Hello
My problem is I can't find recruitment building in Domination 2 , it's not showed in editor map.
I can swith on AI Recruitment but I don't know how to change location for AI Recruitment Building.
Thanks
Abe
SOLVED BY MY SELF
CLOSED
AVIBIRD 1 - I have tried other lift scripts but they just makes an errors in mission .... nd the restricted/closed vehicles/planes scripts I cant find 2, atleast that good which allows only players in the list enter the them. List could be edited in-game or outside ... Would be really nice if u could help (nd I wouldn't post this thread if I had found theese things)
Thanks
Abe
Hello
My problem is - I want to lift statics like M119 by chopper (It's not workin) but I couldn't find a place where to do it ...
I have Domination 2.60zc (Everything is perfect except this)
Second thing is - How to add restriction for different vehicles , I mean only players which ID/Name will be on the list will be able to drive/fly it.
Is there a script for that ? (Would be nice if it could be possible to edit this online in game or maybe outside in mission folder..)
Thanks
Abe
Yeah it kind a helped me but still only some markers dissapears when ppl dissconects or I kick/ban him.
Some markers still appears on map even ppl is not in server ..... maybe there's problem with my marker script which I posted here ?
nd thanks for trying !
Thanks for trying cuel but it didn't work , same problem all the time, when ppl dissconects marker stays.
Yesterday after 4-5 hours of playing online, there were like 100+ markers at spawn cuz of my problem ....
I have this ''player marker'' script , which works perfectly fine but there's only 1 small problem (atleast I think that) When other player (DISCONECTS) marker stays on map , it just doesnt dissapear ....
When player dies marker dissapears nd when player respawns marker is back on him (this works) so why it's not deleting when player disconects.
I hope this is the right place for my topic.
Thank you for your help advance !
Abe
This goes in init.sqf
deleteMarker _markerobjp;
[] execVM "marker.sqf";