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sstalker

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About sstalker

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  1. sstalker

    Grass not working

    Thanks it worked
  2. sstalker

    Grass not working

    It did not help, I will do manually.
  3. I created a map. But when I booted I had no grass. I double-checked everything but the cause could not find. Realties who tell me how to add grass and bushes on the map. I can do this manually, but I know that the grass itself should appear. Config.cpp class CfgPatches { class Red_Forest { units[] = {"Red_Forest"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgVehicles {}; class CfgWorlds { class DefaultWorld { class Weather; // External class reference }; class CAWorld : DefaultWorld { class Grid {}; class DayLightingBrightAlmost; // External class reference class DayLightingRainy; // External class reference class DefaultClutter; // External class reference class Weather : Weather { class Lighting; // External class reference }; }; class DefaultLighting; // External class reference class Red_Forest : CAWorld { access = ReadOnlyVerified; cutscenes[] = {"RedIntro1"}; description = "Рыжий леÑ"; icon = ""; worldName = "\dk_tutor\dk_tutor.wrp"; pictureMap = ""; pictureShot = "\dk_tutor\data\SM_Picture_ca.paa"; plateFormat = "ML$ - #####"; plateLetters = ABCDEGHIKLMNOPRSTVXZ; longitude = 30; // positive is east latitude = -40; // positive is south class Grid : Grid { offsetX = 0; offsetY = 0; class Zoom1 { zoomMax = 0.15; format = "XY"; formatX = 000; formatY = 000; stepX = 100; stepY = 100; }; class Zoom2 { zoomMax = 0.85; format = "XY"; formatX = "00"; formatY = "00"; stepX = 1000; stepY = 1000; }; class Zoom3 { zoomMax = 1e+030; format = "XY"; formatX = "0"; formatY = "0"; stepX = 10000; stepY = 10000; }; }; startTime = 14:20; startDate = 11/10/2008; startWeather = 0.4; startFog = 0.0; forecastWeather = 0.25; forecastFog = 0.0; centerPosition[] = {1021.06, 4980.25, 300}; seagullPos[] = {2560, 150, 2560}; ilsPosition[] = {2665.09,5311.98}; ilsDirection[] = {270, 0.08, 1}; ilsTaxiIn[] = {2495, 2725, 2495, 2850, 2508, 2860, 2508, 3000, 2520, 3010, 2545, 3000}; ilsTaxiOff[] = {2545, 2445, 2520, 2425, 2495, 2445, 2495, 2725}; class ReplaceObjects {}; class Sounds { sounds[] = {}; }; class Animation { vehicles[] = {}; }; class Lighting : DefaultLighting { groundReflection[] = {0.06, 0.06, 0.03}; }; class DayLightingBrightAlmost : DayLightingBrightAlmost { deepNight[] = {-15, {0.05, 0.05, 0.06}, {0.001, 0.001, 0.002}, {0.02, 0.02, 0.05}, {0.003, 0.003, 0.003}, {0.0001, 0.0001, 0.0002}, {0.0001, 0.0001, 0.0002}, 0}; fullNight[] = {-5, {0.05, 0.05, 0.05}, {0.02, 0.02, 0.02}, {0.04, 0.04, 0.04}, {0.04, 0.04, 0.04}, {0.01, 0.01, 0.02}, {0.08, 0.06, 0.06}, 0}; sunMoon[] = {-3.75, {0.045, 0.04, 0.04}, {0.04, 0.04, 0.04}, {0.045, 0.04, 0.04}, {0.04, 0.04, 0.04}, {0.04, 0.035, 0.04}, {0.1, 0.08, 0.09}, 0.5}; earlySun[] = {-2.5, {0.12, 0.1, 0.1}, {0.08, 0.06, 0.07}, {0.12, 0.1, 0.1}, {0.08, 0.06, 0.07}, {0.08, 0.07, 0.08}, {0.1, 0.1, 0.12}, 1}; sunrise[] = {0, {{0.7, 0.45, 0.45}, 5.16+(-4)}, {{0.07, 0.09, 0.12}, 4.0+(-4)}, {{0.6, 0.47, 0.25}, 4.66+(-4)}, {{0.1, 0.09, 0.1}, 4.3+(-4)}, {{0.5, 0.4, 0.4}, 6.49+(-4)}, {{0.88, 0.51, 0.24}, 8.39+(-4)}, 1}; earlyMorning[] = {3, {{0.65, 0.55, 0.55}, 6.04+(-4)}, {{0.08, 0.09, 0.11}, 4.5+(-4)}, {{0.55, 0.47, 0.25}, 5.54+(-4)}, {{0.1, 0.09, 0.1}, 5.02+(-4)}, {{0.5, 0.4, 0.4}, 7.05+(-4)}, {{0.88, 0.51, 0.24}, 8.88+(-4)}, 1}; midMorning[] = {8, {{0.98, 0.85, 0.8}, 8.37+(-4)}, {{0.08, 0.09, 0.11}, 6.42+(-4)}, {{0.87, 0.47, 0.25}, 7.87+(-4)}, {{0.09, 0.09, 0.1}, 6.89+(-4)}, {{0.5, 0.4, 0.4}, 8.9+(-4)}, {{0.88, 0.51, 0.24}, 10.88+(-4)}, 1}; morning[] = {16, {{1, 1, 0.9}, 13.17+(-4)}, {{0.17, 0.18, 0.19}, 10.26+(-4)}, {{1, 1, 0.9}, 12.67+(-4)}, {{0.17, 0.18, 0.19}, 11.71+(-4)}, {{0.15, 0.15, 0.15}, 12.42+(-4)}, {{0.17, 0.17, 0.15}, 14.42+(-4)}, 1}; noon[] = {45, {{1, 1, 1}, 17+(-4)}, {{1, 1.3, 1.55}, 13.5+(-4)}, {{1, 1, 1}, 15+(-4)}, {{0.36, 0.37, 0.38}, 13.5+(-4)}, {{1, 1, 1}, 16+(-4)}, {{1.0, 1.0, 1}, 17+(-4)}, 1}; }; class DayLightingRainy : DayLightingRainy { deepNight[] = {-15, {0.0034, 0.0034, 0.004}, {0.003, 0.003, 0.003}, {0.0034, 0.0034, 0.004}, {0.003, 0.003, 0.003}, {0.001, 0.001, 0.002}, {0.001, 0.001, 0.002}, 0}; fullNight[] = {-5, {0.023, 0.023, 0.023}, {0.02, 