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Everything posted by Flipper
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benelli m4 super 90 pack by Purple
Flipper replied to purple's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you! Good support! -
benelli m4 super 90 pack by Purple
Flipper replied to purple's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very good work! Especially the abilty to retract the stock - impressive! A HK 416 or SCAR Mk16 with this feature...:rolleyes: Two issues: - The rpl_benelli_14_rail doesnt reload, finds no correct ammotype...? Only my problem? - The items (pics in menu) of slug and pellets are the same. -
French Intervention Forces (GIGN/Raid...)v1.0[ALPHA]
Flipper replied to g00d69's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I´ve found correct classnames for vests & shield - but classnames for helmets doesn´t work... -
It was time for this grenade/flashbang! Great for CQB! Continue your good work!
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French Intervention Forces (GIGN/Raid...)v1.0[ALPHA]
Flipper replied to g00d69's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It is possible to add classnames? Especially for helmets, vest and tac-shield? Simple great work! -
French Intervention Forces (GIGN/Raid...)v1.0[ALPHA]
Flipper replied to g00d69's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for making my day! -
French Intervention Forces (GIGN/Raid...)v1.0[ALPHA]
Flipper replied to g00d69's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have the same problem: "Warning Message: No entry 'config.bin/CfgWeapons/gign_HeavyVest.disposableWeapon'." "Warning Message: No entry 'config.bin/CfgWeapons/RPIMA_vest.disposableWeapon'." Any possible update for this great work? -
Benelli M4 & HK430(HK416) Weapon Pack
Flipper replied to g00d69's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great work! Especially the loading animations for the Benelli! Good idea to apply a 2nd ammunition type! -
Please continue your good work!
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French Intervention Forces (GIGN/Raid...)v1.0[ALPHA]
Flipper replied to g00d69's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you guys for your great work! Amazing HK416 & Benelli (looks like an M1014 :confused:) Can´t wait for the next update! -
Swedish Forces Pack: 0.7.4 (Updated 27th of May)
Flipper replied to granQ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@granQ: Thanks for reply! There is no rush...- 568 replies
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- swedish
- swedish forces pack
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Swedish Forces Pack: 0.7.4 (Updated 27th of May)
Flipper replied to granQ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fantastic work, guys! Please, can you add a classlist?- 568 replies
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- swedish
- swedish forces pack
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@PacUK: Thanks for your answer! Great wreck models! I´m curious to fly (and crash ;)) these ones... Do you have future plans to add the M1C Garand (sniper variant, rarely indroduced in June 1944)? - Silly question... i know, you have enough to do :rolleyes: But it would be very, very fine!
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Hi guys, first i want to thank you for your epic work! You have create one of the best ArmA2 mods - possibly the best for WW2 background! But... i have a few questions: Since the last patch, there should be the option to see the correct weight of weapons, ammo and equipment - but i don´t see somethong like this in equipment menu... Must it be defined in mission editor, description or init file ? It is possible to add the bayonet and grenade launcher to the same weapon - espescially to M1Garand (like in HiP mod)? So far... thank you again for your great work!
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Hell in the Pacific 0.5 beta release
Flipper replied to Waxbutter's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi guys, thx for your great, epic work on this mod! Its unbelieveable how much work you put in this! Great! We spend 4,5 hours on a server with Terror of Tarawa pt1 - and we made it! We had so much fun (and 1000 different ways to die :rolleyes:) :bounce3: But... two notes on the Garand: 1. The recoil is a little too light (in comparison to the Garand of I44) - in my opinion... I dont know the real recoil of the Garand... 2. There isn´t the typical sound when the final round was fired (and the empty clip would be ejected from the real rifle). Only at reloading this distinctive sound is hearing. In I44 it is correctly implemented... My source: Leroy Thompson - The M1 Garand Nevertheless - good luck for the further work on this great mod! PS: Are you planing to implemented a selfhealing-system with bandages?