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Sbats

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Everything posted by Sbats

  1. I have ported over the Steyr A3 - there is a few bugs that I will kink out later today because I am completely buggered lol. Current issues with the steyr: ca\data\env_land_co.paa when previewing MIDF's create in editor. <-------- no idea what this is, where it came from, where it links from, who created it, why its being a bastard, and whome will be my saviour of justice. and... a3\weapons_f\data\tracer\tracer_red.p3d - which is easily fixed, just too tired atm. Anyhow I will most likely have a variety of unit classes like medic, sqd leader etc, with varying steyr's ready for consumption by the end of today. Woot woot! The Steyr A3 will be a placeholder until Slatt's has his Steyr F90 up and going boom shakalaka. Peace - Stabs
  2. Hey Clarkey, yeh only works in the Arma 3 Devlopment build at the moment, you can try it out by opting in via steam >> arma 3 >> properties >> beta... but its not recommended as you won't be able to join most mp servers. ---------- Post added at 19:27 ---------- Previous post was at 19:26 ---------- Haha, my thoughts exactly! By the way, you're templates were mega awesome and saved me a lot of time!
  3. Glad you fellas like the mod :) I am still working on my DPDU version aswell, which should be finished soon. Just gotta get my config scripting soughted. Thx for the frontpage Foxhound, very awesome! Now that you mention it r3volution the seams are a bit brown and dirtied but I think it suits Stratis, however upon full release of the game I am hoping to have sharpened my camo creating skills and config skills to have best suited camo for the big island. If anyone has the skills to edit the config.bin to add more units I would be more than happy to shake your hand for doing so. Cheers and straya all the way :D
  4. ADF RE-TEXTURE - Revisioned & NOT %100 Authentic (keep in mind) ------------------------------------------------------------------------------- BELOW THIS POINT - OLDER INFORMATION and OTHER UNITS BEING WORKED ON UPDATED AMP v0.9 - CHANGED PATCHES FOR MORE AUTHENTICITY - Thanks to Scarecrow398 and the_antipop for their links to updated patches. ------------------------------------------------------------------------------- Just updated to a new thread because this is no longer a mod for only DPDU but for more variants in progress and still to come. I apologise for any inconvenience. ------------------------------------------------------------------------------- Revisioned DPDU camo which is most likely outdated in the future due to the new Australian Multicam just released. I plan to create an AMP camo as soon as I get/make a texture for it. ' Some people will most likely be concerned about the authenticity of the patches and so on, keep in mind this is a re-visioned unit based upon real world counterpart. However I would appreciate the information and repository of items that would make the uniform more authentic with Arma 3's default model limitations in mind. ------------------------------------------------------------------------------- AUS - DPDU Anyway this is my first re-texture and I am having some issues with the config. My intention is to make it stand alone so that it doesn't replace any vests/helmets/uniforms of other units in the game. ATM its works to the point it replaces the textures for the Arma 3 blufor units wearing the same vest and helmet. The helmet currently works in the Arma 3 Alpha Development version. If anyone is able to give me a hand on making this standalone and not a replacement mod per se, please do * Update - implementing Rhodesy77's tips Screenshots: CLICK TO ENLARGE ------------------------------------------------------------------------------- Credits & Thanks: Originally created for 'The Spaceman' on the BI Forums. - Stillman, for fixing the config to work as a wearable item. - Binkowski, For putting up with my constant questions and troubleshooting my problems. - Obligatory BIS mention for the game, base texture and model. - Scarecrow(398), Editing of textures, basic config. - topas, PSD Templates. - Rhodesy77, Scarecrow and Special thanks to Scarecrow(398) because this is not a game :) and to topas for his amazing templates. Cheers - Sbats aka Stabs -and thanks to my Arma community for their uncontrollable love.[/url]
  5. Thankyou Scarecrow and antipop - I can't put the flag on the shoulders because of the mirror image problem, but I have made changes based on both of your advice. I have some other stuff to do ATM but if you guys are happy with how they look or want to add patches in other locations do tell and I should have this packaged today. Cheers again, Sbats.
  6. Once I get the config.cpp working properly this is all ready to go.
  7. Moved to Australian Army Units due to the fact it is no longer only DPDU but will be a variation of ADF camo's. Sry for the inconvenience, and if a moderator could - can this be deleted.
  8. Updated to include AMP variant of the ADF troop. I've tested how camouflaged the AMP soldier is at distance and at 300m the only way I was able to spot him was from the shine of the gun. I tried to make the colours as accurate as possible but with no access to a real AMP uniform or to a per-existing texture I had to create my own :D
  9. Hey awesome Rhodesy, had some trouble with getting the size of the camo right between the helmet and the uniform - I will work on that :D. It didn't even click about the mirror imaging and makes total sense to remove it from the sleeve - awesome for pointing that out. Cheers for your feed back and I am implementing your tips. - Cheers, Stabs.
  10. Hey Psycho, Will you be adding side missions in your 2.08 release? If so will they be the standard three missions or will you be adding more or including an option to add your own side missions? Cheers.
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