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WalkerDown

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Everything posted by WalkerDown

  1. WalkerDown

    Heavy disk usage (could lower my SSD life?)

    The question remains: why the game is using my SSD so much? Apart affecting (potentially) my SSD's life, it looks highly unefficient to me. Is there any technical explanation? Do they recognize the issue? I didn't found any detail about it (yet).
  2. I see, it looked only strange the timing or the coincidence: the day before there were many Blitzkrieg servers (it was the second most played mod after Wasteland), with many servers in the top-20 ... but then suddendly they all got zero users (or such), so i was worried why this happened in less than 12 hours and i tought about a sort of "incompatibility". When ppl lose interest into something it doesn't happens so fast.... strange thing. :)
  3. WalkerDown

    SLI benchmarks - My results

    I don't care much what's the "right term", i care about the fact that the engine is (currently) uncapable of using the CPU efficiently, and after years of development this is disappointing... to put it mildly... unless they are going to set the recommended specs to: 10Ghz CPU suggested. lol
  4. That wasn't a problem until the update.. i mean, i seen tenth of servers with ppl aboard at each time of the day... but then, right after the update, the mission basically disappeared from the server list, and now i see only few servers with ppl aboard (1-2). So it's not about the "not playing" thing, it was always like this.. but it must be something else.
  5. WalkerDown

    SLI benchmarks - My results

    You're fun.. so i make a totally crap game, that uses 1% of your CPU and i say that doesn't matter.. because you may run it good enough with a 100Ghz CPU. :D This is even more "fun": you know that this game has alot more to do with the CPU, and you didn't optimized the engine to use all the available CPU as the very first issue... in 4 years (or more?), you're still using intentionally the same old unoptimized engine, knowing perfectly that this is the main problem? Are you kidding me...? Why only 5Ghz when with 10Ghz you could have even more? I've heard about ppl running at stable 60fps with a 50Ghz CPU. XD
  6. What do you mean? I run 2 public servers and 1 private, and a community of tenth ppl... all of us have stopped playing A3 for now (for the same reason). It's not a matter of ppl, it's the game that isn't much enjoyable (for us) atm. And it's not about the cheaters to be honest, but about the performances (so it hasn't much to do with this thread...).
  7. Placebo guys... there's no benchmark in the game (probably intentionally) so everything you see is just a combination of factors: server type, from how long the server is running, number of players, number of vehicles, AI, time of the day.. and many other things. Unfortunately there's no improvement in the fps area from the very first day, don't waste your time to try every setting combination, but wait for a real improvement (if there will be one someday...).
  8. This mission doesn't works with the latest patch ... or what? Coz all the servers have disappeared, or suddendly all the users decided to not play it? I'm confused...
  9. WalkerDown

    SLI benchmarks - My results

    A bottleneck is when your CPU is fully used and so it not capable of handling more data, slowing down process. There's very little water (ArmA3) in the bottle, so there's a very tiny flow coming from it, and it's not due to the (narrow) bottle neck (hence the name "bottleneck"), but because of not enough water in the damn bottle. Isn't that hard to understand that the CPU cannot be the "bottleneck" when is barely used.... some people.
  10. I found a solution: ...stay away until ArmA3 will be enjoyable enough to be played (and i mean stable FPS on my rig, and no or minimal crashes)... assuming this day will ever arrives. :)
  11. WalkerDown

