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byrgesen

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Posts posted by byrgesen


  1. Will a newcomer to the community who only has A3 be allowed to use A2 content like this without breaking any copyright laws ?

    No, accoding to BI that would be "illegal distribution of content", because its not a freeware, its still a payed game and they own it :)

    Look at the rules here mate:

    http://forums.bistudio.com/showthread.php?148172-Forward-porting-of-Arma-content

    We do want to add some clarity to the concept of forward-porting Arma 1 / 2 content into Arma 3, so here are some guidelines to keep in mind:

    - In general, you cannot simply redistribute data we shipped with previous games.

    - The only data that is governed by special licenses are the sample packages.

    - There are other, and accepted, ways of merging Arma 1 / 2 content into Arma 3. This is handled by releasing new add-ons that merge the content people already own via configuration files. We are working on an officially supported approach for later (similar to TKOH's Rearmed).

    - We urge you to treat each other's work with respect. Please ask for permission before you take someone's mod and port it.

    Not agreed :) A decently sized infantry carrier (a.k.a Truck) and some fixed defense installation like an M2 and/or Kord/DShkM would be very welcome, especially on a bigger map like Chernarus. Limited content breeds a lot of similar missions.

    You can alwasy go try the AIA if you want more then maps, but i dont believe Sakura has any plans on adding anything else then maps to this mod :)


  2. And what about the banks that got themselves into massive debt through unsafe lending practices and fraudulent activities (none of whom have been prosecuted by the way), received bailout money from the government, money that didn't go to their customers resulting in the customers losing their houses? What about insurance companies that use obscure clauses to get out of paying for medical or life insurance for their desperate customers who have no money and need to bury loved ones or pay for medical bills?

    Unless EA have also taken their customer's homes, stopped their customer's from paying medical bills etc, etc, etc, I will say again this award is meaningless.

    It still doesnt change tha fact that EA are "dicks" and they couldnt care less about people who use and buy theyre products.

    Its still well deserved in my opinion, i hope they go bankrupt soon, so someone with actual love for video games can continue the work.

    BUT thats most likely not gonna happen soon :)


  3. Awfully quiet in here, everybody keeping it down so as not to disturb Sakura? hehe

    I guess people are giving him "space" to get done ;)

    Which is a good thing tbh hehe.

    Yeh saw the AIA, but im only interested in the maps, nothing else :)

    do you think we'll see any multiplayer implementation of this mod??

    im imagining all types of coop and sector control goodness right now; a mod like this would literally hold me over until release if we can play chern and taki multiplayer maps in the alpha somehow

    It kinda has to be, or it wont be worth much tbh :)


  4. I like very much the ToH-rearmed lighting on chernarus. The current lighting of kju´s AiA-Mod on chernarus need tweaks.

    @Byrgesen

    the max shadowradius in a3 is 200m.

    Yeh just went to test it, damn ;)

    Will try to see if manual config can overwrite it though.

    EDIT:

    Nope not possible, it will not revert the config file to 200, but shadows arent there over 200m.

    But im pretty sure the final product will have a longer shadow range tbh.

    EDIT2:

    Ok it reverts to 200 when you close the game.

    Hoping its alpha limitations and not the done yet :)


  5. Im done.

    Walkerdown, you keep "sneaking" around all the questions people ask you and answer what you feel like answering, we arent getting anywhere here.

    Its nice you share your oppinion, but do try to be realistic and try to back up your previous statements, insted of focussing on one single paragraph and repeating yourself over and over.

    Early Access Steam info even says: "Developers have varying approaches", so Steam doesnt set the rules, BI does.

    Again, you didnt buy an Alpha, you bought the final product and at the same time you got the chance of being a part of the development, through the Steam Early Access program.

    Just gonna leave this quote here from the steam page:

    When you buy an Early Access game, you should consider what the game is like to play right now. Look at the screenshots and videos to see what the game looks like in its current state. There are a lot of ways a game can go as it develops over time, so if you aren't excited to play the game in its current state, then hold off and wait until the next update--it shouldn't be far off.

    Cya around.


  6. " They will do it, with 500 players testing the game or 10.000 players, it doesnt really matter.

    What matters is the "real" testers, thoose who provide feedback on the actual game content at this time, and not thoose who complain about stuff we dont even have yet."

    Well the Alpha version should'nt have been sold yet on line, it should of been kept to the testers who bohemia trust, it is bad publicity and I have always said this Arma 3 in what ever state its in should have not been released with an Anti-cheat. Yes you can have an Anti -cheat running when in alpha or beta running because the coders can work with the Anti - cheat personnel to do what ever is Necessary to protect there work and the publics who have purchased there game and servers from hackers, script kiddies etc to a certain extent that they can play ther game with out these sort of intrusions. If this was to be carried out then There would'nt be some much bad publicity about this game and the general concensus would be the public here would be more understanding towards all concerned in this early game development.

