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cocomut
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Everything posted by cocomut
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Just wondering if anyone out there knows how to make GCam only show player/playable units.
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Implementing already made script ( admin cam )
cocomut replied to cocomut's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Found my problem, I was telling it to execute the wrong files. -
Implementing already made script ( admin cam )
cocomut posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey guys, pretty sure this is the correct section to post in. I am trying to put an admin tool in the Dynamic Zombie Sandbox mission ( it's just a camera that lets me watch players if suspected of hacking ). I've tried putting the folder in the mission although that doesn't work. Also tried executing the admin menu scripts via init.sqf and still no luck. I'm very new to scripting in arma so i'm sure I am making a simple mistake. If someone has ever done this before, please help me out. -
Implementing already made script ( admin cam )
cocomut replied to cocomut's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Any ideas? I just need to know how I should be telling the script to execute. -
Implementing already made script ( admin cam )
cocomut replied to cocomut's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
In the init.sqf this is how I was doing it [] execVM "core\admin\adminMenu.sqf"; [] execVM "core\admin\adminSelect.sqf"; etc... Like I said, most likely doing it COMPLETELY wrong. Also the file list is, craigs_scripts gamemodes R3F_ARTY_AND_LOG sideMissions sound zombie_scripts and then a bunch of .sqf's ---------- Post added at 00:21 ---------- Previous post was at 23:30 ---------- bump? -
'Ello there. My friend is running a server off his PC and using loki lostkey to edit in vehicles ( it's a dynamic zombie sandbox ) so he's putting in weapons caches to make the game more interesting for other people. My question is will battle-eye ban me for using it if i'm not the host?