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SGT Fuller

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Everything posted by SGT Fuller

  1. SGT Fuller

    Kunduz, Afghanistan (10km) [WIP]

    Love Afghanistan type maps. Please make the airport big enough to accommodate C-17s which will be released soon
  2. SGT Fuller

    United States Air Force

    The USAF don't operate 60s only UAE so just 50/52+
  3. SGT Fuller

    United States Air Force

    Hey guys here is some screenshots of the USAF mod's F-16CJ Fighting Falcon in action. Thanks to John Spartan we now have access to the Popular service menu. He has done so much for us to i just want to properly thank him. In these screenshots you will see some of the missiles that the plane can carry to include the AGM-84 and the AGM 154. More progress upcoming stay tuned!!
  4. SGT Fuller

    United States Air Force

    Will post mine later on ;) thanks john Spartan
  5. SGT Fuller

    United States Air Force

    Hello everyone its been awhile since that i have posted any updates. The team has posted information on projects like the F35B that randomslap is developing that will not release in this mod but will be fully compatible with the USAF mod. Our Future Project will me the other branches of the military and once we create the @US NAVY/Marine mod that version will go into that mod. Deltagamer has made significant progress on the CV-22 and the HH60 and has already posted pics and such. We have also decided that instead of waiting on all of our planes to be done we will be releasing them one at a time. Example being once the C-17 is finished we will not wait on the other planes to release it. It will make it easier and we will be able to provide the community with assets. As Kimi has already pointed out the new version of the AC-130 is complete we just havent released it but will be releasing it in the next couple of days. Kimi has also updated the drones which will also release in the next couple of days. We have been hard at work on the F22 and F16. We have a new model thanks to apolion who authorized us to use his F16. Ericj has been doing two jobs 1 as weapons creator and 2 as texture. I want to say thank you to all of the @US_MILITARY team for all of your hardwork and dedication. I also want to say thank you to all of the BI community for sticking with us as we hope to provide you with better planes and assets. And now i present to you the new and improved F-16 and NVG Version of the pilot helmet. Thank you john spartan for Afterburner and service menus
  6. SGT Fuller

    United States Air Force

    We dont have a vehicle in the mod that requires a Carhorn so idk where that is coming from..NVG sound is a BI error and we cant fix that
  7. SGT Fuller

    ChinookPack - Mod Release

    Congrats on the update brother
  8. SGT Fuller

    Blastcore: Phoenix 2

    We will have it when it's ready. Please don't ask for updates or a ETA
  9. Me and firewall have been in talks to make this happen.
  10. SGT Fuller

    Map Wake Island

    Hey excellent map only issue right now is the taxing of aircraft. Currently all they do is go down the taxiway and then hold like there gonna turn on to the opposite runway then continue until they run into the trees. Landing is good to go. Also they dont taxi from the Ramps at all they just run into the sea
  11. SGT Fuller

    Map Wake Island

    Congrats on the release brother.
  12. SGT Fuller

    United States Air Force

    It is yet to be released. We were going to release a hotfix but instead decided to put all our energy into fixing the mod as a whole and releasing the final release with the Jets. I apologize we are working on all released planes first. The UAVs are done..so just give us a little more time. Once we release the new update nobody should have problems
  13. SGT Fuller

    United States Air Force

    Hey everyone we your USAF team have been hard at work in the time that we can spare to get the mod back on track with fixing errors..and such. We managed to get Sling loading onto the HH-60G. We are in the works of getting the FFV and Rotorlib installed. We are contemplating putting the slingload feature on the Osprey. As you already saw..Kimi has upgraded the AC-130s functions as well as added in new screens for the gunner as well as added in a custom flare launcher which it needed especially this type of aircraft. We have also moddeled in the command center and most likely will be looking into a way of going from a 6 person AC-130 to a 2 to 3 man. TV operator, Pilot and Weapons Officer. The weapons officer will have access to all 3 guns. Going back to the HH60 we also took out the Arma2 version of the cockpit and replaced it with the standard blackhawk cockpit..it looks alot better. Randomslap has a surprise for all of you and while i know what it is i wont spoil it for him so look out for his post. Deltagamer also has a suprise for you all a well asked for adaption. Watch for his post as well. EricJ has also once again updated the Weapons pack if he doesn't post a download link for it i will. Also thanks to Marve_XT we were able to get some Security Forces vehicles with light bars and sirens. Stay tuned guys were coming back full force. ---------- Post added at 02:42 ---------- Previous post was at 02:38 ---------- i will try to recreate the issue but i play with the reaper all the time and it should automatically switch to its weapons once you lase something. I will upload a video of me doing so. It also depends on what you have the UAV set on also. I usually send it to its destination and let it loiter for a little bit and then change it to Seek and destroy. Is your version have 3 zooms or 4 because if not then you dont have the updated one and is why your running into the issue
  14. SGT Fuller

    United States Air Force

    @sargken- We are aware of the sound issues and we are trying to fix them on our end..but majority are BI related and wont be fixed until they fix it. @baconide- No i dont have an issue with you re texturing it for private use. If you want to make that skin avaliable to the public please submit it to us so that we can put it in the C130s service menu. As far as releasing a non drop tank version idk just yet..im not gonna promise you that we will. @N_Icomach- We are working on getting the rotorlib implimented into the flight model as well as the FFV. We did get the Sling load in.
  15. SGT Fuller

    Cosmos Engine; This Mod Blew Me Away

    Having trouble getting this to work..I click on campaign and the mission and it freezes and crashes
  16. SGT Fuller

    United States Air Force

    I appreciate the kind words. About the GPS system it is already in place its the older one but we will be updating it to the current gen GPS system. All of the bombers as well as the fighters will have this system in place. The released B1 doesn't have the capability but i assure you while were taking so long to release the update is because were going through everything with a fine comb. John has already agreed to help us make this mod even that more amazing so look forward to some major fun with this mod. Stay tuned
  17. SGT Fuller

    United States Air Force

    Hey guys a small progress report: Screens will be uploaded later today HH-60 Cockpit upgraded (no more low-res Arma 2 cockpit) Command Center AC-130 in the works F-16 Cockpit Updated C-17 Cockpit being upgraded Drone Zoom function upgraded to 4x instead of 3 Significat updates to handling of all aircraft
  18. SGT Fuller

    [WIP] Map Wake Island

    Love the map and since its controlled by the USAF all my testing and screens and videos will be done on this map and will make a templete for aircraft parking also. I did notice that the AI dont follow the runway at all to take off. I was guessing that you probably haven't implemented the Flight plan for take off and landing yet..just wanted to make sure you were aware though
  19. SGT Fuller

    SOCMOD Release Thread

    COngrats on release downloading now
  20. SGT Fuller

    F-35C Lightning II

    Hey Oil check your PMs brother
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