

spartashusky
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The future of CCGM
spartashusky replied to SoulAssassino's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
First let me apologize I guess you misunderstood. I said testers not beta testers for a reason but I believe it was clear enough. Sometimes developers listen to beta testers sometimes they dont. HOwever the in company testers... AKA developers themselves had to have seen this. So it was just a "jab" at the developers themselves for the oversight. 2nd its christmas so I give them some time I wouldn't be working in christmas either. The game is good, to be honest a little dissapointed on graphics and controls for xbox... these graphics are from Halo 1 even. But I dont mind graphics game main idea is nice path finding just needs the work. Thanks for the reply, forgive spelling mistakes is 7 am and I have been playing just cause 2 all night so :P. Cheers PS: please take out the "image verification" thing... I have to say I always have trouble with those and I sometimes just give up on websites who have them. -
The future of CCGM
spartashusky replied to SoulAssassino's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Evenning. Dude from America here have a friend in Prague told me about this game for xbox... I was incredibly excited because he stated it was a mix of battleship and battlefield 2142. I was surprised to see he was mostly right... Until I actually started putting a few hours into the game. Unfortunately I have no idea where was the testers or the developers when it came to path finding but this game is one has one of the worst AI's I have ever seen. I dont even think games from 10 years ago had these problems. We are in 2013ish and you are unable to get a straight line in path finding right?... poor show guys. Aside from it the graphics are not too bad, the story and strategy game were sound and a nice idea was behind them all. But the AI seems to be working against the player rather than with me. I have grenadiers attacking another of the same type and mine shoots just short of hitting while the enemy hits me 90% of the time. Completely ridiculous. Graphics, gameplay, sound, voice acting all were reasonable for this game. Never heard of it if it wasnt for my friend. But your AI is the one cornerstone of this game that makes it one of the most infuriating console games I have ever seen. Thankfully this was intended for PC... given by the cheap aiming motion once on foot, it screams "use a mouse". So I have 2 suggestions, and 1 request from anyone: Suggestions: Get the AI working right, I dont ask for amazing graphics or voice acting, you aren't EA, you are not Firaxis studios so I get it. But given that most of the commands are worked out for the AI please get it working for the future. It never ceases to amaze me how I tell a vehicle to go in a straight line only for it to go 30 feet then stop to back up 10 feet, then do it over and over and over until it reaches its destination. Telling two units to attack, and I see one retreat to god knows where while the other gets destroyed... Or a grenadier trying to attack an aircraft... that was a funny one I admit. Second suggestion... with all due respect, stay out of consoles. Just a friendly advise you are not up to it stay in pc and work out the kinks. Now my question is. I like the idea of this game, it actually has a lot of potential. My question is this game on PC are there mods or patches something that someone has done to work out the AI pathfinding? I was thinking of getting it for PC... thankfully I opted for common sense above eagerness to get it and I rented it on xbox, returning it of course before the path finding AI makes me want to break the disc. I'd be more than glad to buy it on PC if I know there are mods or patches that worked out the pathfinding which really is the only thing that stops the game from being ...different in a cool way in this age of testosterone driven fps games. Thanks for your time... and again, test the game before you release it path finding AI this bad is from the 90's we are in 2012-13. Still very nice Idea for a game. Not many flaws... just the few that it has are... too damn huge.