baptistus
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Hi, I would like to know if it is possible to have the same kind of ambient occlusion as the one in Dayz (stand alone). I really like the Dayz ambient occlusion, and for example there is ambient occlusion on grass. Arma 3 doesn't have ambient occlusion on grass. I like dark strong ambient occlusion (it is my taste), so I would like to know if it is possible to have this kind of ambient occlusion for arma 3 (and maybe arma 2 CO ? )
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Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
baptistus replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
It will run well (very good cpu, good gpu, everything else is good). It is far better than the computer of your first link lol -
Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
baptistus replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
the best to do: find a friend which could build your computer. And you will be able to buy something like an i3 2120 ( 110€) , AMD HD7770 (100€), 4 go ram (40€), mother board + HDD + case + dvd + psu ect... (200€) = total 450€ ( £ 377 ) Sorry I come from france, so the price is in euro. -
Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
baptistus replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
I take a look at this website: it is a crap ! Their "gaming ready" computers will only run well very old game like operation flashpoint. If you want to play dayz, by a computer with something like an intel i3, a gtx560ti and 4Go ram. -
Thank you, I will give it a try I am working on a warfare based on this conversion for the island "Neaville" from i44 ;)
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Hi, I am working on a I44 conversion for this mode. I saw that there is a debug mode for benny warfare. "•In version.sqf comment out WF_DEBUG and reload the mission in the editor, you'll be able to teleport over the map and you'll be in god mode." In this files, it write: /* DEBUG */ //#define WF_DEBUG 1 What I have to write/change/do to launch the mission in debug mode in the mission editor ? And during this mission, how to teleport me where I want ect...? Thanks ^^
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Benchmark 2 comparison: Arma 2 / Arma 2 CO / addons
baptistus posted a topic in ARMA 2 & OA - GENERAL
PS: (This is not a "arma runs slowly !" thread. Thanks ) Hi all, Because I am working on a I44 warfare mission, I tried to get every Fps from my Fx8120, which is not the best CPU for a game like arma 2. So, to see the result of the different tweaks (-cpuCount=4 and run the .exe with only 4 cores from 4 modules), I ran the benchmark 2 from arma 2 CO. And I was a little "disappointed" by the results. And just for fun, I tried the same benchmark but only with Arma 2. And Whoooo, it is more than 25 % faster ! So this is my result. Video setting are low because it is a CPU test ( all on low, 3d resolution 1680x1050, distance view 1600 ) and there is no addons, and I use -cpuCount=4. I ran the benchmark twice for each. My rig: Fx8120 @ 4Ghz gtx480 asus 8Go ram 1333mhz Arma 2: 23fps average Arma 2 CO: 18fps average Now with some addons: arma 2 + I44 2.1 21fps average arma 2 + all cba 22fps average arma2 CO + all cba OA 17 fps average arma 2 CO + I44 2.62 + all cba and cba OA 15fps average arma 2 CO + zeus AI + all cba OA 13fps average My conclusion: - Arma 2 run 25% faster than Arma 2 CO in the same benchmark 2 (cpu test) !!! And trust me, between the 18 fps average and the 23 fps average, you see the difference ! - every time you add a mod, you lost fps in this cpu benchmark (which doesn't use any mod). So If you have Arma 2 CO, could you please run the benchmark 2 with Arma 2 alone ,and arma 2 CO, with exactly the same settings and post the result and your rig ? thanks. -
Unit activate a trigger and be teleported.
baptistus replied to baptistus's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It works prefectly. Thank you ;) -
Unit activate a trigger and be teleported.
baptistus replied to baptistus's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sorry, I am a noob, so I don't understand everything. Could write the complete "onact" to teleport the unit to a marker called "echo" ? Because I am not sure what to write instead of "someobject" ect... So If I have the full "onact" I will be able to understand how it works, and to edit the trigger for my own use. And what about the condition ? I must write nothing ? Thank you. -
Unit activate a trigger and be teleported.
baptistus posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I try to create a trigger which teleport to a marker every unit who pass on it. It is ok for the teleportation: "setPosATL [getMarkerPos "Echo" select 0,getMarkerPos "Echo" select 1,getMarkerPos "Echo" select 2]". But I have a problem with the condition and the name of the unit. If I put a name of the unit (example:gogo01), in condition I write "gogo01 in thislist" and in activation "gogo01 setPosATL [getMarkerPos "Echo" select 0,getMarkerPos "Echo" select 1,getMarkerPos "Echo" select 2]". Ok, that works. But now I want that whatever which one of the units pass on the trigger, this specific unit will be teleport. I try "this", "unit" on condition and activation instead of the name of the unit but it doesn't work. Please help ^^ -
Arma 2 - ai first aid support
baptistus replied to DAP's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
You are right. It works like a charm ! thank you -
Arma 2 - ai first aid support
baptistus replied to DAP's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Hi, I tried quickly the new version and I have two minor problems: -it seems to not work on a wounded medic. -after to be healing by a soldier (not medic), the status screen stay red. And because I have a voice addon, an ex-wounded soldier always cry "medic" lol I used the function module with the "autoinit" .pbo.