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fixmygame

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Everything posted by fixmygame

  1. I didn't think that this should be on the wishlist thread because it's not a specific feature to be added, it's really just a topic of discussion. With that out of the way I would like to say that what I want most for Arma 3 is the immersion and fear factor that Arma 2 possessed. The best way that I can describe it is, when I got shot at in Arma 2 I actually worried about being hit. In other words, suppressive fire in Arma 2 actually suppressed me and made me think twice about popping my head out to return fire. I am hesitant to use the word "fear" because Arma 2 never made me physically scared, but hearing the cracking of gunshots in that game did give me a jolt of awareness and energy that Arma 3 isn't providing at this stage in development. I'm not a psychologist so I can't say exactly what makes the difference between the two gaming experiences. But I have a few ideas about what might help... ...And before someone asks; No, I don't have the volume any louder in Arma 2 than I do in Arma 3. First of all, when I played Arma 3 for the first time and watched the first game play videos of it, the immediate impression that I got was that it didn't feel like I was watching soldiers shooting guns at each other, it felt like I was watching a paintball match. The sounds of the guns and the overall feel of using weapons in Arma 3 MUST be improved. Also, at this point in the games development, I wouldn't say that the AI is "bad"; but it definitely feels like im fighting against robots. When the enemy detects you they always know your exact position, they seemingly never just have a "vague" idea of your location, which is unrealistic. But I wont talk about the AI too much as i'm sure there's already hundreds of threads about it. How does everyone else feel about this? Is Arma 3 showing improvement over Arma 2 this regard? By the way, I'm not just finding pointless stuff to complain about. I love this series just as much as the next guy, and I've been around since before DayZ. But this game NEEDS to start feeling more like a war simulator and less like a paintball game. Thanks for your time.
  2. Maybe I'm just dumb, and I'm certainly no expert, but I don't see what the big deal is with this video anyways. Compared to a real world vehicle, the one in the video just looks like it's made out of rubber...doesn't look all that realistic to me... ...The damage model is nice though...
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