans explodable
Omer replied to Omer's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
No idea on how to do this in MP? -
Make jerrycans explodable
Omer replied to Omer's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How do I apply this to all players using the init.sqf? I've tried "player addEventHandler ["fired",{_this execvm "explode.sqf";} ]; " Didn't work -
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
Omer replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Holy shit! This is awesome! -
Make jerrycans explodable
Omer replied to Omer's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks, going to test this -
Make jerrycans explodable
Omer replied to Omer's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
No way to do that for all jerry cans on the map? -
Make jerrycans explodable
Omer replied to Omer's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
No, I'm using the regular jerrycans man -
Make jerrycans explodable
Omer replied to Omer's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks! -
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
Omer replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey guys Someone is working on a new API script?