Skjold
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http://www.youtube.com/watch?v=LWX24eDLGac&feature=youtu.be Just me having some fun with the littlebird in the alpha, please comment and such :-)
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They are awesome compared to previous games. I surely dont miss "BMP ... at ... 100 ... meters ... 4 ... engage..."
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I have no issues with the driving handling, the sounds however is pretty horrific.
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I dislike their helmet, thats my main issue.
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Hello, i'm making a mission and its all done except the AI behaviour. I haven't done much editing since my OFP days and i can't remember how to fix this. I have a number of sentries in guard towers. When they realise their camp has been attacked they go prone and never return fire. Can i force them to stand up and shoot from the tower? Any help would be appreciated! Thanks, Skjold.
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Question regarding Task & Diary modules
Skjold replied to Skjold's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, i be stupid and rusty in my editing :) -
Question regarding Task & Diary modules
Skjold posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am working on my missions and is trying to bypass the old way of doing objectives with the very handy Task modules. I have noticed in unPBO'd missions that these are linked to the player with something that looks like a group line, but is much darker blue. I have been trying like crazy to figure out how this is done and i can't seem to figure out how. So how exactly do you link these modules to the player itself? Or am i missing something else? Help would be greatly appreciated! -
Customizable civilian in editor add handguns?
Skjold replied to 3inar's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Put this in your init line for the unit I will try to explain it step by step. removeAllWeapons this; - Removes all weapons from the unit, pointless on a civie but im just used to having it there this addMagazine "16Rnd_9x21_Mag"; - Adds a magazine to the character, you will notice i have two of these. One infront of the gun entry and one afterwards. This makes sure that the gun is loaded. If both is behind the weapon entry the gun will be unloaded this addWeapon "hgun_Rook40_F"; - Adds the weapon to the character, in this case the Rook 40 pistol To add other weapons, you need the classnames for the weapon and magazines. You can find all these here: http://forums.bistudio.com/showthread.php?147502-SIX-Config-Browser-Editing-resource-ARMA-3-Alpha-available Hope that helps, Skjold. -
This is where to post your bugs: http://feedback.arma3.com
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[Mission] Dynamic Zombie Sandbox Arma 3
Skjold replied to Craig_VG's topic in ARMA 3 - USER MISSIONS
This mission was around long before the big D, it isn't related other then the Z's and i've played this series for thousands of hours since 2001 now going anywhere anytime soon :-) -
Wait for the situation to stabilize.. Right now theres no dedicated servers and people are trying to host a server on their computer which can't handle it. Expect alot of instability of gameservers for the next few weeks.
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How to update weapons to use modular attachments for Arma 3
Skjold replied to AmericanFAC's topic in ARMA 3 - BETA DISCUSSION
Nice work, good too see progress in the modding scene. -
[Mission] Dynamic Zombie Sandbox Arma 3
Skjold replied to Craig_VG's topic in ARMA 3 - USER MISSIONS
ah DZS... good to see that mission again! -
I have a I7 3770k 3.6 GHz, 16 GB DDR3, Geforce GTX 670 4 GB GDDR 5 and on a 40 man server im running 20 FPS on normal settings. Game definatly needs optimisation :-)
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SIX Config Browser - Editing resource - ARMA 3 Alpha available
Skjold replied to sickboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, i was making a list myself but you beat me to it. Good work!