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xJordannx

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About xJordannx

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  1. Hi, I tried using an event handler but it didn't seem to work, would you mind explaining how I would create a file that keeps calling the addaction? Thanks. ---------- Post added at 22:12 ---------- Previous post was at 20:46 ---------- Found a fix myself, don't need help any more.
  2. Hi, every time I respawn or get killed etc, my addAction options will disappear, could anyone help? Thanks.
  3. How am I ripping off LMC's code?
  4. That sounds great, thanks very much.
  5. Found a problem with this, once a player gets into the radius with another player that has previously said a sound out of the radius, the player will hear everything he has previously said.
  6. Hey, thanks for that, I haven't tried it yet because I thought of something else that I'd like added with that. Basically, I want the person that's cuffed to have an option to "Break out of cuffs", which would take 15 secs and they'd be able to break out, do you think you could do this? Thanks. EDIT: I have a script to make the player put his hands on his head when he presses the 1 key: case 2: { player switchMove "AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon"; }; Would you also be able to make it so you can only Handcuff a player that has their hands on their head? Thanks.
  7. Could you explain how to do that? Thanks.
  8. I tried searching but all I can seem to find is player on AI not player on player.
  9. Thanks, that works, but for some reason, when I respawn/die the option to spawn the f35b disappears, any idea why?
  10. Hey, I was wondering if anybody could make me a script where if you get near to a player, you'll get an option to "Handcuff" them which will make them switch to the animation: ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Sykes And then an option to "Uncuff" which will uncuff them. Thanks.
  11. Works, thanks! But is there any way to make it so it's the UID instead of the name?
  12. I put my UID of course :P, I'm not THAT stupid haha XD I also tried: if nameOfPlayer == "xJordannx" then { player addAction ["Spawn f35b", "Spawnf35b.sqf"]; }; And the option for "Spawn f35b" still wouldn't show up, however I tried just: player addAction ["Spawn f35b", "Spawnf35b.sqf"]; And that worked, but I need it so only I can use it.
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