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Skjold

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Posts posted by Skjold


  1. Hello, i'm making a mission and its all done except the AI behaviour. I haven't done much editing since my OFP days and i can't remember how to fix this.

    I have a number of sentries in guard towers. When they realise their camp has been attacked they go prone and never return fire. Can i force them to stand up and shoot from the tower?

    Any help would be appreciated! Thanks, Skjold.


  2. I am working on my missions and is trying to bypass the old way of doing objectives with the very handy Task modules.

    I have noticed in unPBO'd missions that these are linked to the player with something that looks like a group line, but is much darker blue.

    I have been trying like crazy to figure out how this is done and i can't seem to figure out how.

    So how exactly do you link these modules to the player itself?

    Or am i missing something else?

    Help would be greatly appreciated!


  3. Put this in your init line for the unit

    removeAllWeapons this; this addMagazine "16Rnd_9x21_Mag"; this addWeapon "hgun_Rook40_F"; this addMagazine "16Rnd_9x21_Mag";

    I will try to explain it step by step.

    removeAllWeapons this;

    - Removes all weapons from the unit, pointless on a civie but im just used to having it there

    this addMagazine "16Rnd_9x21_Mag";

    - Adds a magazine to the character, you will notice i have two of these. One infront of the gun entry and one afterwards. This makes sure that the gun is loaded. If both is behind the weapon entry the gun will be unloaded

    this addWeapon "hgun_Rook40_F";

    - Adds the weapon to the character, in this case the Rook 40 pistol

    To add other weapons, you need the classnames for the weapon and magazines. You can find all these here:

    http://forums.bistudio.com/showthread.php?147502-SIX-Config-Browser-Editing-resource-ARMA-3-Alpha-available

    Hope that helps, Skjold.


  4. Iam all for Steam exclusive, i can see why some people are upset though. (Some people just don't like apple juice, they prefer orange juice)

    However, keep in mind that steam will have no detrimental effect on moddability and/or dedicated servers at all. It is ENTIRLY up to Bohemia Interactive if they want to make the game moddable and/or have dedicated servers. Steam merely serves as a distribrution platform and a downloading service provider.

    Now, let's talk about the benefits of a steam exclusive ArmA 3. They can utilize steam functionalities such as patching & delta patching (that is covered in their blog update). They can utilize VAC anti-cheat which even though has questionable effectiveness, repeated cheating offenses will get your Steam account suspended. They can potentially utilize steam workshop, which serves as a mod database for the games in questions. This makes mods easily accesiable and easy to install.

    Appologies for my english, not my first language.

    Cheers, Skjold.

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