textanker
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Will do. Thanks!
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textanker started following Random Weapons / Uniforms for AI Spawning? and Unit keeps dropping smoke - CSLA
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Whenever I play the US Airborne units my guy just seems to randomly drops an active smoke grenade. Very weird and it kills my FPS. Anyone seen this? I have MCC and a few other mods installed.
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When the AI talks over the radio , the voices are almost all static. I've confirmed my install of Arma3, but it still does it with either mods loaded or unloaded. I think it's a corrupted file. Any help?
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Random Weapons / Uniforms for AI Spawning?
textanker replied to textanker's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Excellent! Thanks very much. -
Random Weapons / Uniforms for AI Spawning?
textanker posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have searched, I swear! I want to have the ability to have an AI soldier get random weapons and gear when the mission starts. Does anyone have something? Thanks! -
ARMA 3 Addon Request Thread
textanker replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'd really like to see one. Mk6 isn't good for MP, as it is pretty devastating. I'd like to have the ability to have a 2 to 3 man mortar team with about 5 rds each, or a single gunner with the ability to have squad members carry an extra round or 2. Blast radius should be about 1/3 less (I can do math!) Anyhoo, someone put one together. Thanks! -
ARMA 3 Addon Request Thread
textanker replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Because they aren't part of the TOE. I'm just trying to be a purist. -
ARMA 3 Addon Request Thread
textanker replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
We need this. I'm really trying to build out an entire Light Infantry Company, and I can't do it without the pocket artillery. -
Vehicle AI Behavior in Formations - Any work being done?
textanker posted a topic in ARMA 3 - GENERAL
I love ARMA3. LOVE IT. But as former US Army Tanker, I would love to see the AI run a little bit better vehicle formations. Now, I understand that this game is primarily focused on dismounted combat, but it does mounted combat pretty well. I know that pathfinding is probably the biggest issue when it comes to maintaining formations, especially since vehicles have a rougher time getting around obstacles. My question is, does BIS have any plans for improving the Mounted element of the game? Thanks. -
Is there a way to make some weapons Semi-Auto Only?
textanker posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I want to have some units only have the ability to fire Semi-auto. This would simulate Civilian versions of military weapons, such as the AR15 compared to an M16/M4. This is realistic for Militia-type units, or Private Military Contractors who usually don't have access to full auto weapons. What would be the best way to do this? Thanks in advance. -
1. Yup. I can't get it to work. 2. Thanks for this. I will try it tonight. Any ideas on the reversing?
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As a US Army Armor NCO and Officer, I'm having a real problem with a couple of Tank issues: 1. Reversing: As a tactic, you MUST be able to reverse and go from an exposed position to a covered position quickly. I can't get the tank to do it consistently in any crew position. 2. Optics View: Am I missing something, or is WFOV the only setting? There should be a Mag view as well. Tanks!
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Triple Screen "Warping" with Nvidia Triple Screen - Aspect Ratio, maybe?
textanker replied to textanker's topic in ARMA 3 - TROUBLESHOOTING
I'm an idiot. I didn't see the 24:5 setting. All fixed. -
Triple Screen "Warping" with Nvidia Triple Screen - Aspect Ratio, maybe?
textanker posted a topic in ARMA 3 - TROUBLESHOOTING
I'm running triple screen with 2xGTX770s and three 25" monitors on 5760x1080. I've noticed that it seems the view is elongated, and its especially noticeable on the map with icons that are supposed to be circles, but look more "squished", like ovals. Is there anything I can do to fix this? Custom Resolution or video setting in either Arma or my Nvidia Control Panel? Thanks!