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SGT Fuller

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Everything posted by SGT Fuller

  1. SGT Fuller

    [WIP] USAF Air Asset MOD

    Almost done :)
  2. SGT Fuller

    [WIP] USAF Air Asset MOD

    Well our goal is to make them as accurate as possible..so you sit back and atleast wait for the release of the aircraft before you start with your expectations. A little something we call in the military " Shut up and Color" i suggest you do that for now.. Thanks
  3. SGT Fuller

    [WIP] USAF Air Asset MOD

    Maybe because nobody has been nitpicking like you are right now..its one thing to notice a discrepancy and i said i would take note but to come off with this why didnt anyone point this out is going a little to far..
  4. SGT Fuller

    [WIP] USAF Air Asset MOD

    ill take note
  5. SGT Fuller

    [WIP] USAF Air Asset MOD

    Well its WIP and i said that even before i released the video..
  6. SGT Fuller

    [WIP] USAF Air Asset MOD

    Again you need to tell me what you see as inaccurate..what on the outside of the model isnt accurate?
  7. SGT Fuller

    [WIP] USAF Air Asset MOD

    Alright after checks everything is good except the B-1 Geometry got screwed up during binization..so give me a little bit to fix this issue for you guys..rest assured you will have it today ---------- Post added at 18:04 ---------- Previous post was at 18:01 ---------- The Raptor is not done...what you saw was a WIP it wasnt coming with the alpha today anyways..Also what do you see as off and inaccurate? kinda offended..not alot just a little
  8. SGT Fuller

    [WIP] USAF Air Asset MOD

    Ok sorry just woke up..gonna do a quick look over and its alpha time.
  9. heck yea keep it up..we have female pilots in the air force also :) for the USAF asset mod
  10. SGT Fuller

    [WIP] USAF Air Asset MOD

    Havent even thought about it tbh..you will notice once you get your hands on it that the C-5's aircraft handling is nothing like a fighter plane..the C17 before we scrapped it had the issue that your speaking of. I will adapt that new tech to the Jets and thanks for pointing that out because i really didnt notice. I guess more of a reason to keep the F22 with the make believe lockhead martin so they can fix it :)
  11. SGT Fuller

    [WIP] USAF Air Asset MOD

    Later down the line for both..the 2nd stage alpha will have the service menus but the interactive cockpit will be further down the line.
  12. SGT Fuller

    [WIP] USAF Air Asset MOD

    Status Report: B-1: Finished for Alpha B-2: Not released with Alpha(Finalizing for 2nd Stage Alpha) F-22: Not relreased with Alpha(Finalizing for 2nd Stage Alpha) RQ-4A: Not released with Alpha C-5: Finished for Alpha AC-130: Finalizing for alpha will be released with Alpha C-17: Entire Overhaul KC-135: Finished for Alpha Security Forces: Finished for Alpha USAF Pilots: Finished for Alpha Been burning the midnight oil. Here is our status as of 23Apr14 at 1135 Hrs. I have provided an explanation for each that will not be released with alpha. F-22: Cockpit overhaul B-2: Cockpit and texture overhaul RQ-4A: Camera fixing C-17: Model Finished, Cockpit overhaul in progress. Model is more alive than the old. All features that were in the previous are working in the new. For the Alpha you will be getting 1 bomber, 1 heavy lifter, 1 gunship and 1 refuler. Keep in mind that this will be a Alpha release so be advised there might be some errors but i have been careful to comb through this and make sure there were not any. Look for release of this alpha Late Wednesday(23Apr) or early Thursday morning(24Apr). These are approx dates and i wont deviate from last time i give my word. stay tuned Still looking for that texture artist. PM me
  13. SGT Fuller

    [WIP] USAF Air Asset MOD

    Ok done with my break/readjustment to civilian life..time to get back on it..will be in full beast mode to get this out.
  14. SGT Fuller

    C-RAM for Arma 3!!!!