    I see your point mate, but the fact is they released it and it has no AC, so we have to adapt to it if we want to be a part of it.

    We can sit here and talk about "how its was suppose to be" or "we need this and that" all day, but it doesnt realy change anything :)

    We got what we got and its now up to us to make the best of it, or leave it alone till it hits a more "preferable" state.


  7. **snip**

    I can understand alot of what you are saying mate, but some of the stuff is kinda strange tbh.

    Take the skiddies, most of them are stupid, very stupid. Dont mistake them for the actual people who make the hacks, they are smart.

    But most of the time when a dude comes along and nukes your server, hes not smart. He just found a website where he could download a step by step guide, on how to setup and use the cheat, but most of them have no idea how the actual cheat works.

    I hosted alot of servers in A2, and 90% of everybody that was cheating, did it so obvious, with the same cheats, that you would spot them fast, thats not clever tbh.

    Next is the Q2 stuff, how do you know it will be June? Arent there several months in Q2? Just because the Alpha Lite ends here, how do you know we will get a Beta Release?

    It seems like you know a whole lot about how BI work and what content we will get and when.

    Then the testing it self. Would like to know the answer to the question Ezcoo wrote aswell.

    And if we have an open alpha with no AC, how can it be "ment" to be tested on open public servers or even "not ment" to be tested on closed servers, just because its an Open Alpha? Just dont get it tbh.

    Its like bying a bike just to park it unlocked, and then complain someone stole it, because the manufacturer didnt provide a lock.

    I mean sure you can host a public server, but the chances of you finding bugs, and the cause of them, are extremly tiny, because you are having a hard time knowing if its a hacker or an actual bug in the game, thats fucking with you.

    At this stage in the development i would mean a controlled enviorement is the best place to hunt down bugs and figure out what causes it, so one can post a proper bug report.

    I also think a locked PW'd server with 30 people you know, have a higher chance of spotting the bugs, simply because you try more different stuff then most public ones (example: 85% of ALL servers run Wasteland atm) and you trust people more, so you can figure out whats a bug and whats not faster.

    Im not saying it has to be like this in the entire development fase, but right now its the best way to "use" Arma III. At least untill the servers get some kind of AC.

    And now the kicker hehe.

    You did NOT buy an alpha...

    You bought a finished product and got early acces to the development builds. Many of the people who bought the game, did so because its cheaper now, then it will be in a year, NOT because they wanted to buy an Alpha or test the development builds.

    So the whole "i purchaced a product" is kinda invalid at this point, because you have payed for the final product and not the testing fases.

    You simply CHOOSE to play the alpha because you want, but you dont have to.

    You can wait a year and then play the final game and THEN complain about you spending money, but at this point you have bought the final product, so you cant complain about "your right as a costumer" untill it actually gets released.

    You can however, try to help BI make it a better game by giving constructive critism and posting proper bug reports.

    I think you have way to high expectation of an alpha, we got extremly limited content, no AC and alot of bugs, but you complain about theese exact things, even though theres labels all over the place, telling you its not final and it will be subject to change.

    Also the amount of players in the Alpha doesnt really matter at this time, so many people posted bug reports now so BI have a ton of stuff to do.

    They will do it, with 500 players testing the game or 10.000 players, it doesnt really matter.

    What matters is the "real" testers, thoose who provide feedback on the actual game content at this time, and not thoose who complain about stuff we dont even have yet.

    Thoose who wants to test, will test, and thoose who doesnt want it, will stay away.

    Regardless of cheating and hacking.

    Im also 100% confident BI didnt release this Alpha for us to set up 100's of public servers with no AC and then complain about it.


  8. Well it looks like this is gonna need another day to finish...I'm tired and I'm making mistakes. This was simply more work than I thought it would be haha. I'll release it tomorrow hopefully. I'm just chasing down random errors now, everything is actually in the game and working. That kinda troubleshooting requires a fresh mind...zzz...

    Take your time mate, you are doing one hell of a job.

    We can wait a week if thats what it takes :)


  9. It does nothing as you can load you own startup file atm and do whatever you want to do, it's very easy since there's NO anti-cheat applied.

    I've asked what's the plan to deploy BattleEye at least, they doesn't have a date apparently and have closed a thread with many pages of discussions... the cheaters (that ironically are the main Arma plague, apart the very bad game performance) at the moment aren't considered as a top priority.