0.02, 0.02}, {0.023, 0.023, 0.023}, {0.02, 0.02, 0.02}, {0.01, 0.01, 0.02}, {0.08, 0.06, 0.06}, 0}; sunMoon[] = {-3.75, {0.04, 0.04, 0.05}, {0.04, 0.04, 0.05}, {0.04, 0.04, 0.05}, {0.04, 0.04, 0.05}, {0.04, 0.035, 0.04}, {0.11, 0.08, 0.09}, 0.5}; earlySun[] = {-2.5, {0.0689, 0.0689, 0.0804}, {0.06, 0.06, 0.07}, {0.0689, 0.0689, 0.0804}, {0.06, 0.06, 0.07}, {0.08, 0.07, 0.08}, {0.14, 0.1, 0.12}, 0.5}; earlyMorning[] = {0, {{1, 1, 1}, (-4)+3.95}, {{1, 1, 1}, (-4)+3.0}, {{1, 1, 1}, (-4)+3.95}, {{1, 1, 1}, (-4)+3.0}, {{1, 1, 1}, (-4)+4}, {{1, 1, 1}, (-4)+5.5}, 1}; morning[] = {5, {{1, 1, 1}, (-4)+5.7}, {{1, 1, 1}, (-4)+4.5}, {{1, 1, 1}, (-4)+5.7}, {{1, 1, 1}, (-4)+4.5}, {{1, 1, 1}, (-4)+7}, {{1, 1, 1}, (-4)+8}, 1}; lateMorning[] = {25, {{1, 1, 1}, (-4)+10.45}, {{1, 1, 1}, (-4)+9.75}, {{1, 1, 1}, (-4)+10.45}, {{1, 1, 1}, (-4)+9.75}, {{1, 1, 1}, (-4)+12}, {{1, 1, 1}, (-4)+12.75}, 1}; noon[] = {70, {{1, 1, 1}, (-4)+12.5}, {{1, 1, 1}, (-4)+11}, {{1, 1, 1}, (-4)+12}, {{1, 1, 1}, (-4)+11}, {{1, 1, 1}, (-4)+13.5}, {{1, 1, 1}, (-4)+14}, 1}; }; class Weather : Weather { class Lighting : Lighting { class BrightAlmost : DayLightingBrightAlmost { overcast = 0; }; class Rainy : DayLightingRainy { overcast = 1.0; }; }; }; clutterGrid = 1.0; clutterDist = 125; noDetailDist = 40; fullDetailDist = 15; midDetailTexture = "\dk_tutor\data\ut_middle_mco.paa"; minTreesInForestSquare = 2; minRocksInRockSquare = 3; class Clutter { class UTGrassDryBunch : DefaultClutter { model = "ca\plants2\clutter\c_deadGrassBunch.p3d"; affectedByWind = 0.35; swLighting = 1; scaleMin = 0.5; scaleMax = 1.0; }; class UTGrassDryLongBunch : DefaultClutter { model = "ca\plants2\clutter\c_grassDryLongBunch.p3d"; affectedByWind = 0.35; swLighting = 1; scaleMin = 0.6; scaleMax = 1.1; }; class UTAutumnFlowers : DefaultClutter { model = "ca\plants2\clutter\c_autumn_flowers.p3d"; affectedByWind = 0.4; swLighting = 1; scaleMin = 0.7; scaleMax = 1.0; }; class UTHeatherBrush : DefaultClutter { model = "ca\plants2\clutter\c_caluna.p3d"; affectedByWind = 0.15; swLighting = 1; scaleMin = 0.8; scaleMax = 1.8; }; class UTWeedSedge : DefaultClutter { model = "ca\plants2\clutter\c_weed3.p3d"; affectedByWind = 0.2; swLighting = 1; scaleMin = 0.5; scaleMax = 0.85; }; class UTWeedTall : DefaultClutter { model = "ca\plants2\clutter\c_weed2.p3d"; affectedByWind = 0.3; swLighting = 1; scaleMin = 0.8; scaleMax = 1.1; }; class UTWeedDead : DefaultClutter { model = "ca\plants2\clutter\c_WeedDead.p3d"; affectedByWind = 0.3; swLighting = 1; scaleMin = 0.75; scaleMax = 1.1; }; class UTWeedDeadSmall : DefaultClutter { model = "ca\plants2\clutter\c_WeedDead2.p3d"; affectedByWind = 0.3; swLighting = 1; scaleMin = 0.75; scaleMax = 0.9; }; class UTBlueBerry : DefaultClutter { model = "ca\plants2\clutter\c_BlueBerry.p3d"; affectedByWind = 0.05; swLighting = 1; scaleMin = 0.85; scaleMax = 1.3; }; class UTFernAutumn : DefaultClutter { model = "ca\plants2\clutter\c_fern.p3d"; affectedByWind = 0.1; scaleMin = 0.6; scaleMax = 1.2; }; class UTFernAutumnTall : DefaultClutter { model = "ca\plants2\clutter\c_fernTall.p3d"; affectedByWind = 0.15; scaleMin = 0.75; scaleMax = 1.0; }; class GrassCrookedForest : DefaultClutter { model = "ca\plants2\clutter\c_GrassCrookedForest.p3d"; affectedByWind = 0.3; swLighting = 1; scaleMin = 0.8; scaleMax = 1.4; }; class UTMushroomsPrasivka : DefaultClutter { model = "ca\plants2\clutter\c_MushroomPrasivky.p3d"; affectedByWind = 0; scaleMin = 0.85; scaleMax = 1.25; }; }; class Subdivision { class Fractal { rougness = 5; maxRoad = 0.02; maxTrack = 0.5; maxSlopeFactor = 0.05; }; class WhiteNoise { rougness = 2; maxRoad = 0.01; maxTrack = 0.05; maxSlopeFactor = 0.0025; }; minY = 0.0; minSlope = 0.02; }; class Ambient { class Mammals { radius = 200; cost = "(1 + forest + trees) * (0.5 + (0.5 * night)) * (1 - sea) * (1 - houses)"; class Species { class Rabbit { probability = 0.2; cost = 1; }; }; }; class BigBirds { radius = 300; cost = "((1 + forest + trees) - ((2 * rain)) - houses) * (1 - night) * (1 - sea)"; class Species { class Hawk { probability = 0.2; cost = 1; }; }; }; class Birds { radius = 170; cost = "(1 - night) * ((1 + (3 * sea)) - (2 * rain))"; class Species { class Crow { probability = 0.2; cost = 1; }; }; }; class BigInsects { radius = 20; cost = "(5 - (2 * houses)) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)"; class Species { class DragonFly { probability = "0.6 - (meadow * 0.5) + (forest * 0.4)"; cost = 1; }; class ButterFly { probability = "0.4 + (meadow * 0.5) - (forest * 0.4)"; cost = 1; }; }; }; class BigInsectsAquatic { radius = 20; cost = "(3 * sea) * (1 - night) * (1 - rain) * (1 - windy)"; class Species { class DragonFly { probability = 1; cost = 1; }; }; }; class SmallInsects { radius = 3; cost = "(12 - 8 * hills) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)"; class Species { class HouseFly { probability = "deadBody + (1 - deadBody) * (0.5 - forest * 0.1 - meadow * 0.2)"; cost = 1; }; class HoneyBee { probability = "(1 - deadBody) * (0.5 - forest * 0.1 + meadow * 0.2)"; cost = 1; }; class Mosquito { probability = "(1 - deadBody) * (0.2 * forest)"; cost = 1; }; }; }; class NightInsects { radius = 3; cost = "(9 - 8 * hills) * night * (1 - rain) * (1 - sea) * (1 - windy)"; class Species { class Mosquito { probability = 1; cost = 1; }; }; }; class WindClutter { radius = 10; cost = "((20 - 5 * rain) * (3 * (windy factor [0.2, 0.5]))) * (1 - sea)"; class Species { class FxWindGrass1 { probability = "0.4 - 0.2 * hills - 0.2 * trees"; cost = 1; }; class FxWindGrass2 { probability = "0.4 - 0.2 * hills - 0.2 * trees"; cost = 1; }; class FxWindRock1 { probability = "0.4 * hills"; cost = 1; }; }; }; class NoWindClutter { radius = 15; cost = 8; class Species { class FxWindPollen1 { probability = 1; cost = 1; }; }; }; }; class Names { class test_airport { name = ""; position[] = {2274.02, 4980.47}; type = "NameLocal"; radiusA = 100.0; radiusB = 100.0; angle = 0.0; }; class test 1 { name = ""; position[] = {1606.86, 3214.33}; type = "NameVillage"; speech[] = {"Забытое"}; radiusA = 100.0; radiusB = 100.0; angle = 0.0; }; class test { name = ""; position[] = {2560.13, 5323.51}; type = "NameVillage"; speech[] = {"ВПП"}; radiusA = 100.0; radiusB = 100.0; angle = 0.0; }; }; class Armory { positionAdmin[] = {1371.72, 986.803}; positionStart[] = {3553.74, 3589.4}; positionStartWater[] = {2473.09, 4347.44}; positionsViewer[] = {{3505.89, 4422.96}, {2616, 3846.58}, {4471.54, 3344.44}}; positionsViewerWater[] = {{2501.13, 4334.09}}; positionBlacklist[] = {{{2239.5, 4697.82}, {2672.72, 4483.66}}, {{2102.16, 3900.59}, {2359.27, 3721.42}}, {{4237.07, 2527.91}, {4497.49, 2232.53}}, {{4285.8, 2620.06}, {4354.06, 2561.19}}, {{4614.6, 3143.3}, {4698.09, 3067.87}}, {{1875.08, 4406.88}, {2423.24, 3891.43}}}; class Challenges { class CheckpointRace { backUpRoute[] = {{3800.64, 4047.15}, {3535.63, 4242.55}, {3513.32, 4394.36}, {3268.02, 4419.67}, {3150.38, 4353.57}, {3123.84, 4299.93}, {3235.84, 4066.25}, {3134.83, 3970.23}}; }; class FiringRange { positionsStart[] = {{4053.37, 3590.92}}; directionsStart[] = {268}; positionsStartWater[] = {{2607.55, 4266.4}}; directionsStartWater[] = {301}; }; class MobilityRange { positionStart[] = {{3678.79, 3497.98}}; directionStart[] = {-39.7589}; positionStartWater[] = {{3238.92, 4638.21}}; directionStartWater[] = {42.1077}; objectSets[] = {"ca\utes\data\scripts\armory\mobilityRange1.sqf"}; positionAnchor[] = {{3273.11, 4125.92}}; objectSetsWater[] = {"ca\utes\data\scripts\armory\mobilityRangeWater1.sqf"}; positionAnchorWater[] = {{2433.81, 4532.86}}; obstacleSets[] = {{{{{3654.02, 3527.47}, -39.1723, 5, 4, 0, ""}, {{3615.08, 3608.94}, -63.756, 6, 4, 10, ""}, {{3598.13, 3615.48}, -6.62724, 6, 4, 10, ""}, {{3593.1, 3689.45}, -359.19, 7, 4, 4, ""}, {{3570.15, 3821.25}, -106.537, 7, 3, 11, ""}, {{3565.51, 3835.19}, -109.166, 7, 3, 11, ""}, {{3557.65, 3856.62}, -109.802, 4, 3, 11, ""}, {{3554.67, 3864.93}, -108.531, 4, 3, 11, ""}, {{3534.93, 3917.89}, -51.9591, 4, 4, 7, ""}, {{3429.74, 3915.83}, -78.9244, 6, 6, 7, $STR_LIB_CHAL_MOB_RANGE_HINT_4}, {{3242.07, 3954.28}, -85.3029, 4, 5, 8, ""}, {{3149.64, 3999.16}, -309.196, 6, 4, 4, ""}, {{3175.29, 4014.69}, -120.078, 3, 3.5, 1, ""}, {{3186.03, 4021.14}, 59.9759, 3, 3.5, 5, ""}, {{3210.67, 4038.62}, -128.937, 3, 3.5, 2, ""}, {{3220.27, 4047.91}, 222.488, 3, 3.5, 6, ""}, {{3230.72, 4060.45}, -317.304, 7, 4, 4, ""}, {{3183.1, 4158.12}, -19.0097, 3.5, 5, 8, ""}, {{3129.38, 4313.05}, 28.1792, 5, 4, 4, ""}, {{3075.27, 4387.07}, 117.742, 2.5, 4, 3, ""}, {{3014.69, 4446.2}, -28.6668, 2.5, 4, 3, $STR_LIB_CHAL_MOB_RANGE_HINT_3}, {{2979.06, 4494.58}, -238.663, 7, 4, 7, $STR_LIB_CHAL_MOB_RANGE_HINT_1}, {{2919.29, 4530.63}, -66.2291, 2.5, 4, 3, ""}, {{2875.74, 4562.07}, -51.3173, 6, 4, 9, ""}}, {{{3654.02, 