    Alex hit me up on steam
  15. SGT Fuller

    [WIP] USAF Air Asset MOD

    Chortles is correct the project isnt cancelled. Just trying to adapt back to civilian life is alot harder than i expected but we are still working on the mod so here is a small update/news. The C-17 that is currently in our pack will be scrapped and we are making our own. We both grew tired of this this is mine stuff coming out of no where so we abandoned the current model. In the showcase we didnt show what our C-17 is capable of but rest assured all the features that were made for the other are already in the new and fully working. It will not be in the alpha release. Everything else with the exception of the F22 and B2 will be in..just ironing out those small errors and i will present them as a work in progress public alpha. Constructive criticism is welcome but keep in mind its WIP. Anyways stay tuned hoping to have this in your hands soon.
  16. SGT Fuller

    [WIP] USAF Air Asset MOD

    The issue wasn't the model for the most part it was textures and I have talked to Peter and we have taken care of the issue at hand. As to not have anymore confusion on anything if there is something that you feel that is burning your pants to get intel on please pm me ok. I don't want stuff to get twisted or anything like that.
  17. SGT Fuller

    [WIP] USAF Air Asset MOD

    Please resend your messages. And we will talk privately
  18. SGT Fuller

    [WIP] USAF Air Asset MOD

    And who is this team member you speak of? I work with peral, dezkit and john spartan so far so if your blaming one of them for releasing other ppl work then let it be known. And I'm not brushing anything off.. If I didn't care I wouldn't have addressed it. All I asked for is proof of what is his. The model is not his..the textures that he is claiming I don't have knowledge of. Muckep as far as I know brought it to Arma 3 and he gets the credit until PROVEN otherwise. I have no issue giving the man credit if he wants it.. If he doesn't want it and requests for its removable and can show me what's his I will remove it and bam end of discussion and problem solved. I nor the ppl I have worked with are in the lets steal peoples stuff business. If I like it I ask for permission to use it if I'm denied well life goes on..don't accuse anyone unless you can provide that proof also through a PM.
  19. SGT Fuller

    [WIP] USAF Air Asset MOD

    Yes I want to see the proof also. You aren't the 1st to come and say something like this so if you show me proof I will either abandon your c-17 textures or give you credit..and if that's the case I would talk to muckep also and I will do the same. I also find it highly suspicious that you have not posted this in randomslap's c-17 or the Arma 2 version
  20. SGT Fuller

    [WIP] USAF Air Asset MOD

    I'm looking for a reference as far as lights and collision lights if you can get those for me I'd appreciate it also I didn't take a picture from the top. It's wing span mirrors real life trust me lol
  21. SGT Fuller

    [WIP] USAF Air Asset MOD

    There are textures that are on the models we just want to polish them up give them more of a Arma 3 lighting if you can understand what I'm getting at ---------- Post added at 16:12 ---------- Previous post was at 16:08 ---------- I understand where your coming from but tuna is correct. Also there is a limit on lights that you can put in a plane trust me I figured that out the hard way. Now referring to the aerial refueling.. It's not just gonna let you fly behind it and bam your connected..you do have to get in line with correct position of the probe just like in real life. I was in the Air Force recently as of yesterday separated due to the budget and force shaping so I know also. We're trying to simulate as close to RL as possible but as tuna said you have to understand that this is a game and a game has it's limitations which limits are imaginations also. Now as far as the view of the boom for a player that might be feasible but he wouldn't be able to move the boom around it's more of a luxury look for videos to be honest.
  22. SGT Fuller

    [WIP] USAF Air Asset MOD

    Hey everyone just wanted to show you a little something upcoming.. It will not be in the alpha. It's the RQ-4A Global Hawk it doesn't really serve a purpose at the moment by can be controlled via the Uav terminal. I want to point out the one and only major delay that's keeping us from alpha and that is textures. Myself not peral are good with textures and we need someone to put the last bit of polish for release. We want to bring you great aircraft and visuals are apart of that so if your a texture or know someone who is hit me up in a pm or reply to this thread.
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