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Everything posted by SGT Fuller
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United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Working on it -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What he said lol -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I will prove you wrong here in 15 mins ---------- Post added at 15:37 ---------- Previous post was at 15:35 ---------- I'm more of a authentic person but I will look into it...seems nobody is ever happy ---------- Post added at 15:38 ---------- Previous post was at 15:37 ---------- There will be a hotfix 2 but just for the vehicles in question...... -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The skins are disabled well should have been. This will be rectified. ---------- Post added at 15:30 ---------- Previous post was at 15:30 ---------- I've never had this issue..this is pilot error not mod error ---------- Post added at 15:32 ---------- Previous post was at 15:30 ---------- The first version had nukes in it..I changed it to mk-82 due to a wish by the community. I am not good with scripts so maybe someone else will answer your question..if not get in the service menu brother it takes 5 mins to load them ---------- Post added at 15:35 ---------- Previous post was at 15:32 ---------- As far as the camera is concerned still working on that issue. Now the locking..you the player must be doing something wrong..I have gotten red dot with all of the weapons the B2 is capable of carrying. -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Service menu brother..get close to a hanger or pull up a ammo truck next to it ---------- Post added at 04:55 ---------- Previous post was at 04:51 ---------- Ill look into this plasma ---------- Post added at 04:56 ---------- Previous post was at 04:55 ---------- you saying you can spawn all of them under empty? Edit: Disregard. I see the issue i will fix -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
missile cart is there for static display nothing more ---------- Post added at 04:42 ---------- Previous post was at 04:39 ---------- Here is the missing BISIGN for the missilebox my apologies.. FRONT PAGE UPDATED!!!! http://www.mediafire.com/download/uy5ckeh19f46x2x/usaf_missilebox.pbo.USMIL.rar -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes I will -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You don't need my permission to re texture. Yes the heavys will have service menu in v0.5. If you send them to me I will add them in service menu ---------- Post added at 03:32 ---------- Previous post was at 03:31 ---------- Which missing vehicles -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The new release is pratically a re download of the entire mod we had some issues and conflicts with another mod and have done massive tweaks so please download the new one -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Park the vehicle at the ramp. Step to the side and you will get a red load cargo. Next time read through the thread.. And welcome to BI forums -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The one on the front page is the updated one -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you cant read then idk..may the gods be with you lol thanks bud ---------- Post added at 22:40 ---------- Previous post was at 22:24 ---------- an oversight on my part...if there is a need for a hotfix 2 it will be in there..if not it will be in major update V0.5 my apologies.. -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
please read through the thread..not only has this issue been reported...it has been fixed!!!!!!!!!!!!!!!!! Read ppl its not hard!!!!!!!!!!!!!!!! ---------- Post added at 19:16 ---------- Previous post was at 18:31 ---------- Alright guys Hotfix is out. Please report all errors to the github and not on here. Here is for general questions about the mod. I hope everything is at a stable level for you please let me know. Also please take a look at the personal notes on the first page. FRONT PAGE UPDATED The download is under Initial on the front page v0.4.1 - B2 will now start when spawned empty - Thin Black line on Pilot helmet removed this was the issue that was causing the F-35 shadow to have thin lines coming out of it - All B2 weapons now lock on to GPS target correctly - AC130U M102 sound fixed - Extra B2 that crashed game has been removed - B2 Fuel issue fixed - F22 Sounds fixed and upgraded - B-1B Sounds upgraded - KC-135 and E3 sounds fixed and upgraded - C5 Galaxy sounds upgraded - F22 game lag and not being able to enter options when loaded