fihmany
Member-
Content Count
13 -
Joined
-
Last visited
-
Medals
-
Medals
Community Reputation
1 NeutralAbout fihmany
-
Rank
Private First Class
-
arma 3 clothing mod dosent let the server work
fihmany posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
I'm trying to run cloth and uniforms on my server and no one of them is working. Almost all of the mods working except the uniforms one. -
Turn off the windows Firewall and remove ALiVE from your mod pack and it will work
-
buttons doesn't do any action
fihmany replied to fihmany's topic in ARMA 3 - MISSION EDITING & SCRIPTING
description.ext respawn = 3; respawndelay = 4; disabledAI = 1; #include "Dialog\defines.hpp" #include "Dialog\dialogs.hpp" -
I made a small GUI menu and I put on the action of the buttons some action but no one of them worked, I tried some "hints" and "closedialog 0" but no one of them worked dialogs.hpp //////////////////////////////////////////////////////// // GUI EDITOR OUTPUT START (by Yair, v1.063, #Wonyki) //////////////////////////////////////////////////////// class ROD_DIALOG { idd = -1; movingenable = true; class Controls { class ROD_FRAME: RscFrame { idc = -1; text = ""; //--- ToDo: Localize; x = 14 * GUI_GRID_W + GUI_GRID_X; y = 6.5 * GUI_GRID_H + GUI_GRID_Y; w = 13 * GUI_GRID_W; h = 13 * GUI_GRID_H; }; class ROD_ARREST: RscButton { idc = -1; text = "Arrest Suspect"; //--- ToDo: Localize; x = 16 * GUI_GRID_W + GUI_GRID_X; y = 9 * GUI_GRID_H + GUI_GRID_Y; w = 8.5 * GUI_GRID_W; h = 3 * GUI_GRID_H; action = "closeDialog 0"; }; class ROD_MOVE: RscButton { idc = -1; text = "Move Suspect"; //--- ToDo: Localize; x = 16 * GUI_GRID_W + GUI_GRID_X; y = 13 * GUI_GRID_H + GUI_GRID_Y; w = 8.5 * GUI_GRID_W; h = 3 * GUI_GRID_H; action = "hint ""Dialog closed. You are good to go now!"""; }; }; }; //////////////////////////////////////////////////////// // GUI EDITOR OUTPUT END //////////////////////////////////////////////////////// defines.hpp /////////////////////////////////////////////////////////////////////////// /// Styles /////////////////////////////////////////////////////////////////////////// // Control types #define CT_STATIC 0 #define CT_BUTTON 1 #define CT_EDIT 2 #define CT_SLIDER 3 #define CT_COMBO 4 #define CT_LISTBOX 5 #define CT_TOOLBOX 6 #define CT_CHECKBOXES 7 #define CT_PROGRESS 8 #define CT_HTML 9 #define CT_STATIC_SKEW 10 #define CT_ACTIVETEXT 11 #define CT_TREE 12 #define CT_STRUCTURED_TEXT 13 #define CT_CONTEXT_MENU 14 #define CT_CONTROLS_GROUP 15 #define CT_SHORTCUTBUTTON 16 #define CT_XKEYDESC 40 #define CT_XBUTTON 41 #define CT_XLISTBOX 42 #define CT_XSLIDER 43 #define CT_XCOMBO 44 #define CT_ANIMATED_TEXTURE 45 #define CT_OBJECT 80 #define CT_OBJECT_ZOOM 81 #define CT_OBJECT_CONTAINER 82 #define CT_OBJECT_CONT_ANIM 83 #define CT_LINEBREAK 98 #define CT_USER 99 #define CT_MAP 100 #define CT_MAP_MAIN 101 #define CT_LISTNBOX 102 // Static styles #define ST_POS 0x0F #define ST_HPOS 0x03 #define ST_VPOS 0x0C #define ST_LEFT 0x00 #define ST_RIGHT 0x01 #define ST_CENTER 0x02 #define ST_DOWN 0x04 #define ST_UP 0x08 #define ST_VCENTER 0x0C #define ST_TYPE 0xF0 #define ST_SINGLE 0x00 #define ST_MULTI 0x10 #define ST_TITLE_BAR 0x20 #define ST_PICTURE 0x30 #define ST_FRAME 0x40 #define ST_BACKGROUND 0x50 #define ST_GROUP_BOX 0x60 #define ST_GROUP_BOX2 0x70 #define ST_HUD_BACKGROUND 0x80 #define ST_TILE_PICTURE 0x90 #define ST_WITH_RECT 0xA0 #define ST_LINE 0xB0 #define ST_SHADOW 0x100 #define ST_NO_RECT 0x200 #define ST_KEEP_ASPECT_RATIO 0x800 #define ST_TITLE ST_TITLE_BAR + ST_CENTER // Slider styles #define SL_DIR 0x400 #define SL_VERT 0 #define SL_HORZ 0x400 #define SL_TEXTURES 0x10 // progress bar #define ST_VERTICAL 0x01 #define