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ximenjia

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Posts posted by ximenjia


  1. Dear all,

     

    i am suffering repeating crash of Arma 3 while playing ravage tanoa or ravage altis. (not happening when playing other mods). I have tried loading the missions with only ravage mod loaded (updated to the latest revision), same happened (also tested 32/64 bits). I checked usual staff (Steam integrity, graphic driver update, change profile...)

     

    I have tried again this evening with my usual mods loaded and i get the following error

     

    in the basic report, error reported

    ----------------------
    Process exit
    ----------------------
    Exit code:           0xC0000005 - STATUS_ACCESS_VIOLATION
    Running time:        00:30:45.5656822
     

    in the detailed report: 

    Mods: A3;curator;kart;heli;mark;expansion;dlcbundle;@Ravage;@CBA_A3;@RHSUSAF;@PLP Containers;@a3f_logistics;@advanced_towing
    Extensions:
    Distribution: 0
    Version 1.69.140397
    Fault time: 2017/02/15 22:05:17
    Fault address:  0164D386 01:012FC386 G:\Steam\steamapps\common\Arma 3\Arma3_x64.exe
    file:     Ravage (__cur_sp)
    world:    tanoa
    Prev. code bytes: 48 8B D9 48 8B 49 08 48 85 C9 0F 84 A9 00 00 00
    Fault code bytes: 48 8B 01 FF 50 18 4C 8B 40 10 4D 85 C0 75 1D 4C

     

    any help would be gladly appreciated.

     


  2. Additional questions for the specialists of Orbatron around here (by the way, this is a life changer, been waiting for that for years):

     

    1. when adding vehicles, seems you can only select one crew type, any possibility to place driver/commander/gunner?

    2. any possibility to configure ACE specifics in the export file? For instance, preconfigure who is Engineer, Medic, equip or not with FRIES...

    3.Any possibility to change armpatch? looking in arsenal while using orbatron, seems that the option is not available

     

    Thanks for your kind help

    • Like 1

  3. Dear all,

    I need your help sorting out how to configure A3 server on my computer (same one as install of Arma 3). 

     

    I have followed attentively the tutorial. Got some issue with Server creation failed 2302 but battleeye seemed to be the culprit. I changed the folder name and run the server.

     

    At this time, the server shows:

    17:00:40 Dedicated host created.
    17:00:43 Host identity created.
    17:00:43 Game Port: 2302, Steam Query Port: 2303
     
    Problem is that when i reduce or close the window (as listed in the tutorial), i can't find the /Users folder in A3master. 
     
    Can you please explain me how to proceed?
     
    Thanks
    • Like 1

  4. will retry and revert, note that i decided to test with EODS only after i could not manage to get it work on my usual mods (CBA3, ALiVE, ACE3,RHS). Might be an issue with mods loading order, will retry.

     

    [update] - redownloaded both CBA and EODS 1.4 - Only loaded these two mods. So in editor, placed module for random IED with a civilian classname to trigfger ied. Launched in SP, nothing happens, can not find any civilians nor any IED along the way. Then, i started as MP from editor, i saw an improvement, i noticed IED spawing and triggerman as well. Problem is (except mines) walking or driving on top of an IED while triggerman is looking straight at me did not trigger the IED. I tried with several IEDS, no success.

     

    By the way, after reinstalling the mods the same error messages happened (both MP and SP) :

    []:' bin\config.bin/CfgPatches/EODS_Module/' not an array

    no entry bin config.bin/cfgweapons.iteminfo

     

    Other functions (loading/unloading Talon, Suit commands...) work like a charm

    Could you help?

    thanks in advance


  5. It seems that i'm unable to have the random IED module working in Editor (only EODS mod loaded, on Stratis, module placed, not synched, . Tried debug on/off but nothing appears, i have reduced the safety distance to 50m and walked around for quite some time, could not find any IED. As this is surely a problem on my end, could you please explain how to get this to work? 

     

    by the way, when loading editor (only EODS Loaded), the following error appears no entry bin config.bin/cfgweapons.iteminfo

    when i save mission in editor, the following error appears: []:' bin\config.bin/CfgPatches/EODS_Module/' not an array

     

    Also, when i place randomIED module, the following error pops up : Error Undefined variable in expression : eodstriggermanclasses

     

    Note that this same problem occured with version 1.3 and version 1.4.

     

    thanks for your support


  6. Best news of the year ! I have been playing mainly with Arma 2 only because of this MOD. I have Arma 3 on hold waiting for this beautiful mod to come up. You are making a lot of people happy !

    By the way, would be very happy to see the mistral coming up and maybe a sub (triomphant/vigilant). Whatever you come with, i know it will keep me busy for ages !

    Merci et bon courage !


  7. Great addon ! I'm impressed.

    One question, would it be interesting to consider vehicles equiped with counter-IED antenna? (they would not detect IED but neither would they blow on them...)

    Secondly, I recalled an addon on Arma2 for IED disruptor. Not sure if this would come on Arma 3 but would you then consider possibility to disarm IED for units equiped with specific tools (Disruptors, bots, EOD Dogs...)

    Thanks and congrats again for this very good work.


  8. Hi Riouken, actually i'm facing similar issue with V-zwo_Null. I assigned userfunction 12 (multiple combinations tried) but it does not display the tab or the android.

    Note that i guess the addon is properly loaded as i can see, in your sample mission, the ammocrate, the Ctab, the helmet cam and the android.

    [sOLVED] - Reinstalled CBA Beta then works like a charm. Excellent addon, congratulations and long life to 15th MEU (By the way, any update of LPD 29 coming?)


  9. Hi, i've installed the module and so on. Everything works perfectly but i need to collect bandages and other equipments from the ammo box otherwise my unit does not have any equipment in inventory. Could you please explain me how to do so that my unit (and my vehicle) carry all necessary equipment? thanks a lot for your help


  10. Hi everyone, I'm still trying to find a way to land AI on Nimitz. I can manage to make them take-off and land but i'm stuck with the arrester cables that i forced on using

    none = jetname addEventHandler ["LandedTouchDown", {_this execVM "\JDG_carrier\scr\arrest.sqf"}];

    The cables are working great but i can't find a way to reset/detach them. I know you surely found a solution but i've been searching for hours and i can't manage to find it.

    Thanks for your help.

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