    The average number of users has been reduced to hundreds concurrent today, while they were thousand only 3 weeks ago, and the hacking/cheating issue, isn't surely the single reason of this, but have heavily contributed to "zeroing" the userbase already (me and my clan is only an example, we have many other mates that are "waiting" for a solution, prior than start to play again).

    Saying it does nothing is pure BS mate, it prevents people from joined with any mod the server doesnt have a key for, so the "baby" hackers cant hack with theyre self written mods.

    Sure it doesnt protect against injections of scripts, but it does help indeed.

    Its funny how people complain they cant "test" (play?) the game on public servers because of hackers.

    As i see it, to do proper testing you need a controlled enviorement aka passworded and locked servers with trusthworthy people.

    So i dont blame them for not making it priority, as its not needed to do proper testing, at this stage of the development.

    Its needed to actually play the game later on :)

    I also think a whole lot of people are getting bored with the Alpha, at this stage, so they go to other games untill more stuff gets introduced into the game.

    The second a big patch with more weapons and vehicles is introduced, you will see a HUGE flow of people coming back, for sure :)


  10. Hello people.

    Heres my shot at a very very dynamic transportation mission.

    --------------------------------------------------------------------------------------------------------------------------------------------

    Arma III Alpha [stabile Branch v.052.103507] Mission

    Mission Name:

    The Convoy

    Mission Features:

    - 5-10 man COOP.

    - 06:55 am, Tuesday, March 16th, 2027.

    - Very dynamic and different each run.

    - Random % based AI and spawns on 80% of all units.

    - Random % based mines

    - Random loadout script for all AI.

    - Random loadout script for Technician & Bodyguard.

    - UPS script.

    - TAW script.

    - FHQ TaskTracker.

    - Revive. (Theres 2 files included in the download. One with Revive and one without, you can choose what to use.)

    Objectives:

    1 - Protect The Convoy

    2 - Protect The Technician

    Situation

    The year is 2027 and civil war is about to brake out on Stratis so the current Iranian commander in chief has asked NATO for assistance. NATO has already send several tranports with weapons, supplies and troops, but they have all been hijacked or destroyed by rebels.

    A decision was made, to send Special Team Watchdogs to help with transportation of the military goods.

    The Technician arrived on Stratis a week ago, but the Iranians havent got the manpower to take him to the F.O.B.

    Wathcdogs will be flown in via chopper to rendezvous with the convoy, which is only protected by a handfull of Iranian soldiers at this point.

    The Technician was escorted to the convoy by the Iranian soldiers and is waiting for your arrival.

    The Convoy Plot

    Special Team Watchdogs are to rally with the convoy via airdrop into Limeri Bay. Your task is simply to take over the convoy from the current troops and make sure it arrives at the Iranian F.O.B. There is a Technician present, which also has to be transported and must be kept alive.

    Satelite images show the northern and southern part of Stratis has become a giant mine field, so you are adviced to stay near the center of the island.

    Unfortunately the center of Stratis is also the place with most rebel activity, so be very carefull.

    Credits

    Author - Byrgesen

    Thanks to:

    Kronzky = UPS Script

    Magirot = Randomize Script

    Tonic-_- = TAW View Distance Script

    Varanon = FHQ TaskTracker

    D34 = Loading Screen Image

    And of course THANKS to all my fantastic testers @ Casual Arma Players :D

    Special thanks to Sleeper, for helping me sorting ending triggers out :)

    armaholic_download_zps23ce6bd5.png

    rsz_dropbox-logo_zpsd30608e4.jpg


  11. I have recognized a few times, that when I hit the close-button (in example browser), that A3 instantly moves to the foreground. The expectation was the desktop. Generally it is like that all ArmAs tends to steal the focus.

    I think we should clarify whether you are running windows mode or full screen. By saying fullscreen, ArmA dont't care about the titlebar of windows or if the taskbar was moved. I agree with the topicstarter, ArmA could keep the Windows standards better.

    Somehow the startup parameter -nopause (In A2 and A3) makes no sense. Because it is depending to the windows-mode.

    I assume, that some AntiCheat or BattlEye have control over the taskbar, like some copy protection programs (or AntiVirus) are hiding their own processes against attacks.

    I agree with the topicstarter, ArmA could keep the Windows-standards better.

    True, it can be a bitch to tab out of arma 3 in fullscreen.

    It usually maximizes arma again when you either close or minimize the window you tab out to.

    But the parameter -nopause works fine for me, the game doesnt pause when i tab out in SP or Editor, it keeps going.

    So it does what its suppose to do.

    Ive also heard about people using -high paramter, but i have no idea if it actually forces windows to prioritize Arma over other programs running.

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