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crayo

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About crayo

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  1. I was able to make mods work again by using CarrierTools to create a new PAK file (patch02.pak) with the mod(s) in it. After looking at the filesystem log it looks like no matter what you do with loose files and PAK files in the filesystem list, the patch*.pak files load after everything else (so if the patch has the same file it overwrites your mod). The game does seem to load all patch*.pak files in the directory so long as they are sequential (it won't load patch99.pak for example). Also, keep in mind if the patch files overwrote those files overwriting the patch with your mod file(s) will at minimum cause strange behavior ... I had crashes on startup until I moved the code into the patched/updated version of the file.
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