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armyf35

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Everything posted by armyf35

  1. Ok, thanks and sorry about that.
  2. What should we do if we already submitted a application without putting all this? I asked phelps and he told me to just put "none" for the rule section since there was no list yet.
  3. So for the past 2 days whenever I open the UV editor and try to load a texture doing filter->main texture menu->material_0_16.paa I get this http://i.imgur.com/P1DWn.jpg Basically its the exact same problem as http://forums.bistudio.com/showthread.php?124464-UV-Editor-in-O2-not-working I tried reinstalling the tools like he did, but I am still getting the error, and I have no clue how to fix it. :confused:
  4. Actually modeling one, want to eventually learn how to add like a working police lightbar and all that fun stuff. http://i.imgur.com/4SizB.png The front headlights do not look good, everything else looks decent though.
  5. :bounce3: Thanks, its working again!
  6. P:\c:\users\armyf35\documents\armys_suv\textures\material_0_16.paa
  7. I used TexView 2 to convert the .tga to .paa,I just tried using http://www.online-convert.com/ and converted the .jpg to .tga and then to .paa through TexView2 and it is still giving me the same error.
  8. I have all the textures in a folder under my documents. The textures are all 2048 x 2048 solid colors, like black, red etc. that I made in photoshop and then converted into .paa and I used oxygen to make the model. The textures were working 3 days ago, I did not changed where the textures are, just one day it started saying that it could not load the bitmap.
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