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SGT Fuller

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Posts posted by SGT Fuller


  1. 3 hours ago, detox1212 said:

    Hi, is there any way to load a cruise missile into a B-1? Also, the B-2 cruise missile seems to have no propulsion to it (unlike the Russian ones that go off like a rocket :)) is that by design or am I doing something wrong? Many thanks

     

     

    The B1 does not have cruise missile capability. Now the B-2 version is a kinda glide missile its set to be not detectable by a flame like propulsion. 


  2. On 2/17/2017 at 11:11 PM, xxgetbuck123 said:

     

    7 minutes ago, EHolz said:

     

    I don´t want to look disrespectful, but why not? It really would be "easier to play" for some people.

     

    We have our own reasons why we dont want it on there and will not go into detail of why. Respect our privacy and our rules..Its as simple as that..We do this out of the kindness of our hearts..and to deliver a great product..I can add more rules to this if i wanted or pull the entire thing if i wanted. If it will end up on stream i will make the final say so..until then it will not be on there and anyone adding it to steam will face the consequences.

    • Like 5

  3. 23 hours ago, ShadowFoxBE said:

    Het Sgt Fuller, I was wondering about something i'm basically Luetin09's technical kinda guy and we want to do some more honor to your awesome mod. However for this purpose i have quickly unpacked your ldl_ac130 pbo and repacked it just for that purpose so the key checks out for the server we'll use. I hope you don't mind if however you do mind please let me know because i don not want to go against you in any way as i very much respect your work as a fellow "very early beginning" modder. Also the 105 millimeter doesn't seem to damage buildings or units. Is this maybe something broken with my version or have you heard of this before? If you'll allow me to quickly upload it to steam with it set to "friends only" so that we can use it for some missions and recording sessions to make more people aware of your great mod that'd be nice too. And at the end just personally you made a very beautiful great looking mod. As far as i'm concerned this is by far one of the best mods when it comes to detail both in polycount as in texture design. Even all of your technical and HUD's and all those shennanigans are absolutely terrific ^^ I am very much looking forward to your full release.

    No i do not want my mod on steam right now. The update that is coming out will be on steam. My user agreement states that you cannot use any part of the mod for anything outside of using the mod for playing Arma 3. I will look into the discrepancy you reported and get back with you. 


  4. 2 hours ago, convex said:

    Huge fan of your mod.
    i haven't read all 81 pages of this but i did notice someone being an a$$ about VIV (Vehicle in Vehicle)
    i personally have had some issues with mod vehicles clipping but other then that it has worked flawlessly 99% of the time.


    just recently i noticed that RHS has a very good cargo system for there C-130, where the player actually drives the vehicle into the rear of the aircraft, exiting the vehicle and closing the ramp and it seems to lock automatic into position.
    I feel your C5 and C17 would benefit greatly from this cargo system as it would allow players to completely fill both aircraft more efficiently.
    I  wasn't sure if you guys were able to do something like this or possibly be able to obtain it from RHS?, Just an idea i thought i would share with you.
    keep up the great work, cant wait for the next update.

     

    We had a cargo system similar to the one RHS uses when the mod first came out. We did away with it to help with loading cargo boxes and such. The clipping you have seen has been fixed and we find that our new method suits the cargo plans better. Thanks for the inquiry though.


  5. On 1/5/2017 at 3:09 PM, DAGGER [111] said:

    USAF updates are always worth the wait. And they have always been pretty clear that its done when its done. Always remember that unlike a lot of mods out there that focus on one vehicle or one vehicle family. USAF mod has a ton of vehicles, with different weapons, features, abilities, flight characteristics etc. Thats a ton of work. Thanks to the USAF team for working so hard.

     

    Very true indeed and thank you for your kind words. As Raynor said that its worth the wait. We aim to bring awesome jets into your hands. But we are all busy with RL. For example i am at a US Army school for my upcoming deployment. I have military obligations, The others have jobs or school, but were still working. Trust me we want to get this over as well but were not gonna side step just cuz were tired. Thats not how we role.

    • Like 4

  6. 2 hours ago, robert31178 said:

    Aye aye. I think I am all set here. This sort of stuff from the devs has just made it so unreasonable to talk about anything that I'm at the point of "uh, why bother". I wasn't asking for a timeline, nothing of the sort, I HAVE, however, been asking for a yes or no if this was gonna be fixed, and in reality this isn't an unreasonable request. It's been an issue, for a super duper long time, and if asking 10 times gets me chastised instead of something to look forward to then so be it. I should think it would have been much easier to, any one of those 10 times, just say "hey, we'll get to it at some point", but there isn't even that. I have seen new cockpit stuff for the -60, seems kinda backawards to me to update a broken mod, but I guess that's why I am a consumer and not a producer.....it's been a year and a half and two USAF mod updates that I've been asking about whether this was going to be addressed, so I ask you: who is really the unreasonable party here?

     

    Give me another warning and delete my post if that's how the BiStudios moderators want to handle it, but I am all set rolling over on an issue that I have been asking ABOUT, not FOR, for quite a while, and I am positive that I am not the only one who is curious. 

     

    ~S

     

    Robert ill say it like this and end it like this also. We have been aware of the issue..The very first time you reported it. You are correct you are not the only one that has noted said issue. Posting it more than once will usually get negative responses. I want you to look forward to the mod's update. But pressing the i want a response button is not going to get it to you any faster. I will answer your question for you. I promise you it has been answered. Yes the -60 is going to be fixed. I dont know why we would just ignore the issue and release it with our update still broken. Why do you think we take our time responding to forum posts? We are busy with our lives or we are working on THE MOD. It doesn't matter if its a super duper long time or not..We cannot get to issues if we are busy. I assure you our mod isnt broken as i still know alot of clans that are still using it. The update we are pushing out will take care of the small issues that are around at present..because one aircraft is broken does not mean that the entire mod is broken for you. To also answer your question about the unreasonable party here? it is also you. Your unreasonable because you wont give us time to respond. It dont matter how long it takes to respond. If i wanted to wait 4 years to respond to you as long as i did you should be ok with it. You will not get a response all the time. especially if the issues have been reported. We take note of everything that is said here. 100% of the time. We talk about it among ourselves.

