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milo9393

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About milo9393

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  1. Today i noticed that the setPos function fucks up under some circumstances. Example: in eden editor, i placed an object in the sky and tried to use setPos to get the player teleported to that building with this init inside another objects init field this addAction["<t color='#ff9900'>Teleport</t>", {player setPos [22081.963,10731.634,1600]}]; my object was exactly at z=1599.70. Once i run the mission, and use the action, i get teleported 1600z coordinates above the object. So i started testing. Test 1: Z=0 get teleported to sealevel- Test 2: Z=1000 Get teleported to z=1000 (600 units under the object) Test : Z=1590 Get teleported just under my object. As a conclusion. the setpos seems to be fucked up. If you try to teleport the player inside of an object or building, it chooses to teleport you Z amoutn above said object. Now i dont know if this is a feature or a bug, so im posting it here if someone has a solution.
  2. Hi, im getting the same problem /.a3s/sync not found in repository, but im running my arma sync on the same machien, any ideas?
  3. Earlier today i was trying to test out making a simple elevator script. I added the action to a board and set the variable name of my wanted object (in Eden editor attributes above Init field for the object) to O5. The mission compiled without script errors but once i start the action on the board, i get notified that the variable O5 is not defined. Anyone know what i did wrong? Possibly a lot but heres the script atm. this addAction ["elevator down", "O5 setPos [2940.441,7829.422,90]"] ; EDIT: problem was solved, i had defined the variable "05" as "_05" and it resulted in the script not being able to reach the variable name. If anyone has got some sort of elevator script that i could use on multiplayer to move vehicles up and down, that'd be great (= EDIT: Moving on, i tried to attach the nearest object to my elvator to the elevator itself by using nearestObject, This failed since everytime i try to assign it to a variable, the game seems to return an array. a syntax error but can someone say which part of it is wrong. _carToConnect = nearestObject [[2944.097,7833.583,54], ["Car"], 10]; _carToConnect attachTo [Elev_1, [0, 0, 1] ];
  4. Is it legal/possible to port existing arma 2 maps like chernarus to the BI terrain builder and edit it? And how would one go at doing so. Thank you (=
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