3527.47}, -39.1723, 5, 4, 0, ""}, {{3615.08, 3608.94}, -63.756, 6, 4, 10, ""}, {{3598.13, 3615.48}, -6.62724, 6, 4, 10, ""}, {{3593.1, 3689.45}, -359.19, 7, 4, 4, ""}, {{3570.15, 3821.25}, -106.537, 7, 3, 11, ""}, {{3565.51, 3835.19}, -109.166, 7, 3, 11, ""}, {{3557.65, 3856.62}, -109.802, 4, 3, 11, ""}, {{3554.67, 3864.93}, -108.531, 4, 3, 11, ""}, {{3534.93, 3917.89}, -51.9591, 4, 4, 7, ""}, {{3429.74, 3915.83}, -78.9244, 6, 6, 7, $STR_LIB_CHAL_MOB_RANGE_HINT_4}, {{3242.07, 3954.28}, -85.3029, 4, 5, 8, ""}, {{3149.64, 3999.16}, -309.196, 6, 4, 4, ""}, {{3175.29, 4014.69}, -120.078, 3, 3.5, 1, ""}, {{3186.03, 4021.14}, 59.9759, 3, 3.5, 5, ""}, {{3210.67, 4038.62}, -128.937, 3, 3.5, 2, ""}, {{3220.27, 4047.91}, 222.488, 3, 3.5, 6, ""}, {{3230.72, 4060.45}, -317.304, 7, 4, 4, ""}, {{3183.1, 4158.12}, -19.0097, 3.5, 5, 8, ""}, {{3129.38, 4313.05}, 28.1792, 5, 4, 4, ""}, {{3075.27, 4387.07}, 117.742, 2.5, 4, 3, ""}, {{3014.69, 4446.2}, -28.6668, 2.5, 4, 3, $STR_LIB_CHAL_MOB_RANGE_HINT_3}, {{2979.06, 4494.58}, -238.663, 7, 4, 7, $STR_LIB_CHAL_MOB_RANGE_HINT_1}, {{2919.29, 4530.63}, -66.2291, 2.5, 4, 3, ""}, {{2828.3, 4533.75}, -443.781, 5, 4, 4, ""}, {{2539.78, 4585.74}, -81.9908, 6, 4, 9, ""}}}}; obstacleSetsWater[] = {{{{3111.9, 4750.68}, -70.678, 13, 4, 0, ""}, {{2836.9, 4783.6}, -82.9927, 9, 5, 8, ""}, {{2682.19, 4535.81}, 180.479, 13, 4, 4, ""}, {{2656.09, 4399.67}, 201.951, 13, 4, 7, $STR_LIB_CHAL_MOB_RANGE_HINT_1}, {{2618.3, 4322.66}, 208.592, 13, 4, 7, $STR_LIB_CHAL_MOB_RANGE_HINT_1}, {{2317.4, 4327.06}, -138.167, 12, 3, 11, ""}, {{2297.85, 4344.67}, -138.167, 12, 3, 11, ""}, {{2277.89, 4361.97}, -138.167, 12, 3, 11, ""}, {{1832.77, 4436.47}, 54.4527, 6.5, 4, 7, ""}, {{1807.27, 4210.06}, 5.07925, 5, 4, 3, ""}, {{1847.92, 4078.26}, 139.135, 13, 4, 10, ""}, {{1865.75, 4059.3}, 92.9603, 10, 4, 10, ""}, {{1892.84, 4079.01}, 101.548, 10, 4, 10, ""}, {{1914.62, 4051.71}, 141.742, 13, 4, 10, ""}, {{2236.66, 3909.3}, -71.4176, 13, 5, 9, ""}}}; positionOncomingTraffic[] = {{3301.84, 4416.4}}; directionOncomingTraffic[] = {-69.2263}; waypointsOncomingTraffic[] = {{{3136.76, 4330.52}, {3169.15, 4201.29}, {3465.55, 4014.34}}}; positionTriggerOncomingTraffic[] = {{3148.2, 3997.9}}; radiusTriggerOncomingTraffic[] = {10}; }; class FitnessTrack { positionStart[] = {{3501.61, 4172.04}}; directionStart[] = {22.54}; objectSets[] = {"ca\utes\data\scripts\armory\fitnessTrack1.sqf"}; positionAnchor[] = {{3613.29, 4303.65}}; obstacleSets[] = {{{{3504.03, 4177.42}, 21.03, 3, 2, 0, ""}, {{3527.6, 4229.01}, 28.24, 2, 2, 3, ""}, {{3585.18, 4214.5}, 133.41, 1.4, 1.5, 4, ""}, {{3665.53, 4158.4}, 131.169, 3, 2, 12, ""}, {{3720.57, 4166.72}, 26.659, 2, 2, 5, ""}, {{3733.97, 4212.27}, -20.1054, 1.6, 2, 1, ""}, {{3728.57, 4254.35}, 19.1091, 1.8, 2, 2, ""}, {{3689.06, 4287.79}, -80.4368, 3, 2, 7, ""}, {{3669.58, 4327.1}, -1.14954, 3, 2, 6, ""}, {{3657.41, 4375.1}, 0.672324, 1.8, 2, 9, ""}, {{3631.66, 4476.01}, 0.672324, 2, 2, 8, ""}, {{3589.83, 4462.68}, -105.064, 4, 2, 11, ""}, {{3534.6, 4451.77}, -94.841, 4, 2, 10, ""}}}; positionMachineguns[] = {{{3591.12, 4225.24}}}; directionMachineguns[] = {{-146.416}}; positionStartAnimal[] = {{2522.99, 3818.72}}; directionStartAnimal[] = {50.14}; objectSetsAnimal[] = {"ca\utes\data\scripts\armory\fitnessTrackAnimals1.sqf"}; positionAnchorAnimal[] = {{2534.63, 3855.18}}; obstacleSetsAnimal[] = {{{{2526.93, 3821.43}, 56.0742, 3, 2, 0, ""}, {{2550.85, 3835.8}, 67.6673, 3.5, 2, 7, ""}, {{2574.09, 3859.87}, 23.9655, 3.5, 2, 11, ""}, {{2545.26, 3855.61}, -125.516, 1.5, 2, 2, ""}, {{2531.51, 3844.03, 0.308052}, -131.471, 2.5, 2, 3, ""}, {{2516.65, 3855.09}, 31.016, 5, 2, 11, ""}, {{2545.52, 3865.04}, 57.7689, 2, 2, 9, ""}, {{2558.34, 3878.36}, 46.829, 2.5, 2, 10, ""}}}; }; class KillHouse { class Small { positionStart[] = {{4372.12, 3268.46}}; directionStart[] = {-150}; positionEnd[] = {{4398.92, 3247.89}}; objectSet[] = {"ca\utes\data\scripts\armory\killHouseSmall1.sqf"}; positionAnchor[] = {{4353.32, 3220.55}}; waypoints[] = {{{4347.74, 3229.3}, {4316.48, 3257.66}, {4300.64, 3227.78}, {4326.66, 3201.96}, {4373.05, 3162.86}, {4392.04, 3199.32}, {4367.54, 3220}, {4365, 3237.88}}}; class Targets { class Set1 { class T1 { position[] = {4363.81, 3236.66}; direction = -195; upTime = 4; positionMove[] = {}; moveTime = 0; type = VSoft; side = TEast; size = 0; spawn = 0; positionTrigger[] = {4361.34, 3247.7}; radiusTrigger = 10; }; class T2 : T1 { position[] = {4343.31, 3239.9}; direction = -139; upTime = 5; moveTime = 1; positionMove[] = {4346.01, 3237.65}; positionTrigger[] = {4357.45, 3242.05}; type = VArmor; spawn = 1; }; class T3 : T1 { position[] = {4326.04, 3235.42}; direction = -79; upTime = 5; positionTrigger[] = {4341.4, 3232.26}; }; class T3A : T1 { position[] = {4325.37, 3234.84, -0.3}; direction = -79; positionTrigger[] = {}; side = TWest; spawn = 1; }; class T4 : T1 { position[] = {4335.22, 3266.19}; direction = 0; positionTrigger[] = {4327.81, 3248.47}; }; class T4A : T1 { position[] = {4335.44, 3265.54}; direction = 2; positionTrigger[] = {}; side = TWest; spawn = 1; }; class T5 : T1 { position[] = {4315.57, 3250.36}; direction = -52; upTime = 7; moveTime = 1; positionMove[] = {4317.41, 3252.77}; positionTrigger[] = {4333.1, 3243.44}; type = VArmor; }; class T7 : T1 { position[] = {4284.16, 3250.31}; direction = -94; positionTrigger[] = {4310.81, 3254.21}; side = TGuerrila; }; class T8 : T1 { position[] = {4305.07, 3236.81}; direction = -143; moveTime = 1; positionMove[] = {4303.4, 3238.28}; positionTrigger[] = {4304.84, 3245.54}; type = VArmor; spawn = 1; }; class T9 : T1 { position[] = {4288.07, 3231.64}; direction = -127; positionTrigger[] = {4303.25, 3243.37}; }; class T10 : T1 { position[] = {4292.72, 3207.37}; direction = -150; moveTime = 2; positionMove[] = {4289.86, 3209.33}; positionTrigger[] = {4300.39, 3224.76}; side = TGuerrila; type = VArmor; spawn = 1; }; class T11 : T1 { position[] = {4338.44, 3206.42}; direction = -254; positionTrigger[] = {4318.39, 3208.53}; spawn = 1; }; class T12 : T1 { position[] = {4319.66, 3198.43}; direction = -168; positionTrigger[] = {4317.57, 3208.43}; side = TGuerrila; }; class T13 : T1 { position[] = {4347.18, 3201.18, 13}; direction = -254; positionTrigger[] = {4314.15, 3211.11}; }; class T15 : T1 { position[] = {4368.17, 3185.94, 1.5}; direction = -329; positionTrigger[] = {4354.41, 3179.92}; side = TGuerrila; }; class T16 : T1 { position[] = {4364.86, 3156.36}; direction = -193; positionTrigger[] = {4360.79, 3170.82}; }; class T17 : T1 { position[] = {4400.79, 3161.06}; direction = -256; positionTrigger[] = {4372.89, 3162.85}; spawn = 1; }; class T18 : T1 { position[] = {4377.58, 3180.78}; direction = -411; moveTime = 0.5; positionMove[] = {4380.26, 3178.52}; positionTrigger[] = {4385.27, 3180.39}; type = VArmor; spawn = 1; }; class T20 : T1 { position[] = {4375.55, 3220.22, 0.5}; direction = -399; upTime = 5; positionTrigger[] = {4380.89, 3209.48}; }; class T21 : T1 { position[] = {4378.51, 3224.31, 0.5}; direction = -379; upTime = 5; positionTrigger[] = {4382.05, 3210.64}; side = TGuerrila; }; class T22 : T1 { position[] = {4372.08, 3220.91, 0.3}; direction = -327; positionTrigger[] = {4368.59, 3219.04}; side = TGuerrila; spawn = 1; radiusTrigger = 5; }; class T23 : T1 { position[] = {4370.64, 3224.32, 3}; direction = -327; positionTrigger[] = {4365.82, 3221.48}; radiusTrigger = 5; }; class T24 : T1 { position[] = {4352.69, 3224.12}; direction = -100; positionTrigger[] = {4359.28, 3227.04}; radiusTrigger = 5; spawn = 1; }; class T25 : T1 { position[] = {4360.77, 3234.22}; direction = -9; positionTrigger[] = {4359.54, 3227.01}; radiusTrigger = 5; spawn = 1; }; class T26 : T1 { position[] = {4385.73, 3252.95}; direction = 52; positionTrigger[] = {4372.85, 3242.49}; }; class T27 : T1 { position[] = {4405.8, 3234.9}; direction = -328; positionTrigger[] = {4391.75, 3198.97}; spawn = 1; }; class T28 : T1 { position[] = {4332.16, 3205.09}; direction = 91; positionTrigger[] = {}; side = TWest; }; class T29 : T1 { position[] = {4332.64, 3203.82}; direction = 91; positionTrigger[] = {}; side = TWest; }; class T30 : T1 { position[] = {4408.23, 3214.53}; direction = 55; positionTrigger[] = {}; side = TWest; }; }; }; }; class Large { positionStart[] = {{3606.17, 4333.78}}; directionStart[] = {-50}; positionEnd[] = {{3239.65, 4617.44}}; objectSet[] = {"ca\utes\data\scripts\armory\killHouseLarge1.sqf"}; positionAnchor[] = {{3380.22, 4466.3}}; waypoints[] = {{{3514.41, 4393.61}, {3419, 4407.37}, {3328.18, 4408.85}, {3268.85, 4418.6}, {3266.64, 4493.98}, {3284.06, 4583.24}}}; class Targets { class Set1 { class T1 { position[] = {3577.55, 4366.1}; direction = 306; upTime = 6; positionMove[] = {3576.61, 4365.01}; moveTime = 0.5; type = VArmor; side = TEast; size = 0; spawn = 