Jump to content

meldorqc

Member
  • Content Count

    18
  • Joined

  • Last visited

  • Medals

Community Reputation

1 Neutral

About meldorqc

  • Rank
    Private First Class
  1. meldorqc

    Co04 & Solo Black Sheep

    My project is on hold for now.. will be back at it after summer.
  2. my trigger does a count down of 10 mins after my players aboard an assault boat. Not exactly sure how I can place it anywhere as of right now it's set like this as condition(this && boat_aboard) this= opfor present within the building here is my first mission so maybe it give you a good idea of what I want to be done: http://forums.bistudio.com/showthread.php?152670-Co04-amp-Solo-Black-Sheep&p=2367667#post2367667
  3. Same pathing but the trigger tell this unit to start moving after x amount of time and the first waypoint need to be close to the unit so that he doesn't go out of the building until the trigger fire off. So I would like to move the trigger to a marker as well as the waypoint whenever it random one place of the other
  4. problem is I need my trigger to follow and so the waypoint that is link to the trigger.
  5. Hello all, I have been reading a couple tutorial about basic scripting in arma but I have a hard time figuring how to translate it in what I want to do. Maybe some of you could help me. To resume: I want to spawn a unit at the beginning of my mission in one of the two locations I have set. this unit is attached to a waypoint and a trigger. in my init file I would like to use a global variable that random between 1 & 2, depending of the result it SetPos to the unit, the waypoint and the trigger. Thanks
  6. meldorqc

    Co04 & Solo Black Sheep

    I will have a new version of both solo and coop mission soon, found a small bug concerning the pilot assassination and also will try to reduce the number of units in the airfield so that it's less laggy.
  7. meldorqc

    Co04 & Solo Black Sheep

    Alright it's back to 20M, Both versions has been updated this morning. The timer for the pilot departure on the solo version might be to short. Keep the feedback coming :) thanks
  8. meldorqc

    Co04 & Solo Black Sheep

    Sure can Phantom, will also change the location of the pilot headquarter so that he can't be sniped from the mountain top right side, I will have it by tomorrow.
  9. meldorqc

    Urban Patrol Script

    Units seem to run around, prone and go in combat mode instead of going default (Safe/Limited).
  10. meldorqc

    Co04 & Solo Black Sheep

    Which version have you tried ROT, Solo ? I will make sure to change the time in the solo version. You should try the coop version with your friends, I made way more testing on that version then the solo one. The timer might be too long on the pilot departure making it to easy to kill in the Solo version.
  11. meldorqc

    Co04 Sweep

    Nice mission ROT, also making my first mission "Black Sheep" and I find your mission a good tutorial for mine. UPS and SLP will be good additions for my next release. Thanks :)
  12. meldorqc

    Co04 & Solo Black Sheep

    If you read the briefing execution it says to watch out for sentinels.
  13. BLACK SHEEP Description: Infiltrate an airfield on Stratis to sabotage helicopters and assassinate a pilot before he leaves for his mission. This is my first mission, any suggestion will be appreciated. Features: Co04 & Solo version Random ennemy spawn Push And Kill BTC Revive & Respawn (Respawn for Solo version only) FHQ TaskTracker Cinematic Intro Installation: Extract the .pbo coop file to your ArmA3/MPMissions folder. Extract the .pbo solo file to your ArmA3/Missions folder. Notes: Look at Mission Briefing for Hints and Advice. Changelog: v1.6 Both version updated Fixed a bug on pilot escape Fixed helicopter crash during intro Added a second location from where the pilot will depart (check the briefing) Removed the respawn (Coop version) Re balanced the number of medikit Ifrit trucks and quads cargo are now empty with a few exception. Added a few units to better protect the airfield surrounding v1.5 Removed the virtual ammo box (VAS) Replaced Silent Takedown for the Push and Kill script by Feint. Added random unit spawn Added cinematic Intro Added alarm with reinforcement Added a 4th playable unit (Medic) Added a solo version Added some standstill sentinel units Added fog to make the mission more challenging v1.4 Added BTC Revive script (need a medkit to revive). Added Silent Takedown mod (Use the "salute key" within 3m of a target to take it down silently). Added FHQ TaskTracker to help persistence of tasks. Added a trigger to start the countdown of the pilot departure (Read the briefing for more details). Added and re-balanced units to make the mission more fun. Added more vehicles to the airport. Fixed a few bugs regarding waypoints paths. Credits & Thanks: Overall thanks to the community and Armaholic Thanks to Giallustio for his mod: =BTC= Revive [ALPHA] Thanks to Jon Hillenbrand (Feint) for his mod: Push And Kill [ALPHA] Thanks to Varanon & Alwarren for their mod: FHQ TaskTracker Special thanks to Melkior & Nothing for their testing DOWNLOAD Black Sheep v1.6 Direct Download Black Sheep v1.6 Armaholic
  14. It's more the push vehicle script that i'm looking for. I would prefer having a CallScript to add to vehicle initialization so that players can push those specific vehicles only. (pressing the mousewheel "PUSH" action like in your movie) Just wondering if this would be doable instead of having players install the "@mod" ?
  15. INSTALLATION (SCRIPT): (see included mission for details) the mission.sqm you have in your package is already to old to be opened in editor. Would like to see what are the parameters you use to call your script. Would appreciate if you could send me an updated version with the last dev version. Thanks
×