    SLI benchmarks - My results

    Wait, there still computer experts here that are criticizing the users specs (even when they have a 5.5ghz CPU and a couple of titan), instead of admitting that the engine (hopefully at the moment, and limited to the FPS) is crap? There still ppl talking about "CPU bottleneck" when the CPU is barely used? Are you so expert to not have noticed that the CPU f** temperature remains constant under gaming so you don't even need to examine your beautiful graphics produced by your super-advanced analysis tool to understand that the game IS NOT CAPABLE of using the resources you have under your hood? You can have a damn 20 grand PC ring, the game WILL NOT run good enough: it's alpha, so at this stage the crap FPS can be understanble, but please stop telling ppl that the crap performace are because of their rings, it's getting old now.
  12. The script usage for the users (and contents creator) would be exactly the same (if not even better), it's the logic behind it that would change. Do not confuse the dev part with the final users part. One of the most "stupid" things of ArmA is that actually is the client to tell the server what to do, and the logic behind it doesn't even take in consideration that the user may be malicious, BE is just a patch to arginate the problem, it's the whole scripting engine that is very primitive. My purpose? I'm not sure if you understand that this is a mass market title, not a niche product, and that part of those millions buyers out there are potential cheaters... this is not just my affair, this is about everyone's game ruined by those kids. So now the exagerated number of cheaters in ArmA are not because of the crap script designed, bad anti-cheating, millions of stolen keys.. but because of "stupid admins"? The solution is to find a skilled admin then. It must be really hard to be that such admin nowaday, since i didn't found a single server without multiple cheaters aboard (including the white-listed ones) of ArmA2 (and before you say this is a Arma3... under this aspect the two games are perfectly identical). This is the way YOU want to to be played, unfortunately this excuse lasted for too long.. you're telling the ppl to not go in that part of the city if they won't get robbed, instead of fighting the crime. This is not about solving the problem, this is about ignoring the problem and pretend to eliminate the casual gaming (where ironically 90% of buyers are in fact casual players). This is exactly what the cheaters does, but not ruining their own experience, but everyone's else gameplay.
  13. It started positively (enthusiasm), but it turned to be what everyone should have known from the start already: it's alpha. Atm all my clan almost stopped to "test" it, because play ArmA3 Alpha at the moment is a very frustrating experience, and admining a server (i run two of them atm) is even more frutrsating. BIS knows it already, but since we're here to provide our experience and suggestion, i'm going to post here (the obvious?) the reason of why we're abandoning the testing (and looking at the servers online and the number of users playing.. we're not alone): - Lack of a dedicate server and server stability and lag: the servers are crashing here and there, sometime they last long, but most of the times it's impossible to build a serious (or even fun) gameplay; - FPS are lower than anything acceptable: a known problem of corse, but being unable to perform the most basic operations (ie: aim!) is something that "forces" you to stop, no matter what; - Lack of admin tools (or even a basic admin console, coz BEC is missing). I don't care about contents (weapons, vehicles.. etc.) since they can be introduced gradually, but atm until they "fix/introduces" the above, playing this game is just a matter of launching it bcause you spent some money and you don't wanna feel to have wasted your money, but hey i get bored right after 15 minutes of gameplay (something that have never happened to me with ArmA2...). I think the above should be the features they must concentrate on, i'm sure they're doing it already, but having an assurance with a post explaining CLEAR what they are doing (coz the SITREP are far to be clear) would inject some positivity into the community; atm i fell more like: "let's wait and hope for the best...", it doesn't look like the optimal situation.
  14. There's a black market for BF3 as well, but the way to access to the game is a way more expensive than obtain a simple A2 key (atm). Wrong? I'm not: when the game goes budget you can buy it for a very little price (or much lower than the full price at launch), and lower is the price, less "scared" will be the cheaters to be caught (because they can buy another copy for cheap), this is why we need (ideally) a long term solution, not one that will works only when the game is at full price, in other words we cannot count only the fact that a cheater won't cheat because he's risking 45 euro.. we need something that works even when the game will costs 6 euro. ---------- Post added at 22:17 ---------- Previous post was at 22:12 ---------- Fixing the scripting engine doesn't mean remove it, the current engine is heavily hacked because of a very bad design.. or to be honest because it is designed without considering the cheating possibilities at all (it were originally aimed to an adult audience, where the cheating wouldn't have make any sense: why the hell you should cheat in a simulation? Do you ever seen someone cheating in DCS? lol). There's multiple possibilities to fix the current engine, but unfortunately the whole engine (under that aspect) hasn't been touched at all apparently... limiting the cheats based on the scripting means changing the whole logic behind it, and this won't happens, nor in ArmA3 at least. So yes, you can perfectly "fix" the scripting if you want: you need time, resource, and the whilling of doing it... apparently BIS didn't had the time at this round.
  15. BE alone is not effective against fighting the cheating, we're counting on the fact that the cheaters will be less due to less key stolen, that is probably true, but this strategy isn't going to work on the long term, especially when the price of the game will goes budget (ie: we will return to the current situation with A2). We need a better plan, if the problem is the engine itself, we need the anti-cheat developers (BE or anyone else...) to talk with the A3 devs to better integrate the two, making em more effective. I don't. I'm fighting to have "something" that actually works to lower the number of cheaters (zeroing em is an utopia), i don't care if it is BE, VAC or BIS fixing the scripting engine. It couldn't be worse, if added together with BE. If only the VAC flagging helps to eliminate the 0.1% more of those cheating, it still better than the 0%.