0; positionTrigger[] = {3582.99, 4352.23}; radiusTrigger = 15; }; class T2 : T1 { position[] = {3548.22, 4368.37}; direction = 273; upTime = 8; positionMove[] = {}; type = VSoft; spawn = 1; positionTrigger[] = {3559.07, 4369.32}; }; class T3 : T1 { position[] = {3546.71, 4369.24}; direction = 273; upTime = 7; positionMove[] = {}; type = VSoft; positionTrigger[] = {3558.55, 4368.65}; }; class T4 : T1 { position[] = {3546.42, 4370.48}; direction = 273; upTime = 8; positionMove[] = {}; type = VSoft; positionTrigger[] = {3557.98, 4367.98}; }; class T5 : T1 { position[] = {3546.3, 4368.13}; direction = -89; positionMove[] = {}; type = VSoft; side = TWest; spawn = 1; positionTrigger[] = {}; }; class T6 : T1 { position[] = {3545.4, 4369.81}; direction = -89; positionMove[] = {}; type = VSoft; side = TWest; spawn = 1; positionTrigger[] = {}; }; class T7 : T1 { position[] = {3512.44, 4383.44}; direction = 290; upTime = 7; positionMove[] = {3513.98, 4388.84}; moveTime = 2; size = 1; positionTrigger[] = {3528.54, 4387.7}; }; class T8 : T1 { position[] = {3535.62, 4413.49}; direction = 321; upTime = 8; positionMove[] = {3516.36, 4407.7}; moveTime = 2; spawn = 1; side = TGuerrila; positionTrigger[] = {3539.58, 4381.72}; }; class T9 : T1 { position[] = {3535.47, 4414.21}; direction = 321; upTime = 8; positionMove[] = {3515.63, 4408.28}; moveTime = 2; side = TGuerrila; positionTrigger[] = {3539.93, 4382.4}; }; class T10 : T1 { position[] = {3487.57, 4389.02}; direction = -138; positionMove[] = {}; type = VSoft; side = TWest; positionTrigger[] = {}; }; class T11 : T1 { position[] = {3464.23, 4417.06}; direction = 302; upTime = 7; positionMove[] = {}; type = VSoft; positionTrigger[] = {3472.05, 4407.3}; }; class T12 : T1 { position[] = {3462.8, 4416.33}; direction = 273; upTime = 8; positionMove[] = {}; type = VSoft; positionTrigger[] = {3472.17, 4408.32}; }; class T13 : T1 { position[] = {3462.16, 4417.19}; direction = 301; upTime = 8; positionMove[] = {}; type = VSoft; size = 1; positionTrigger[] = {3472.17, 4409.33}; }; class T14 : T1 { position[] = {3439.04, 4387.47}; direction = -135; positionMove[] = {}; type = VSoft; side = TWest; spawn = 1; positionTrigger[] = {}; }; class T15 : T1 { position[] = {3438.38, 4387.35}; direction = 232; upTime = 9; positionMove[] = {}; type = VSoft; positionTrigger[] = {3452.79, 4410.44}; }; class T16 : T1 { position[] = {3414.22, 4415.3}; direction = -13; positionMove[] = {}; type = VSoft; side = TWest; spawn = 1; positionTrigger[] = {}; }; class T17 : T1 { position[] = {3413.96, 4398.87}; direction = 205; upTime = 7; positionMove[] = {}; type = VSoft; spawn = 1; positionTrigger[] = {3416.7, 4407.88}; }; class T18 : T1 { position[] = {3412.31, 4398.46}; direction = 217; upTime = 6; positionMove[] = {}; type = VSoft; spawn = 1; positionTrigger[] = {3416.99, 4406.13}; }; class T19 : T1 { position[] = {3394.82, 4409.43}; direction = 260; upTime = 6; positionMove[] = {3395.08, 4407.5}; moveTime = 1; size = 1; positionTrigger[] = {3400.27, 4405.2}; }; class T20 : T1 { position[] = {3393.42, 4409.38}; direction = 259; upTime = 7; positionMove[] = {3394.2, 4406.06}; moveTime = 1; spawn = 1; positionTrigger[] = {3400.56, 4403.81}; }; class T21 : T1 { position[] = {3373.15, 4435.15}; direction = 331; upTime = 10; positionMove[] = {}; type = VSoft; side = TGuerrila; spawn = 1; positionTrigger[] = {3383.87, 4403.36}; }; class T22 : T1 { position[] = {3368.13, 4435.08}; direction = 331; upTime = 9; positionMove[] = {}; type = VSoft; side = TGuerrila; spawn = 1; positionTrigger[] = {3384.23, 4401.56}; }; class T23 : T1 { position[] = {3323.64, 4390.38}; direction = 213; upTime = 7; positionMove[] = {}; type = VSoft; positionTrigger[] = {3333.09, 4406.25}; }; class T24 : T1 { position[] = {3321.87, 4393.55}; direction = 243; upTime = 7; positionMove[] = {}; type = VSoft; positionTrigger[] = {3333.13, 4407.58}; }; class T25 : T1 { position[] = {3304.68, 4430.03}; direction = 22; positionMove[] = {}; type = VSoft; side = TWest; positionTrigger[] = {}; }; class T26 : T1 { position[] = {3303.71, 4429.89}; direction = 0; positionMove[] = {}; type = VSoft; side = TWest; positionTrigger[] = {}; }; class T27 : T1 { position[] = {3249.26, 4427.49, 4.7}; direction = 279; upTime = 7; positionMove[] = {}; type = VSoft; positionTrigger[] = {3277.89, 4420.61}; }; class T28 : T1 { position[] = {3237.51, 4419.06}; direction = -93; positionMove[] = {}; type = VSoft; side = TWest; spawn = 1; positionTrigger[] = {}; }; class T29 : T1 { position[] = {3289.86, 4451.7}; direction = 358; upTime = 15; positionMove[] = {3276.79, 4451.41}; moveTime = 2; size = 1; spawn = 1; positionTrigger[] = {3266.25, 4441.87}; radiusTrigger = 25; }; class T30 : T1 { position[] = {3275.34, 4548.25}; direction = 368; upTime = 15; positionMove[] = {3270.03, 4523.94}; moveTime = 4; size = 1; positionTrigger[] = {3267.81, 4509.01}; radiusTrigger = 25; }; class T31 : T1 { position[] = {3307.44, 4527.45}; direction = 391; upTime = 8; positionMove[] = {}; type = VSoft; positionTrigger[] = {3262.47, 4482.93}; }; class T32 : T1 { position[] = {3310.6, 4529.73}; direction = 391; upTime = 7; positionMove[] = {}; type = VSoft; positionTrigger[] = {3263.88, 4482.84}; }; class T33 : T1 { position[] = {3304.46, 4532.7}; direction = 370; upTime = 8; positionMove[] = {}; type = VSoft; positionTrigger[] = {3265.3, 4482.75}; }; class T34 : T1 { position[] = {3239.02, 4585.21, 5.2}; direction = 273; upTime = 9; positionMove[] = {}; type = VSoft; spawn = 1; positionTrigger[] = {3265.3, 4482.75}; }; class T35 : T1 { position[] = {3234.93, 4590.02, 5.2}; direction = 273; upTime = 8; positionMove[] = {}; type = VSoft; positionTrigger[] = {3270.38, 4584.6}; }; class T36 : T1 { position[] = {3231.24, 4594.83}; direction = 313; upTime = 6; positionMove[] = {3232.51, 4596.74}; moveTime = 0.5; spawn = 1; positionTrigger[] = {3270.67, 4587.21}; }; class T37 : T1 { position[] = {3261.32, 4627.11, -0.5}; direction = 375; upTime = 15; positionMove[] = {}; type = VSoft; size = 1; positionTrigger[] = {3245.9, 4609.07}; }; class T38 : T1 { position[] = {3251.97, 4639, 3.3}; direction = 364; upTime = 8; positionMove[] = {}; type = VSoft; spawn = 1; side = TGuerrila; positionTrigger[] = {3245.25, 4607.96}; }; class T39 : T1 { position[] = {3258.42, 4641.5, 3.3}; direction = 356; upTime = 8; positionMove[] = {}; type = VSoft; side = TGuerrila; positionTrigger[] = {3244.59, 4606.65}; }; }; }; }; class Water { positionStart[] = {{3779.95, 4578.2}}; directionStart[] = {-129}; positionEnd[] = {{3291.18, 4748.07}}; objectSet[] = {"ca\utes\data\scripts\armory\killHouseWater1.sqf"}; positionAnchor[] = {{3472.11, 4612.95}}; waypoints[] = {{{3665.59, 4485.37}, {3649.04, 4630.17}, {3480.45, 4749.11}, {3294.28, 4637.41}}}; class Targets { class Set1 { class T1 { position[] = {3631.92, 4453.94, 1.3}; direction = 199; upTime = 10; positionMove[] = {}; moveTime = 0; type = VSoft; side = TEast; size = 0; spawn = 0; positionTrigger[] = {3653.38, 4476.69}; radiusTrigger = 60; }; class T2 : T1 { position[] = {3631.94, 4446.05, -0.6}; direction = 199; upTime = 15; positionMove[] = {3636.93, 4462.39, -0.6}; moveTime = 2; type = VArmor; size = 1; }; class T3 : T1 { position[] = {3642.53, 4438.52, 1.25}; direction = 191; upTime = 13; }; class T4 : T1 { position[] = {3644.79, 4438.62, 1.25}; direction = 191; upTime = 14; spawn = 1; }; class T5 : T1 { position[] = {3648.49, 4437.73, 1.25}; direction = 182; upTime = 14; }; class T6 : T1 { position[] = {3626.42, 4452.67, 1.3}; direction = 204; side = TGuerrila; }; class T7 : T1 { position[] = {3625.13, 4452.79, 1.3}; direction = 204; side = TGuerrila; }; class T8 : T1 { position[] = {3617.91, 4454.68, 1.38}; direction = 196; upTime = 14; }; class T9 : T1 { position[] = {3613.94, 4456.71, 1.45}; direction = 196; upTime = 14; }; class T10 : T1 { position[] = {3566.3, 4547.98}; direction = 274; positionTrigger[] = {3641.83, 4588.82}; spawn = 1; }; class T11 : T1 { position[] = {3538.83, 4558.52}; direction = 260; positionTrigger[] = {3641.83, 4588.82}; size = 1; }; class T12 : T1 { position[] = {3548.04, 4577.36}; direction = 286; positionTrigger[] = {3641.83, 4588.82}; type = VArmor; positionMove[] = {3547.08, 4570.13}; moveTime = 1; }; class T13 : T1 { position[] = {3496.91, 4645.84}; direction = 222; positionTrigger[] = {3542.25, 4694.19}; }; class T14 : T1 { position[] = {3494.94, 4653.81}; direction = 210; positionTrigger[] = {3542.25, 4694.19}; }; class T15 : T1 { position[] = {3493.06, 4655.41}; direction = 222; positionTrigger[] = {3542.25, 4694.19}; spawn = 1; }; class T16 : T1 { position[] = {3484.71, 4653.06}; direction = 209; positionTrigger[] = {3542.25, 4694.19}; }; class T17 : T1 { position[] = {3268, 4624.69, -0.6}; direction = 223; upTime = 15; positionMove[] = {3291.73, 