     

    @all I assure you the issues that you have reported are on our scope. We aim to deliver an amazing product and wont stop until we do, but if you keep on posting the issue you are bound to get hit up with a negative response by someone. Lets just be respectful of the modders time and product. 

    • Like 4

  7. 11 hours ago, Coverfire1 said:

    Is there a update for the c17 yet?

     

    I have questions about the movein feature and the speed to paradrop troops.

     

    11 hours ago, Coverfire1 said:

    also has anyone started this project up agin?

     

    Im sorry im going to have to LOL at this. Not trying to pick on you or anything but I just posted screens of progress. The project never stopped you can ask the team..we just have lives to live and school and such. We also have the big desire to have all these errors and mischief gone when we release so we are taking our time. Everyone will love this mod and thank us in the end instead of giving a rushed project because there hasn't been a good update in such a long time. Any who to answer your questions.

     

    Yes there has been a major overhaul on the C17, so yes a update has been done on it.

     

    Any questions concerning the movein feature needs to be directed to the script maker which you can find in that script.

     

    Has this project started up agin?

    Never stopped so idk what your thinking :)

    • Like 3

  8. Hello all,

     

    We are still hard at work over here at the USAF mod. I can list some of the things we have completed. All we really have left is cockpit work as far as avionics and the mod will be ready for release. Here are some pictures to tide you over and a little bit of info. We all still have lives to live and some parts of the update we are still learning ourselves. Please work with us. Also please for the love of god stop asking and posting about the HH-60 we are working to fix the issue that it has. Thanks a bunch and stay tuned.

     

    - Completed F35B

    - Completed F35C

    - New and improved A-10C

    - Lau 117 for AGM-65 Series 

    - Lau 118 HARM adaptor

    - New and improved TGP

    - AGM-158 JASSM

    - Animations for all bombs dropped( If the wings fold out you will see it)

    - Brand new service menu 

    - New Formation lights

    - New explosions for bombs

    - Host of other things to many to name but ill get around to it.

     

     

    anRSew3.jpg

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    f5RQfZt.jpg

    v0gVMPw.jpg

    011AUhP.jpg

    pYr9npq.jpg

    VzSwjhe.jpg

    • Like 12

  9. On 12/6/2016 at 8:25 AM, robert31178 said:

    Is the HH-60 soon going to be usable? My para unit has been waiting patiently for any news concerning getting the HH-60G usable for anything other than flying around looking cool. 

     

    ~S

     

    Robert please stop posting about the HH-60, also it is against forum rules to ask for a update. When we release it, it will be released. Thank you

    • Like 2

  10. Perhaps have already said.

     

    F-35 and F-22 have gps function only if they have equip one of gbu family bomb(53,31 e.t.c).No gps mode when only AGM154

    F-35 and F-22 can`t lock on gps target with AGM 154.

    Vanilla CCIP  is not present on any aircrafts.

    Maximum range for GPS locking (simple locking> no diamond lock) is 11km.(arma3 max view 12 000km)

    Almost all the weapons(AIM,JDAM,AGM,,,) has a range of lock about ~ 8-11 km.(arma3 max view 12 000km)

     

    Is it possible to increase distance as IRL or at least  diagonally from one end to the other end of Altis(~30km)?

    JAGM in you super must have  USAF addon have max lock on distance -8 km in game. Just as in real life and it is amazing  when the game turns into a real simulator.

    All this has been fixed already. The GPS function only comes up like that to keep the user action menu from being clustered.

    F22 cannot fire the AGM154, the F35 can I've tested it

    Vanilla CCIP is on and in the new update. It will not be be updated before them.

    • Like 1

  11. What would be the likelihood of a cross between usaf and rhs? Since rhs and you guys share a few scripts as is? Would be nice to see especially the missilebox system on rhs a-10

    Not gonna happen. The only script we share with them is the walk inside vehicle script. If they decide to use the missilebox we provide that will be a decision on they're part.


  12. Fuller, 

     

    We had another game crash issue with the HH-60G. This time it was while using the USAF updated modpack from PWS. Same issue, two different guys experienced game crashes when we dropped them off as passengers. Have you looked into this one and is there a timeline for the fix? We all love you HH-60G series, but it's absolutely useless to us if we lose a guy every time we put them on the ground. I'm hot to help you test it and run it down, the unit I am in wants to run a JSOC helicopter with 2 pilots and small team for CSAR and such, but since we are having this issue we can't.......super sucks because your HH-60G Pavehawk is my absolute favorite helicopter in the game. 

     

    Please help??

     

    ~S

    We will look into it. I need more data. RTP logs and such. It very well could be a mod conflict because it's strange that you land it crashes


  13. hmm something weird is going on

    as I was getting kicked from my own mission at dedicated server I adjusted signature parameters to debug if the issue is there

    Looks like onHackedData is kicking me out while I am using USAF and CBA mods. As I am using CBA for other missions without issue, somehow USAF mod is treated as hacked data. No idea how server decides this. Anybody had similar issue with this mod and help me through? :(

    When I comment that parameter out it is not kicking me out but getting Session Lost at mission selection screen.

     

    Hacked data..WTH please if you can find anymore on this please let me know..and if anyone else is getting anything on this please let post

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