  16. You should analyze the numbers: when the cheater doesn't care of being banned, he uses any shit without care, multiple times, because he knows that he can have a new key and another and another and another without much hassle. So in example, 100,000 A2 keys means more: 200,000 dollars wasted, because who's going to be banned is the cheater that have bought that stolen key for cheap ($1/$2) .. so the real owner is loosing the original money, but the cheater (who's being banned) is loosing 1/10 of that. On the other hand 10,000 BF3 keys means around: 300,000 dollars wasted, because the marked of the stolen keys (and the simplicity to find new ones) isn't that big like in ArmA, so a key is really the retail price in most cases, so the cheater (before using a cheat, risking of being banned) takes much more precautions: he doesn't uses one of the millions public cheats available. This is why you have 10 more times bans in A2, coz the (stolen) keys costs nothing and there's a much faster "recycle". Yesterday night i banned the same guy 6 times in 30 minutes! He didn't even care to change his nickname or the IP, he just entered again and again using a new key, because he had dozens in the pocket.
  17. Someone resumed a (very) old post with a function hook that STILL works today (with diff pointer) and you talk to me about innovation? What do you want? Me streaming a POF to show you how it's easy to bypass the current anti-cheats? And why you're mentioning again the other anti-cheats? Even if they are less effective than BE, it won't make this anti-cheat automagically good. You're painting the current situation as it's all good.. while IT IS NOT, Arma2 is full of cheaters, we're need to stem the mess, let's use 10 different anti-cheats if it would lead to have a SINGLE cheater less. I won't sit here again waiting for another game full of cheaters and hackers, coz i won't run a passworded/closed server.
  18. When it's not a fact, i specify "in my opinion", in this case IT IS a fact: BE took 67 days to detect DayZ Navigator (in that circumstance), while its source code (but not the library of course) were public. This is a fact: I've counted the days coz during that time DayZ i was very active on DayZ and i had multiple server full of users, i had to "live" on my servers (literally) to counterfight the number of cheaters using that publc hack. I didn't said BE is always that slow to detect a cheat. Again: when i'm not sure about something i add: "in my opinion".. :) So yes, i'm sure: running the navigator today without being banned is a joke. Since BE atm doesn't dected the method (it couldn't) it just detect the "navigator running" (something that other anticheats like PB did years ago...). PS: i would hurry to counter fight the new script function hook they just released on UC... coz im annoyed to ban 5 ppl per day, before the new horde of kids will land on my server. ;) ---------- Post added at 21:08 ---------- Previous post was at 21:02 ---------- Wow, Sherlock just figured that i'm the same guy with the same nick (while $able mentioned it 4 pages before..) that criticised an anticheat because of the unacceptable number of cheaters in DayZ. No prize for you sorry. :) ---------- Post added at 21:10 ---------- Previous post was at 21:08 ---------- About the fact that you could kick a script function by simply accessing to its mem pointer? Now every lamer knows about it (yes, they were using it already so far.. but luckily only few of them, while now it is public on UC). But hey, it's your work, so good luck!
  19. Passive *AND* private ... Atm you can re-compile the classes uses by the navi, making your own unique app, without being caught and without any encryption or masking tecnique, you don't even need to change the labeling. This is not a war BE vs VAC... others have started the comparision, i've asked to use both.
  20. To be honest neither BE can do anything on certain hacks, but i won't blame you for it.. i know perfectly that if it's not impossible, it's surely hard, and it's not worth investing time into counterfight em, especially with passive hacks (like ESP's). Btw i won't start criticize the "competitors", it always leads to unpleasant consequences (even if you're right)... leave it to the fanboys, coz i can't imagine asking Valve: - "And about VAC, do you do anything against the private hacks"? ..and their reply: - "Yes, absolutely" ..."then $able is lying?" :) PS: talking about the time to ban, didn't BE took like 2 months to ban the Navigator (back in December), while even having the source code? I wouldn't call it exactly "private".
  21. What what what??? Steam is one of the most expensive ways to publish your game... there's nothing free here. Steam is convenient (not for all, but for many) for a serie of reasons... that i won't discuss here, since we would be off topic. Any tool you have there (including VAC) is part of the package you're paying to VAC (then it's up to you to decide which of those to use). The fact that you don't like it, doesn't change the fact that you're wrong. Any anti-cheat developer does the same, even Microsoft when has to ban the modded console uses the "ban-waves". The "immediate" bans happens only when the type of hack is already recognized and you try to use it. It's like not arresting (intentionally) a single criminal: you leave him out to potentially perform other crimes, with the sole purpose of capturing the entiere band (or the bigger fishes). Again: it's a strategy.
  22. ...Comparing something that is only apparently "free": you pay Valve for Steam, and you get VAC if you decide to go Steamworks, you don't get VAC "for free", you're paying for it already (whenever you decide to use it or not): VAC is NOT "freeware". This is not a "problem", this is a strategy (used by BE as well and many others...): if you get immediately banned, you'll alert the community and only few cheaters will be caught, while silently flagging and then releasing a mass-ban you will get in the net alot more fishes. It also helps those cheaters to live in the paranoia of not knowing if they are banned already.
  23. VAC is not free, VAC is a value added tool for who decides to go Steamworks, and Steam (and so your steamwork game) is not free, you pay a share (in certain circumstances it's even more expensive than traditional retail distribution). It's like saying the lamps on your car are free... no they are not, they are included into the price.
  24. You forgot to add: "in my opinion". While our opinion is: it's better to have both aboard. (with our/us i mean me and my cat, she's a exotic shorthair and a pro-feline-gamer)
  25. WalkerDown

    Oculus Rift VR headset

    Most of the goggles (and i guess this too) has the adjustable lens inside, so you don't need to wear your glasses while using it.
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