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Macaco

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About Macaco

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  1. I want the First Aid: Simulation module to still work it's magic, but I also want to have my own handleDamage event handler (for a bodyarmor script). As it is it seems the AIS is overwriting any other handleDamage things, as even when the body armor script returns 0 for damage, the guy goes down to agony after the normal 1 or 2 hits. If it's not possible is there some other way to reduce damage a unit takes? I want these 6 to be slightly more survivable than normal.
  2. Depending on who has gone up and used the item. However I've figured it out using getPlayerUID and a variable called holderUID. ---in another script that is run on the person who spawns with it sleep 5; holderUID = getPlayerUID CIA1; publicVariable "holderUID"; nul = [CIA1,CIA1,"","take"] execVM "scripts\Briefcase.sqf"; ---at the beginning of the pick up/drop script if (isNil "holderUID") then {holderUID = getPlayerUID player; publicVariable "holderUID";}; if ((getPlayerUID player != holderUID) || isDedicated) exitwith {}; now I just have other bugs to fix
  3. I want to run a script ONLY on the player it is relevant to, but I am having a lot of trouble with this. I gave up on that and went on to trying to figure a way that if it's not running on the right person, exitwith {}; but I can't seem to get that figured out either. The script involves addActions so I can't really make it run only on the server.
  4. It's an add on that adds more of the in game models to the editor. gc8: if you notice the positions, they are already set up to be aligned. Does setPos do a different set of coords than the position in the mission.sqm?
  5. I can't align them in the editor because they aren't units that normally are in it and therefor don't have an image for it, it's just a box with a question mark. and lining those up still leaves me with the misaligned models
  6. I'm creating a fun little littlebird vs littlebird mission but the problem is when the blue side gets a kill, it counts as -1 in the score for blowing up a friendly vehicle. How can I change one of the groups to be considered "East" for this? I already tried changin "empty" to "east" in the mission.sqm but that had no effect.
  7. I'm only using setPosASL to make them all level with each other, as the terrain goes up and down and setPosATL would gave them not level.
  8. I'm trying to get some dock pieces in a perfect line but they just won't go. class Vehicles { items=7; class Item0 { position[]={40,20,0}; azimut=90; id=2; side="EMPTY"; vehicle="land_nav_pier_c2"; skill=0.60000002; text="start"; init="this setPosASL [getPosASL this select 0, getPosASL this select 1, 50]; this setVectorUp [0,0,0.1];"; }; class Item1 { position[]={40,20,40}; azimut=90; id=3; side="EMPTY"; vehicle="land_nav_pier_c2"; skill=0.60000002; init="this setPosASL [getPosASL start select 0, getPosASL this select 1, 50]; this setVectorUp [0,0,0.1];"; }; class Item2 { position[]={40,20,80}; azimut=90; id=4; side="EMPTY"; vehicle="land_nav_pier_c2"; skill=0.60000002; init="this setPosASL [getPosASL start select 0, getPosASL this select 1, 50]; this setVectorUp [0,0,0.1];"; }; class Item3 { position[]={40,20,120}; azimut=90; id=5; side="EMPTY"; vehicle="land_nav_pier_c2"; skill=0.60000002; init="this setPosASL [getPosASL start select 0, getPosASL this select 1, 50]; this setVectorUp [0,0,0.1];"; }; class Item4 { position[]={40,20,160}; azimut=90; id=6; side="EMPTY"; vehicle="land_nav_pier_c2"; skill=0.60000002; init="this setPosASL [getPosASL start select 0, getPosASL this select 1, 50]; this setVectorUp [0,0,0.1];"; }; class Item5 { position[]={40,20,200}; azimut=90; id=7; side="EMPTY"; vehicle="land_nav_pier_c2"; skill=0.60000002; init="this setPosASL [getPosASL start select 0, getPosASL this select 1, 50]; this setVectorUp [0,0,0.1];"; }; with perfectly aligned X position, Y changed for spacing, and Z changed with setPosASL becomes this https://dl.dropbox.com/u/124954519/ArmA2OA%202012-12-07%2019-12-05-16.jpg (231 kB) What am I doing wrong and how can I fix this?
  9. Can you do it for just certain people? I only need the pilots to not see the crash. And will the world still go on (mainly the helo crash) while the intro is going?
  10. I'm trying to do a helo crash by crashing a real chopper, replacing it with a wreck model, then teleporting the pilots in. The problem is the time between the pilots spawning, and the wreck being ready, they have to stare at whatever random terrain is around their spawn. Is there a way to blind them or keep their screen black until they are in position? I've tried going for this route because actually having them in the crash and living through it isn't working for me how I want. They always come out of the chopper injured, even when I set allowDamage to false
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