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Everything posted by Flipper
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Looks great!!! How we say in Germany: Supa!
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Looks absolutely great!
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Great work, thanks a lot!
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Arma 3 Full Auto Shotguns!
Flipper replied to hotshotmike1001's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good work! One issue: The weapon (shut-) sound of the Saiga 12C has no echo... -
Thanks for this good release! Two issues: - I'm experiencing the same bug like TomClothier. - There is absolutley no anti-personal damage with the default ammunition - no stopping power!!!
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AI HALO Jump Example Mission
Flipper replied to cobra4v320's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Ninjaman666: I'm not sure: What should I change, when I want to use it in Multiplayer - for example: with seven players? -
AI HALO Jump Example Mission
Flipper replied to cobra4v320's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Goblin: AiA (All-in-ArmA) is a superb mod that makes all ArmA2 versions compatible to ArmA3. That means: you can use all islands (particularly the community generated - thats the best thing:cool:), all weapons (not to recommend) and all vehicles of ArmA2 to ArmA3. So, in this case, Ninjaman666 use the default ArmA2 C130 to use with the HALO script in ArmA3... Great idea, Sir! -
AI HALO Jump Example Mission
Flipper replied to cobra4v320's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Ninjaman666: Yes, Sir! That's it: absolut awesome work! Please release it!:pray: -
After my personal testing: All's well! Thank's again!
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benelli m4 super 90 pack by Purple
Flipper replied to purple's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Purple, it is possible to add an update of this well made mod? Would be sad when not... -
Thanks for making my day!
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@Tacti-Cool: Yes, Sir! Me too! Fought in every clime and place with a SCAR/Mk. 16 in ArmA2;)
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AI HALO Jump Example Mission
Flipper replied to cobra4v320's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, Goblin!!! I forgot the line above the class cfgFunctions section...:pet7: -
AI HALO Jump Example Mission
Flipper replied to cobra4v320's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Goblin: Thanks! HALO works and there are no more crahs with your VAS fix, but when I choose VAS, I get this error: "Resource VAS_diag not found"... I added all lines correct in description... -
Hi guys, I was able to add weapons and magazines to briefing. That works: // settings for weapons /////////////////////////////////////////////////////////////////////////////////////////// class Weapons { class RH_mk12mod1 {count = 2;}; class C1987_MP7_folded_p {count = 2;}; class ag_mp9_sidearm {count = 2;}; class C1987_Mp7_nwu {count = 7;}; class ag_mp9 {count = 7;}; class RH_g17 {count = 7;}; class RH_fnp45 {count = 7;}; class RH_cz75 {count = 7;}; class RH_p226 {count = 7;}; class Binocular {count = 2;}; }; class Magazines { class 30rnd_556x45_STANAG {count = 6;}; class C1987_40Rnd_46x30_mp7 {count = 42;}; class 30Rnd_45ACP_Mag_SMG_01 {count = 42;}; class RH_17Rnd_9x19_g17 {count = 16;}; class RH_15Rnd_45cal_fnp {count = 16;}; class RH_16Rnd_9x19_cz {count = 16;}; class RH_15Rnd_9x19_SIG {count = 16;}; }; But it doesn't work to add items like optics and flashlights, because they don't appear in briefing... I can't find a solution for this in forum...
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Thanks for your answer... Weapon crate... yes, of course the normal way... But I thought it will be a another and funny way to choose equipment... It's curious that items are not displayed! A total different question, Robert: Are you planning to ported your HK416/417 pack in the next future? Maybe before christmas?:o Sorry - a silly christmas wish...:j: But thanks for you incredible work for ArmA2/3 on this way again!!! ---------- Post added at 09:22 ---------- Previous post was at 09:21 ---------- @ [GLT] Legislator: Ah, thanks - I fear that...:mad:
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Hi Robalo, thanks for your impressive work! One silly question: Can you add support for the mp9 pack by Alwarren & GvsE in a next version? Because you have the mp7 already...
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Congratulations for this next masterpiece!
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AI HALO Jump Example Mission
Flipper replied to cobra4v320's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Great work! One issue: By using it witu AiA, I get an echo while hearing your custom sounds - with the new version! In the last version the sound was ok - no echoing. -
Christian.1987's Mp7 ported to A3
Flipper replied to gvse's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great work again! Now all works - no further problems! -
Yep, looks very well! Good german modding:)
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Antoine Flemming's Mediterranean Operations (NATOSOC + SCOJFC bundle)
Flipper replied to antoineflemming's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry when I repeat my further question: Are you planning to add a winter camouflage pattern in future now? It will be great to have one for maps like Thirsk Winter in AiA-mod... -
Christian.1987's Mp7 ported to A3
Flipper replied to gvse's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Corporal_Lib[bR]: Thanks for your answer - but I use the same... and I can't attach any FHQ parts... Ok, waiting for new BIS update... -
Christian.1987's Mp7 ported to A3
Flipper replied to gvse's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't use the R3F mod... Use config for mp9 and mp7 at same time - problem? -
Christian.1987's Mp7 ported to A3
Flipper replied to gvse's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for your answer! First problem: Ok, i thought so... Second one: But I use the right config: c1987_mp7_c_fhq_r3f_rds_acc: only with FHQ's & Iansky's optics/attachments... ---------- Post added at 22:50 ---------- Previous post was at 22:45 ---------- Hm, and when I try to use only both configs for FHQ accessories and Iansky scopes, I get the same error like braveblades: 'Addon 'c1987_mp7_c_iansky_acc' requires addon 'IanSky_Scope_Mod'.