ST_HORIZONTAL 0 // Listbox styles #define LB_TEXTURES 0x10 #define LB_MULTI 0x20 // Tree styles #define TR_SHOWROOT 1 #define TR_AUTOCOLLAPSE 2 // MessageBox styles #define MB_BUTTON_OK 1 #define MB_BUTTON_CANCEL 2 #define MB_BUTTON_USER 4 #define GUI_GRID_X (0) #define GUI_GRID_Y (0) #define GUI_GRID_W (0.025) #define GUI_GRID_H (0.04) #define GUI_GRID_WAbs (1) #define GUI_GRID_HAbs (1) /////////////////////////////////////////////////////////////////////////// /// Base Classes /////////////////////////////////////////////////////////////////////////// class RscText { access = 0; type = 0; idc = -1; colorBackground[] = { 0, 0, 0, 0 }; colorText[] = { 1, 1, 1, 1 }; text = ""; fixedWidth = 0; x = 0; y = 0; h = 0.037; w = 0.3; style = 0; shadow = 1; colorShadow[] = { 0, 0, 0, 0.5 }; font = "PuristaMedium"; SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; linespacing = 1; tooltipColorText[] = { 1, 1, 1, 1 }; tooltipColorBox[] = { 1, 1, 1, 1 }; tooltipColorShade[] = { 0, 0, 0, 0.65 }; }; class RscStructuredText { access = 0; type = 13; idc = -1; style = 0; colorText[] = { 1, 1, 1, 1 }; class Attributes { font = "PuristaMedium"; color = "#ffffff"; align = "left"; shadow = 1; }; x = 0; y = 0; h = 0.035; w = 0.1; text = ""; size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; shadow = 1; }; class RscPicture { access = 0; type = 0; idc = -1; style = 48; colorBackground[] = { 0, 0, 0, 0 }; colorText[] = { 1, 1, 1, 1 }; font = "TahomaB"; sizeEx = 0; lineSpacing = 0; text = ""; fixedWidth = 0; shadow = 0; x = 0; y = 0; w = 0.2; h = 0.15; tooltipColorText[] = { 1, 1, 1, 1 }; tooltipColorBox[] = { 1, 1, 1, 1 }; tooltipColorShade[] = { 0, 0, 0, 0.65 }; }; class RscEdit { access = 0; type = 2; x = 0; y = 0; h = 0.04; w = 0.2; colorBackground[] = { 0, 0, 0, 1 }; colorText[] = { 0.95, 0.95, 0.95, 1 }; colorDisabled[] = { 1, 1, 1, 0.25 }; colorSelection[] = { "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])", 1 }; autocomplete = ""; text = ""; size = 0.2; style = "0x00 + 0x40"; font = "PuristaMedium"; shadow = 2; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; canModify = 1; tooltipColorText[] = { 1, 1, 1, 1 }; tooltipColorBox[] = { 1, 1, 1, 1 }; tooltipColorShade[] = { 0, 0, 0, 0.65 }; }; class RscCombo { access = 0; type = 4; colorSelect[] = { 0, 0, 0, 1 }; colorText[] = { 1, 1, 1, 1 }; colorBackground[] = { 0, 0, 0, 1 }; colorScrollbar[] = { 1, 0, 0, 1 }; soundSelect[] = { "\A3\ui_f\data\sound\RscCombo\soundSelect", 0.1, 1 }; soundExpand[] = { "\A3\ui_f\data\sound\RscCombo\soundExpand", 0.1, 1 }; soundCollapse[] = { "\A3\ui_f\data\sound\RscCombo\soundCollapse", 0.1, 1 }; maxHistoryDelay = 1; class ComboScrollBar { color[] = { 1, 1, 1, 1 }; }; style = "0x10 + 0x200"; x = 0; y = 0; w = 0.12; h = 0.035; shadow = 0; colorSelectBackground[] = { 1, 1, 1, 0.7 }; arrowEmpty = "\A3\ui_f\data\GUI\RscCommon\rsccombo\arrow_combo_ca.paa"; arrowFull = "\A3\ui_f\data\GUI\RscCommon\rsccombo\arrow_combo_active_ca.paa"; wholeHeight = 0.45; colorActive[] = { 1, 0, 0, 1 }; colorDisabled[] = { 1, 1, 1, 0.25 }; font = "PuristaMedium"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; tooltipColorText[] = { 1, 1, 1, 1 }; tooltipColorBox[] = { 1, 1, 1, 1 }; tooltipColorShade[] = { 0, 0, 0, 0.65 }; }; class RscListBox { access = 0; type = 5; w = 0.4; h = 0.4; rowHeight = 0; colorText[] = { 1, 1, 1, 1 }; colorDisabled[] = { 1, 1, 1, 0.25 }; colorScrollbar[] = { 1, 0, 0, 0 }; colorSelect[] = { 0, 0, 0, 1 }; colorSelect2[] = { 0, 0, 0, 1 }; colorSelectBackground[] = { 0.95, 0.95, 0.95, 1 }; colorSelectBackground2[] = { 1, 1, 1, 0.5 }; colorBackground[] = { 0, 0, 0, 0.3 }; soundSelect[] = { "\A3\ui_f\data\sound\RscListbox\soundSelect", 