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Everything posted by SGT Fuller
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United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Trying to recreate your problem but im not getting it -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
With bigger vehicles try to park them closer to the right side of the wall until i fix that issue..we noticed it when we were testing. -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the Find Capt. Ill get that fixed for v.02 BAHAHAHAHA thats me in a nut shell i apperciate that..now i got to make SFS cars and you know how shitty those get lol -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey thanks for the kudos. There is a script currently on there that can do just what your looking for.. We are fine tuning it to be better and to be multiplayer compatible..stay tuned -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks I changed it a little I will do some tests tommrow ---------- Post added at 05:09 ---------- Previous post was at 05:06 ---------- Im hoping to see a magnificent video pop up soon :) just throwing it out there lol ---------- Post added at 05:10 ---------- Previous post was at 05:09 ---------- I think that can be arranged -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I didn't use vanilla weapons because I don't like them. As far as the dependency goes if the community at large is not using the NATO pack or FHQ then I will change them to a3 default weapons or you can point out a better mod that the majority use. I'd hate that you would want to pass up this mod soley because of that but it's your choice.. -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You can have the AI on a waypoint as long as it stays straight when you hook up you should be fine. ---------- Post added at 02:45 ---------- Previous post was at 02:44 ---------- Thanks Angelwingjacob atin should be hitting you up with some help i need. Or hit me up and ill go into detail -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks im glad majority of the issues are small..once we get those ironed out i can move on to the next addition to the USAF mod..one that everyone has been waiting on -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's perfect thanks so much ---------- Post added at 01:09 ---------- Previous post was at 01:05 ---------- Idk yet -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Excellent yes please and thank you -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yep i found that one..its because one of the pilots didnt make it in there..spawn empty for now taking care of that as we speak -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I want to idk if I could change the flash though..if it can be changed I will do it -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok thanks there should be two enlisted, two captain, two major and a Lt. Col. Ill get that out to the masses and that FHQ M4 is a dependency as i thought most would be using it or massai's nato weapons -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
for those of you having trouble getting the landing gear up..after reproducing the issues it seems that damage is being dealt to the plane for some reason and its damaged to where some functions such as lowering and raising the landing gear doesnt work..i will look into this one asap ---------- Post added at 22:26 ---------- Previous post was at 22:25 ---------- Sorry i forgot to add them it will be in the next update. ---------- Post added at 22:30 ---------- Previous post was at 22:26 ---------- Is anyone else receiving any of the errors already mentioned? ---------- Post added at 22:46 ---------- Previous post was at 22:30 ---------- B-1: Turning radius i will look at. Looking at the spaze now lol Ive gone higher than 2000m ill look into that. C-5: Its a heavy lifter :) if you go to about 180 km/h to 200 km/h you can get proper uplift That Weedwhacker sound is honostly what it sounds like pull up a Youtube video lmao Ill look into the engines AC-130U: Sounds like you were letting the AI fly dont let them fly it right now KC-135: Sounds are correct on it and i will look at the ceiling issue ---------- Post added at 22:48 ---------- Previous post was at 22:46 ---------- Side Note: I need everyone to look into the USAF Security Forces pilots under the editor and tell me if you see only two units avaliable or 5 -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
B-1 Ok your first error i could not reproduce. I loaded it up and pressed left mouse and did not get a error. i looked at that script in the B-1..go into the script folder and make sure that it says 1 and not 0. AC-130 1. For some reason the script is giving a constant error that is only visible in Dev branch. I will get with Jones to figure out whats going on with it 2. If you load the gunship via Nato you are loading it with a full crew..once you go to one spot you cant go back. i think that is fixable though not sure 3. that Rsr error is fixed now will be out with small update soon. ---------- Post added at 22:07 ---------- Previous post was at 22:04 ---------- Yes it is dependent on massi's and FHQ weapons..tbh i thought everyone would be using them. I will get with the authors to see if i can include those sole weapons into the pact to get rid of the dependency issue -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Im going to be doing a multiplayer test here in a little bit PM me if interested -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ok now that forum is back online i can test all the errors expect feedback in next 30 mins -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks everybody will attempt to reproduce the errors and see what I find out thanks for report and keep them coming -
Hello Everyone The Purpose is of this mod is to add a couple of the most used USAF aerial platforms to Arma 3. Im hoping that they will add some more flavor to the game just like John Spartan's F/A-18 and Peral's A-10C. This is a conversion mod and full permissions have been given by the creator of these models for upgrade and adding to Arma 3 and want to thank them for allowing us to port them. Ive been working with Peral who you all know is bringing the beauty A-10C into arma 3. He has been working extremely hard on the upgrade as well as the A-10C so please bare with us on the time frame. Our goal is to make the Assets as close to real life as possible and hopefully they will work well for your respective squadrons/brigades. At this time i will introduce the assets and what we plan on them doing. C-17 Globemaster III and C-5 Galaxy Features Interactive Cockpit Walkable Cargo Bay Custom Seating(C-17 Only) 15x Parachutes in Inventory for Halo Jumping(C-17 Only) Red light to green light for Halo Jumping or Cargo Drop Flare and Warning System Vapor Exhaust engines Interior lighting and panels Cargo Loading Vehicle loading Halo Jumping(C-17 Only) and Cargo/Vehicle Drops WIP Pictures B-2 Spirit and B-1 Lancer Features Interactive Cockpit CCIP for bomb dropping Conventional Bombs Radar and Warning Systems Nuclear Bombs(B-2 Only) Flares (B-1 Only) Vapor Exhaust for engines WIP Pictures KC-135 Stratotanker Features Interactive Cockpit Aerial Refueling Aerial Refueling nets for jets Vapor Engines WIP Pictures ============================================================== Please keep in mind that all pictures are work in progress. Future USAF Assets AC-130U F/A-22 Special Thanks: ****PERAL***** (without him this mod would not have gotten off the drawing board) THEBUCKFASTWINE SMOKEDOG3PARA (For C-17 Mlods and model) MUCKEP Final Note: Please keep this thread on topic. While discussions and ideas are more than welcome please don't derail the thread with other stuff. Thanks and enjoy
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United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Continue your work brother there can be more than one -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes i currently have one. Thanks though -
[WIP] USAF Air Asset MOD
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
lol no problem brother im just as excited as you are.. Im almost done with it ---------- Post added at 07:10 ---------- Previous post was at 05:51 ---------- ok thread is ready to go..peral is doing some more final clean up..so just give us a lil time..not to much longer ---------- Post added at 07:57 ---------- Previous post was at 07:10 ---------- Released -
[WIP] USAF Air Asset MOD
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Can you wait until i get the completed thread up..thanks :) -
[WIP] USAF Air Asset MOD
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
just taking pictures right now to use for the new thread. :) -
[WIP] USAF Air Asset MOD
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Alright work is completed..see you in the completed section. Can a moderator please close this thread.