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Everything posted by SGT Fuller
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United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No problem Geresh99 i try to answer really fast. I will have some WIP screens tonite of some new assets -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is the first time that this error has been reported please check your files. -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Update on progress of V0.2 -KC-135's turn radius and take off speed have been fixed -KC-135's Gear issues have been fixed -The current AC-130 has been decommissioned and a newer version will be released with V 0.2 with the texture errors fixed -AC-130's weapon damage has been increased -AC-130's gear issues have been fixed. -You are now able to move freely from seat to seat even if you have a AI crew in the AC-130 -B-1's Turning radius has been fixed -C-5 Galaxy turning radius has been fixed and markings on the Tail wing have been turned to proper direction -AC-130s Recoil not working for the L60 has been fixed. - USAF_SFS issues with pilots have been resolved. - Textures have been updated on AC-130 - B-1 Bombers speed has been increased to reflect real life. Afterburners are being fixed With the release of V 0.2 as long as the errors and everything is up to par we will move into the next portion of our mod and im sure everyone has been waiting on that. Pics will be coming soon to see what you can expect to be released. Stay tuned. -
1stBN/160th SOAR Mod ArmA III WIP
SGT Fuller replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I definitely need to get the KC130 in game so that future helicopters can refuel also -
Congrats brother
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United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Kc-130 might come later it is not something that I'm currently concerned with atm ---------- Post added at 02:36 ---------- Previous post was at 02:35 ---------- ^^ this 100% -
Got permission from both of them thanks chortles
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Was wondering if anyone had any expertise and good ideas for a AWACS script. Right now I would like it to be able to be turned on and off and accessed by user action and able to view friend and foe(land, sea and air)
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United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes it is ---------- Post added at 04:23 ---------- Previous post was at 03:20 ---------- Update coming in the next week possibly this weekend. Majority of the errors reported have been fixed and working on the rest. Stay tuned -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No randomslap is making one that will coordinate with this mod -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Agreed :) -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The B1 will have the other bombs it's compatable with please be patient..it will be avaliable when the service menu is implemented. The ac-130u only has one GAU the older version had two . -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
When your in there by yourself you can switch between the guns and the pilot with no problem. Im trying to fix that issue with not being able to switch if you already a gunner. I dont know how to configure that..its something LDL did with his ac-130 script so ill make sure i ask him how he did it ---------- Post added at 23:36 ---------- Previous post was at 23:35 ---------- When your in there by yourself you can switch between the guns and the pilot with no problem. Im trying to fix that issue with not being able to switch if you already a gunner. I dont know how to configure that..its something LDL did with his ac-130 script so ill make sure i ask him how he did it -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the feedback Tuna. Majority of the errors you reported in your post have been noted and fixed for v 0.2 Ill take another look at the AC-130 damage values while i do agree with you that it should do some damage im trying to do a sort of balance thing so it wont be a ass raper with wings you feel me? the Gau-12 shots extremely fast and uses some of the biggest bullets available to the military so destroying a house easily seems pretty accurate to me. Piercing and Anti Tank rounds come on this AC-130 ill probably make one weaker and the other stronger. The explosions for the Gau-12 are pretty accurate ive seen it in RL during a excersice at huburt field in FL. I ill look into making it brighter at night because you are right..i also want to add in the sound of the afterburners going off my vets on here will agree with me the thing is LOUD when it takes off. Im currently looking into a method for delivery if anyone has any ideas or scripts that are currently out there that you feel could be apart of the B1 let me know. I want the AC-130 to mimic real life especially for the clans that have alot of active members this will benefit them more. In real life no one person has control over all the guns. If i was to add anything it would be a TV operator because there is one in there in RL. so no i wont be giving one person control over all guns. Im going to add in flash and smoke and stuff for when the weapons fire. I dont know how to fix the camera to where it stays on target..i will get in touch with LDL to see or if peral already knows how to do it ill let him do it. -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
John Spartans service menu will be in majority of the aircraft -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are yall on right now i would love to come and see whats going on so i can collect some data send me a pm for the public mission address and stuff -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ICE_AGE can you give me some feedback in my PM box of your trials with dedi? -
[RELEASE] Vehicle IR strobe
SGT Fuller replied to Lala14's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Agreed with Kremator 100% everyone with the ability to see it should see it to deliver the proper realism. The AC-130 and helicopter gunships would benefit greatly as we can add that danger close feeling to night ops. I was thinking of MOH 2010 when they used strobes to target vehicles and radioed in that strobes were unfriendly for the moment until there destruction and then strobes were friendly again. make sure its throwable also :) good luck brother i hope this comes to fruition. -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Like your username lol ya shoot it to me if you dont mind take a look at it -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Im sure some of you are wondering about the Gau-12 in the ac-130 when you switch from the API to the HE you can see the HE but not the API..i was toying around with the ammo and switched API to NVG only thats why you cant see them. It has been corrected already for v 0.2 -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok i need two more ppl not on dev branch to come into this room. Titled Test Bed pass is fuller. As for the errors majority of everyone is posting the same ones i have them. -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I dont have one on Dev-Heaven but i do have one of my own. -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks brother..The textures are as they are in the notes..not where we want them to be..we asked and are still asking for a texture artist with good skill to contact myself or peral. The AC-130 when you are in the position of gunner and you have AI with you you can only switch if your the pilot first..im trying to fix that issue The B-1 turning radius im fixing right now it will be better for v 0.2 afterburner will be fixed. C-5 the engine noise is exactly like that in real life..i promise look up a video. I will fix it so its not so loud in the cockpit The Cargo i will see if we can speed it up but it goes according to the time it takes for the cargo bay doors to open KC135 does not have flares and it does attach to the boom..do you have a instance where it isnt? -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I got what he was saying lol i was saying that i wasn't receiving that error ---------- Post added at 17:54 ---------- Previous post was at 17:52 ---------- Husker you got that when spawning the B-1? you shouldnt have gotten that at all..there is no USMC_Solider_Pilot.. -
[RELEASE] Vehicle IR strobe
SGT Fuller replied to Lala14's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If you can make it into a addon and to a place able IR strobe for troops and Vehicles you sir will be the man!!! its something ive always wanted