0.09, 1 }; autoScrollSpeed = -1; autoScrollDelay = 5; autoScrollRewind = 0; arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)"; arrowFull = "#(argb,8,8,3)color(1,1,1,1)"; class ListScrollBar { color[] = { 1, 1, 1, 1 }; autoScrollEnabled = 1; }; style = 16; font = "PuristaMedium"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; shadow = 0; colorShadow[] = { 0, 0, 0, 0.5 }; period = 1.2; maxHistoryDelay = 1; tooltipColorText[] = { 1, 1, 1, 1 }; tooltipColorBox[] = { 1, 1, 1, 1 }; tooltipColorShade[] = { 0, 0, 0, 0.65 }; }; class RscButton { access = 0; type = 1; text = ""; colorText[] = { 1, 1, 1, 1 }; colorDisabled[] = { 0.4, 0.4, 0.4, 1 }; colorBackground[] = { "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])", 0.7 }; colorBackgroundDisabled[] = { 0.95, 0.95, 0.95, 1 }; colorBackgroundActive[] = { "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])", 1 }; colorFocused[] = { "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])", 1 }; colorShadow[] = { 0, 0, 0, 1 }; colorBorder[] = { 0, 0, 0, 1 }; soundEnter[] = { "\A3\ui_f\data\sound\RscButton\soundEnter", 0.09, 1 }; soundPush[] = { "\A3\ui_f\data\sound\RscButton\soundPush", 0.09, 1 }; soundClick[] = { "\A3\ui_f\data\sound\RscButton\soundClick", 0.09, 1 }; soundEscape[] = { "\A3\ui_f\data\sound\RscButton\soundEscape", 0.09, 1 }; style = 2; x = 0; y = 0; w = 0.095589; h = 0.039216; shadow = 2; font = "PuristaMedium"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; offsetX = 0.003; offsetY = 0.003; offsetPressedX = 0.002; offsetPressedY = 0.002; borderSize = 0; }; class RscShortcutButton { type = 16; x = 0.1; y = 0.1; class HitZone { left = 0; top = 0; right = 0; bottom = 0; }; class ShortcutPos { left = 0; top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2"; w = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1) * (3/4)"; h = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; }; class TextPos { left = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1) * (3/4)"; top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2"; right = 0.005; bottom = 0; }; shortcuts[] = { }; textureNoShortcut = "#(argb,8,8,3)color(0,0,0,0)"; color[] = { 1, 1, 1, 1 }; colorFocused[] = { 1, 1, 1, 1 }; color2[] = { 0.95, 0.95, 0.95, 1 }; colorDisabled[] = { 1, 1, 1, 0.25 }; colorBackground[] = { "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])", 1 }; colorBackgroundFocused[] = { "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])", 1 }; colorBackground2[] = { 1, 1, 1, 1 }; soundEnter[] = { "\A3\ui_f\data\sound\RscButton\soundEnter", 0.09, 1 }; soundPush[] = { "\A3\ui_f\data\sound\RscButton\soundPush", 0.09, 1 }; soundClick[] = { "\A3\ui_f\data\sound\RscButton\soundClick", 0.09, 1 }; soundEscape[] = { "\A3\ui_f\data\sound\RscButton\soundEscape", 0.09, 1 }; class Attributes { font = "PuristaMedium"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; idc = -1; style = 0; default = 0; shadow = 1; w = 0.183825; h = "((((safezoneW / safezoneH) min 1.2) / 1.2) / 20)"; animTextureDefault = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\normal_ca.paa"; animTextureNormal = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\normal_ca.paa"; animTextureDisabled = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\normal_ca.paa"; animTextureOver = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\over_ca.paa"; animTextureFocused = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\focus_ca.paa"; animTexturePressed = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\down_ca.paa"; periodFocus = 1.2; periodOver = 0.8; period = 0.4; font = "PuristaMedium"; size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; text = ""; action = ""; class