more than 1 F22 has been fixed - USAF Police Vehicles and Officers removed - F-16 Ailreons Fixed - Zeus issue still exist but will spawn under empty in zeus - B2 default loadout changed to MK-82..nuclear bombs accessible through Service menu - HH-60G FFV fixed - HH-60G Rescue Hawk left and right door now opens and closes - AGM-154 config.bin issue has been fixed - Other tweaks and adjustments - Credits updated - Download file has been put back to normal..the new way that randomslap mentioned will be for Major update v0.5 - AC-130U can now fly as high as 4000 ft and as low as 100 ft in orbit mode http://www.mediafire.com/download/oxt9ao34ujgbrnq/@USAF.rar -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hot fix wil be out tommrow -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yes they will be in the wiki -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello all if you are online and have downloaded my mod and can host MP please Pm me or if you have me on steam hit me up. i need you for a quick test -
im not sure why i keep getting this config.bin error when i fire the weapon #include "basicdefines.h" #define weaponName1 "AGM-154A BLU-97/B" #define weaponName2 "AGM-154A-1 BLU-111" class CfgPatches { class USAF_AGM154 { units[] = {}; weapons[] = {"USAF_AGM154A1_Launcher","USAF_AGM154A_Launcher"}; requiredVersion = 1.54; requiredAddons[] = {"USAF_Missilebox"}; }; }; class cfgAmmo { class USAF_MissileBase_AGM; class USAF_AGM154A1_LGB : USAF_MissileBase_AGM { model = "\USAF_missilebox\USAF_AGM154\USAF_AGM154rel.p3d"; proxyShape = "\USAF_missilebox\USAF_AGM154\USAF_AGM154.p3d"; hit = 99999; indirectHit = 99999; indirectHitRange = 15; maxSpeed = 10; airFriction = 0.078; sideAirFriction = 0.2; maneuvrability = 10; simulationStep = 0.002; airLock = 1; irLock = 1; laserLock = 1; nvLock = 0; missileLockCone = 150; artilleryLock = 0; lockType = 0; trackOversteer = 1; trackLead = 1; cost = 1000; timeToLive = 20; initTime = 0.9; thrustTime = 30.5; thrust = 100; fuseDistance = 50; CraterEffects = "BombCrater"; explosionEffects = "BombExplosion"; effectsMissileInit = ""; effectsMissile = ""; }; class USAF_AGM154A_LGB:USAF_AGM154A1_LGB{ hit = 100; indirecthit = 10; indirectHitRange = 5; }; }; class cfgMagazines { class USAF_MagazineBase_LGB; class USAF_1Rnd_AGM154A1 : USAF_MagazineBase_LGB { scope = public; ammo = "USAF_AGM154A1_LGB"; displayName = weaponName1; count = 1; }; class USAF_1Rnd_AGM154A: USAF_1Rnd_AGM154A1 { ammo = "USAF_AGM154A_LGB"; displayName = weaponName2; }; }; class cfgWeapons { class USAF_BombLauncherBase; class USAF_AGM154A1_Launcher: USAF_BombLauncherBase { scope = public; canLock = 2; autoFire = 0; aiRateOfFire = 5; aiRateOfFireDistance = 500; displayName = weaponName1; minRange = 50; minRangeProbab = 0.6; midRange = 6000; midRangeProbab = 0.9; maxRange = 15000; maxRangeProbab = 0.1; reloadTime = 1; magazines[] = {"USAF_1Rnd_AGM154A1"}; USAF_isGPSguided = true; }; class USAF_AGM154A_Launcher: USAF_AGM154A1_Launcher{ displayName = weaponName1; magazines[] = {"USAF_1Rnd_AGM154A"}; }; }; class CfgVehicles { class USAF_editorMissileObjects; class USAF_AGM154: USAF_editorMissileObjects { scope = 2; icon = "\USAF_missilebox\USAF_AGM154\icon\AGM154_ico.paa"; mapSize = 4.1; displayName = "AGM-154"; model = "\USAF_missilebox\USAF_AGM154\USAF_AGM154.p3d"; doLift = 0.444; infoStand = "\USAF_missilebox\infopic\agm154_info.paa"; class damage { tex[] = {}; mat[] = { "USAF_missilebox\USAF_AGM154\rvmat\agm154.rvmat", "USAF_missilebox\USAF_AGM154\rvmat\agm154.rvmat", "USAF_missilebox\USAF_AGM154\rvmat\agm154destr.rvmat" }; }; }; }; class CfgNonAIVehicles { class ProxyWeapon; class ProxyUSAF_AGM154: ProxyWeapon { model = "\USAF_missilebox\USAF_AGM154\USAF_AGM154.p3d"; simulation ="maverickweapon"; }; }; class USAF_JSOW { class LightJSOW { simulation = "light"; type = "RocketLight"; position[] = {0, 0, 0}; intensity = 0; interval = 0; lifeTime = 0; }; class USAF_MissileJSOW { simulation = "particles"; type = "USAF_MissileSmall"; position[] = {0, 0, 0}; intensity = 0; interval = 0; lifeTime = 0; }; class MissileFire { simulation = "particles"; type = "MissileFire"; position[] = {0, 0, 0}; intensity = 0; interval = 0; lifeTime = 0; }; }; /*class cfgIAWSweapons { class default; class USAF_1Rnd_AGM154A1: default { scope = 1; displayName = weaponName1; weaponClass = "USAF_AGM154A1_Launcher"; type = "AG"; uipicture = "\USAF_missilebox\iaws_pics\agm154_iaws_ca.paa"; length = 4.1; width = 0.519; diameter = 0.406; weight = 497; allowWingtip = false; canLock = 2; reloadTime=0.05; weaponLockDelay = 1.0; burst=1; autofire=0; cmImmunity = 1.0; cursorSize = 1; cursorAim = "EmptyCursor"; cursor = "EmptyCursor"; minRange = 100; minRangeProbab = 0.025; midRange = 2500; midRangeProbab = 0.09; maxRange = 15000; maxRangeProbab = 0.01; magazineReloadTime = 0.1; //added with 1.24 Bootcamp game patch sounds[] = {"StandardSound"}; class StandardSound { begin1[] = {"A3\Sounds_F\weapons\Rockets\missile_2", 1.12202, 1.3, 1000}; soundBegin[] = {"begin1", 1}; weaponSoundEffect = "DefaultRifle"; }; soundFly[] = {"A3\Sounds_F\weapons\Rockets\rocket_fly_1", db0, 1.5, 700}; lockingTargetSound[] = {"\A3\Sounds_F\weapons\Rockets\locked_1", 0.316228, 1}; lockedTargetSound[] = {"\A3\Sounds_F\weapons\Rockets\locked_3", 0.316228, 2.5}; weaponLockSystem = 1 + 2 + 16 + 4 +8; displayNameMagazine = "AGM-154 JSOW"; shortNameMagazine = "AGM154"; aiRateOfFire = 5.0; aiRateOfFireDistance = 4000; textureType = "semi"; usedBy[] = {australia,canada,greece,finland,poland,singapore,turkey,unitedstates,netherlands}; }; class USAF_1Rnd_AGM154A: USAF_1Rnd_AGM154A1 { displayName = weaponName2; weaponClass = "USAF_AGM154A_Launcher"; }; };/*
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effectsMissileInit = ""; effectsMissile = ""; i just // the effectsmissile
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United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I guess ppl don't have time to read through the thread If it isn't answered on the latest page lol. The f22 issue has been noted and fixed. It was actually a very minor issue and I spawned up to 6 f-22 before I moved on to something else. Anyways guys the hotfix will be out soon just waiting on one more piece. I'm also updating the wiki which I will provide a link on front page. All will be told on it. Please give me time as I am one manning this right now because my team members are either A. Finishing up school or B. Busy with other projects. I assure you everything will be taken care of and I believe with the hotfix everyone wil be happy except the nit picky ones but... It will give me time to work on major update v0.5 -
wrong section bud
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United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yes its in there along with some other fixes -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Progress list of hotfix as of 25 APR 15: B2 will not start if spawned Empty. FIXED Also it has a strange shadow error. When in external view with your gear retracted, a thin black line goes from the cockpit all the way through the plane. FIXED Bunker buster set up on B1 and B2 does not appear to be able to lock the GPS/INS (target does appear on radar.) FIXED AC-130U Spectre: vertical stabilizer part texture (where the sq. logo should be) blinks sometimes. Invisible baro probe is present (Same in Spooky a s I guess they share the same model).. M102 sound is silenced. Engine sounds disappears as soon as it's turned off. FIXED in the USAF drop down tab in the editor 'Empty>USAF>Air the very top icon appears in the shape of the B-2 but there is no label and when i place it down nothing appears FIXED B-2: Fuel issue, seems to be already reported, and no countermeasures? FIXED AC-130 (both): No sound on M102 fire. FIXED Your F-22 sounds amazing by the way, a bit loud. FIXED The E3 and KC135 don't have engine sounds. FIXED Trying to place an empty F22 in the Editor also makes the game crash, or rather freeze as your stuck with the loadscreen from then on. FIXED Also Police vics were changing to vanilla arma paint schemes. (Removed from pack until issue resolved) Removed b2 The sound pops and then goes quiet, screen flashes white and the plane disappears and reappears on exterior view.FIXED Ailerons on the F-16 turn in the wrong direction.FIXED Zeus spawnlists: Zeus spawns under empty for some reason i cannot get them to spawn under BLUF Partial FIX Still to do NONE -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
GBU-52s cannot be carreid on the F22 it is to heavy..they do carry 32s though. I can see that your new please take time to read through the thread..the zeus issue is being addressed. They will show up in zeus under empty but i know everyone wants them to show up in BluF -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
not manually unless you open up the pbo and go in and change it but then you will mess up if your tying to get on ppl server and stuff because they will be using the default timer -
United States Air Force( 2015)
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
it is preset..i think the max is 3 times and it stays on station for 2 min i believe. If its sync to you..you can call it in whenever you want...idk im not good with triggers