Jump to content

SGT Fuller

Member
  • Content Count

    1226
  • Joined

  • Last visited

  • Medals

Everything posted by SGT Fuller

  1. SGT Fuller

    [WIP] USAF Air Asset MOD

    That's not a bad idea for a future project once we get these planes pushed out to the masses..thanks for the idea
  2. SGT Fuller

    [WIP] USAF Air Asset MOD

    Hey team..unfortunately i wont be able to provide that video for you tonite but i will get it for you..instead i am showing you some WIP screens from the fan favorite AC-130U. Screens are work in progress. This AC-130U is in cooperating DMM Jones's AC-130X autopilot script for those guys who just want to jump in and fly to the fight and provide CAS without having to have a team go with you. Thank you RavenDK for allowing me to port and modify his creation. More screens coming. I also am introducing some combat units with custom patches. They are based on real world Security Forces my careerfield in the Air Force with this addon and when we go for alpha release i will be changing the name from Airforce Air Asset Mod to just United States Air Force. Thank you SP Craig for his wonderful skills for making the units possible and thank you massi for allowing me to utilize his weapons package for the units. Im letting you know we come bare lol so they are coming with a set of weapons that we actually use day to day and downrange. I know most were looking for more updates on the C-17 in due time..Im pushing for an alpha soon so again please bare with me. Before all the comments start flooding in about the Units. I know people are going to look at the Ranger Tab. ***NOTE: Security Forces who go to ranger school especially the 820th SFS (look them up) are authorized to wear the tab downrange..depending on the commander of course. (Some SFS Commanders do not authorize it..Most do!!) SSGT Fuller [/img] [/img] [/img]
  3. SGT Fuller

    [WIP] USAF Air Asset MOD

    Hey guys 31 January was the last time I have you info..we have been working very hard and tommrow I will show you so more WIP pics as soon as I get off work..there might be one or two videos in there displaying a feature on the c-17 that was asked for..it is WIP obviously but otherwise works and looks good. Anyways have to get in the bed stay tuned..info should be up around or before 7 est.
  4. SGT Fuller

    [WIP] NBS Mantis C-RAM

    my good sir this is sexy
  5. SGT Fuller

    A-10C for Arma 3

    Congrats on the release brother
  6. What illegal versions? Can we get some proof before you blast him?
  7. SGT Fuller

    [WIP] USAF Air Asset MOD

    Hello team, just wanted to let you know that I am still going to make this mod happen..but please as peral said be patient. We all have lives outside of arma. I'm married and have two Children and work as a MP in the Air Force..work 12 hour shifts. Most days I come home I'm exhausted..but atleast try to put atleast two to three hours to the mod. John_spartan who now also helping with this mod and peral also have a life and I am still learning from them to bring you not only a great mod but stuff that you asked for in the previous posts so again please give us time.. With all that being said... SITREP: As stated earlier we were having issues with the loading of vehicles into the c-17 and c-5..well the famous John_spartan is now lending his hand with his knowledge of scripting and is making a work around for that issue..he also making the halo script and the para drop script( a video was posted and ability was asked for) he has also gave me some tips on texturing..pics will be soon(WIP of course) peral as you know his interweb was down but he was not out of the game..not only working on his A-10C but also the B-2 and it's capabilities..it is his favorite bomber and is advent about bringing the community the most realistic bomber possible and I echo his words. Also as stated peral's tractors will be fully functional with this mod. Also I have been given permission by RAVENDK creator of the AC-130 to bring it over and update as I see fit..dezkit also helped me get a F-22 to build..and is helping me when he can..all to make the USAF asset mod a complete success. As far as the units that will come with this mod..I fixed the patches on the green and tan uniforms for the crew of these birds and also when I can will be adding my own custom security forces units with helmets or berets to this package but that is far from now. Il going to thr and put a progress bar to let you all see where we are on the Main page. Also going to update the credits for the people who have decided to take the time to help me out with this mod. Thank you all for understanding the time issue and look forward to the next update. Ssgt Fuller
  8. SGT Fuller

    ARMA 3 Addon Request Thread

    Snow and actual IR strobes that strobe like they should..speed wise. :)
  9. SGT Fuller

    ASM - Arma Samples Mod

    Looking down right amazing..keep up the good work brother
  10. SGT Fuller

    [WIP] USAF Air Asset MOD

    Hey guys I can't promise anything I will look into it and let you know my findings
  11. SGT Fuller

    [WIP] USAF Air Asset MOD

    Good possibility if I can config the side doors..no promises though
  12. SGT Fuller

    [WIP] USAF Air Asset MOD

    I'm going to fix them today..expect some pics soon. ---------- Post added at 05:20 PM ---------- Previous post was at 05:19 PM ---------- You must be prior army lol
  13. SGT Fuller

    [WIP] USAF Air Asset MOD

    Thats something the rest of the air force do..tbh Security forces need to be integrated back with Army MP, but yes ive seen officers do that as a joke. ---------- Post added at 20:33 ---------- Previous post was at 20:32 ---------- Yes, trying to make this mod as close to real life as possible. Besides the errors/problems were encountering..the drive to make it great is what is delaying the mod. ---------- Post added at 20:42 ---------- Previous post was at 20:33 ---------- Here are the green and tan uniforms. The patches were corrected. I know that the Global Strike command patch is a little big this will be corrected. To give it a little more authentic feel. The green uniforms will belong to the KC-135R, C-5 and the B-2 Spirit. The B-2 always flies from its home base to the AOR. Green uniforms are for home station. The Tan uniforms will be for the C-17, B-1. They will have there own patches meaning that the B-2 Spirit is the only that will have the Global Strike command patch as it belongs to that Major Command in real life. The B-1 and C-5 will be the ACC and the KC-135 and C-17 will be either AETC or PACAF havent decided yet. Enjoy [/img]
  14. SGT Fuller