4656.29, -0.6}; moveTime = 2; type = VArmor; size = 1; positionTrigger[] = {3326.3, 4673.17}; }; class T18 : T1 { position[] = {3272.34, 4655.98, 3.3}; direction = 268; positionTrigger[] = {3326.3, 4673.17}; }; class T19 : T1 { position[] = {3273.43, 4659.58, 3.3}; direction = 271; positionTrigger[] = {3326.3, 4673.17}; }; class T20 : T1 { position[] = {3244.2, 4609.69, 3.3}; direction = 223; positionTrigger[] = {3269.28, 4615.35}; }; class T21 : T1 { position[] = {3269.18, 4599.34, 3.3}; direction = 202; positionTrigger[] = {3269.28, 4615.35}; spawn = 1; }; class T22 : T1 { position[] = {3266.3, 4598.87, 3.3}; direction = 208; positionTrigger[] = {3269.28, 4615.35}; }; class T23 : T1 { position[] = {3270.94, 4594.98, 3.3}; direction = 191; positionTrigger[] = {3269.28, 4615.35}; }; class T24 : T1 { position[] = {3234.49, 4589.54, 5.2}; direction = 226; positionTrigger[] = {3269.28, 4615.35}; }; class T25 : T1 { position[] = {3388.23, 4620.1}; direction = 191; positionTrigger[] = {}; side = TWest; }; class T26 : T1 { position[] = {3397.3, 4619.61}; direction = 178; positionTrigger[] = {}; side = TWest; }; class T27 : T1 { position[] = {3695.67, 4394.08}; direction = 193; positionTrigger[] = {3653.38, 4476.69}; side = TWest; type = VArmor; positionMove[] = {3666.65, 4399.16}; moveTime = 1; }; }; }; }; }; }; }; safePositionAnchor[] = {3448.11, 3627.18}; safePositionRadius = 2000; }; }; class CfgWorldList { class red_forest {}; }; class CfgMissions { class Cutscenes { class RedIntro1 { directory = "\dk_tutor\data\scenes\intro.red_forest"; }; }; }; class CfgSurfaces { class Default {}; class Water {}; class UTGravel : Default { access = ReadOnly; files = "ut_sterk_*"; rough = 0.1; dust = 0.35; soundEnviron = "gravel"; character = "Empty"; soundHit = "hard_ground"; }; class UTRock : Default { access = ReadOnly; files = "ut_skala_*"; rough = 0.2; dust = 0.07; soundEnviron = "rock"; character = "Empty"; soundHit = "hard_ground"; }; class UTConcrete : Default { access = ReadOnly; files = "ut_beton_*"; rough = 0.08; dust = 0.05; soundEnviron = "concrete_ext"; character = "Empty"; soundHit = "hard_ground"; }; class UTBoulders : Default { access = ReadOnly; files = "ut_valouny_*"; rough = 0.1; dust = 0.07; soundEnviron = "rock"; character = "UTSparseGrassClutter"; soundHit = "hard_ground"; }; class UTGround : Default { access = ReadOnly; files = "ut_hlina_*"; rough = 0.1; dust = 0.2; soundEnviron = "dirt"; character = "UTSparseGrassClutter"; soundHit = "soft_ground"; }; class UTGrass : Default { access = ReadOnly; files = "ut_trava_*"; rough = 0.11; dust = 0.1; soundEnviron = "grass"; character = "UTGrassClutter"; soundHit = "soft_ground"; }; class grass : Default { access = ReadOnly; files = "ut_trava_*"; rough = 0.11; dust = 0.1; soundEnviron = "grass"; character = "grass"; soundHit = "soft_ground"; }; class UTHeather : Default { access = ReadOnly; files = "ut_vres_*"; rough = 0.14; dust = 0.1; soundEnviron = "drygrass"; character = "UTHeatherClutter"; soundHit = "soft_ground"; }; class UTWeeds : Default { access = ReadOnly; files = "ut_plevel_*"; rough = 0.11; dust = 0.1; soundEnviron = "drygrass"; character = "UTWeedsClutter"; soundHit = "soft_ground"; }; class UTForest : Default { access = ReadOnly; files = "ut_les_*"; rough = 0.2; dust = 0.15; soundEnviron = "forest"; character = "UTPineForestClutter"; soundHit = "soft_ground"; }; }; class CfgSurfaceCharacters { class UTSparseGrassClutter { names[] = {"UTGrassDryBunch"}; probability[] = {0.07}; }; class UTGrassClutter { probability[] = {0.95, 0.02, 0.03}; names[] = {"UTGrassDryBunch", "UTGrassDryLongBunch", "UTAutumnFlowers"}; }; class grass { probability[] = {0.95, 0.02, 0.03}; names[] = {"UTGrassDryBunch", "UTGrassDryLongBunch", "UTAutumnFlowers"}; }; class UTHeatherClutter { probability[] = {0.1, 0.25, 0.07, 0.03}; names[] = {"UTBlueBerry", "UTHeatherBrush", "UTGrassDryBunch", "UTWeedSedge"}; }; class UTWeedsClutter { probability[] = {0.6, 0.3, 0.05, 0.03, 0.02}; names[] = {"UTAutumnFlowers", "UTGrassDryLongBunch", "UTWeedTall", "UTWeedDead", "UTWeedDeadSmall"}; }; class UTPineForestClutter { probability[] = {0.1, 0.15, 0.2, 0.05, 0.001}; names[] = {"UTBlueBerry", "UTFernAutumn", "UTFernAutumnTall", "UTGrassDryBunch", "UTMushroomsPrasivka"}; }; }; http://s017.radikal.ru/i406/1211/00/72c43100e7ef.jpg
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