    [WIP] USAF Air Asset MOD

    Trust me brother I'm in the Air Force and have deployed 6 times to the sandbox all I see is tan hardly..green only if there stopping through and going back to the states
  15. SGT Fuller

    [WIP] USAF Air Asset MOD

    I am not good at texturing..but if i can some how get the green uniform I will..but if I can't i would look at it like this..technically these guys are deployed..from America..and when we deploy we wear tan flight suits XHunter i just recieved the green version from the creator so i will be making a green version and a tan version for this pack. Pictures tommrow
  16. SGT Fuller

    [WIP] USAF Air Asset MOD

    Here is my attempt at the crewman and pilot suits that will be featured in this mod..please let me know what you think. The final version will have either a Capt Rank for the C-17 pilot and co-pilot. A maj rank for the B-1 and B-2 and a Lt. Col rank for upcoming secret aircraft that will come later but the pilot will be available with this mod. There will be a min of two crewmen on the C-17 and C-5 with special animations. More to come stay tuned. There will be pictures of the Tan version tomorrow with correct patches apologies for overlooking this Thanks
  17. SGT Fuller

    [WIP] USAF Air Asset MOD

    Were running into issues with the loading of the vehicles into the belly of the plane. It will go half way up and then its like something is blocking the vehicle from proceeding further. It is the biggest issue were having with the C-17/C-5 at the moment. If there is anyone that thinks they can tackle that issue please PM me thanks in advance.
  18. SGT Fuller

    Ivory Aircraft

    Nice job dezkit..check your PMs brother
  19. SGT Fuller

    Clarion WIP thread

    Roger that thanks for the insight
  20. SGT Fuller

    Clarion WIP thread

    What was he banned for?
  21. SGT Fuller

    [WIP] USAF Air Asset MOD

    Send me what you have and I'll take a look at it..as of right now your speed will base the wing span of the B-1. ---------- Post added at 03:49 AM ---------- Previous post was at 03:48 AM ---------- Thanks I really appreciate that ---------- Post added at 04:03 AM ---------- Previous post was at 03:49 AM ---------- SITREP: Me and peral have been working hard on getting these babies ready for alpha testing with a clan that we have already pre designated. Real life is also playing it's part so please bare with us as I am still a active duty Cop(security forces) and wake up for work at 4 AM for 12 hour shift, and peral has his own Mod the A-10 that he is working on also plus his real world things. The C-17 needs a fresh coat of paint( new textures) and we are working hard on the loading vehicle ability. Once we have that operational we can then load that into the C-5 and give it new paint and it we will be a lot closer to a alpha as I know that the C-17 is what mostly everybody wants. The B-1 & 2 are being looked at hard..peral is working from the ground up on the interactive cockpit and weapons system for the B-2 and B-1. I would say other than the textures and loadout they are at 70%. As I stated earlier the KC-135 will be the last looked at so there is no new information on it. Also today I imported my first arma 2 Addon into arma 3 with the help of chortles it was the C-130 but as a good sport I will not be adding it to this mod as sakura_chan is making his mod. But I will be adding the reaper and hopefully get the arma 3 drone system I incorporated into it. I'm also making custom crew chiefs, pilots, and helmet less pilots for this mod. Well that's about it for now I know this was a long post but just wanted to say that I haven't forgotten about you and am striving with all the help from the people who are taking the time to help me. Thank you again Ssgt Fuller
  22. SGT Fuller

    Blastcore Tracers A3

    Can we get another mirror?
  23. SGT Fuller

    Flying bodies Physics Mod

    Can we get another mirror the main one isnt working for me
  24. SGT Fuller

    [WIP] USAF Air Asset MOD

    When its released..please dont ask questions like this. ---------- Post added at 01:25 ---------- Previous post was at 01:24 ---------- Hello all. Ive been working on the B-1 for the USAF Asset Mod and have run into a snag. Trying to replicate the flare positions like its real life counter part. I have put the correct points in the memory lod and named them correctly. When i test in game it produces only the right side and the bottom flare positions but not the left. Just wondering does Arma only allow two flare positions? or did i do something wrong here is the config: weapons[] = {"CMFlareLauncher"}; magazines[] = {"120Rnd_CMFlare_Chaff_Magazine"}; LockDetectionSystem = 8; incomingMissileDetectionSystem = 16; radarType = 4; gearRetracting = true; gearUpTime = 4.5; gearDownTime = 3; memoryPointCM1[] = {"flare_launcher1"}; memoryPointCMDir1[] = {"flare_launcher1_dir"}; memoryPointCM2[] = {"flare_launcher2"}; memoryPointCMDir2[] = {"flare_launcher2_dir"}; memoryPointCM3[] = {"flare_launcher3"}; memoryPointCMDir3[] = {"flare_launcher3_dir"}; Any help would be greatly appreciated so i can get these implemented and move closer to a alpha for the community.
×