AttributesImage { font = "PuristaMedium"; color = "#E5E5E5"; align = "left"; }; }; class RscShortcutButtonMain { idc = -1; style = 0; default = 0; w = 0.313726; h = 0.104575; color[] = { 1, 1, 1, 1 }; colorDisabled[] = { 1, 1, 1, 0.25 }; class HitZone { left = 0; top = 0; right = 0; bottom = 0; }; class ShortcutPos { left = 0.0145; top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)) / 2"; w = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2) * (3/4)"; h = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)"; }; class TextPos { left = "(((safezoneW / safezoneH) min 1.2) / 32) * 1.5"; top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20)*2 - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)) / 2"; right = 0.005; bottom = 0; }; animTextureNormal = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButtonMain\normal_ca.paa"; animTextureDisabled = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButtonMain\disabled_ca.paa"; animTextureOver = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButtonMain\over_ca.paa"; animTextureFocused = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButtonMain\focus_ca.paa"; animTexturePressed = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButtonMain\down_ca.paa"; animTextureDefault = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButtonMain\normal_ca.paa"; period = 0.5; font = "PuristaMedium"; size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)"; text = ""; action = ""; class Attributes { font = "PuristaMedium"; color = "#E5E5E5"; align = "left"; shadow = "false"; }; class AttributesImage { font = "PuristaMedium"; color = "#E5E5E5"; align = "false"; }; }; class RscFrame { type = 0; idc = -1; style = 64; shadow = 2; colorBackground[] = { 0, 0, 0, 0 }; colorText[] = { 1, 1, 1, 1 }; font = "PuristaMedium"; sizeEx = 0.02; text = ""; }; class RscSlider { access = 0; type = 3; style = 1024; w = 0.3; color[] = { 1, 1, 1, 0.8 }; colorActive[] = { 1, 1, 1, 1 }; shadow = 0; h = 0.025; }; class IGUIBack { type = 0; idc = 124; style = 128; text = ""; colorText[] = { 0, 0, 0, 0 }; font = "PuristaMedium"; sizeEx = 0; shadow = 0; x = 0.1; y = 0.1; w = 0.1; h = 0.1; colorbackground[] = { "(profilenamespace getvariable ['IGUI_BCG_RGB_R',0])", "(profilenamespace getvariable ['IGUI_BCG_RGB_G',1])", "(profilenamespace getvariable ['IGUI_BCG_RGB_B',1])", "(profilenamespace getvariable ['IGUI_BCG_RGB_A',0.8])" }; }; class RscCheckbox { idc = -1; type = 7; style = 0; x = "LINE_X(XVAL)"; y = "LINE_Y"; w = "LINE_W(WVAL)"; h = 0.029412; colorText[] = { 1, 0, 0, 1 }; color[] = { 0, 0, 0, 0 }; colorBackground[] = { 0, 0, 1, 1 }; colorTextSelect[] = { 0, 0.8, 0, 1 }; colorSelectedBg[] = { "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])", 1 }; colorSelect[] = { 0, 0, 0, 1 }; colorTextDisable[] = { 0.4, 0.4, 0.4, 1 }; colorDisable[] = { 0.4, 0.4, 0.4, 1 }; tooltipColorText[] = { 1, 1, 1, 1 }; tooltipColorBox[] = { 1, 1, 1, 1 }; tooltipColorShade[] = { 0, 0, 0, 0.65 }; font = "PuristaMedium"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)"; rows = 1; columns = 1; strings[] = { "UNCHECKED" }; checked_strings[] = { "CHECKED" }; }; class RscButtonMenu { idc = -1; type = 16; style = "0x02 + 0xC0"; default = 0; shadow = 0; x = 0; y = 0; w = 0.095589; h = 0.039216; animTextureNormal = "#(argb,8,8,3)color(1,1,1,1)"; animTextureDisabled = "#(argb,8,8,3)color(1,1,1,1)"; animTextureOver = "#(argb,8,8,3)color(1,1,1,1)"; animTextureFocused = "#(argb,8,8,3)color(1,1,1,1)"; animTexturePressed = "#(argb,8,8,3)color(1,1,1,1)"; animTextureDefault = "#(argb,8,8,3)color(1,1,1,1)"; colorBackground[] = { 0, 0, 0, 0.8 }; colorBackgroundFocused[] = { 1, 1, 1, 1 }; colorBackground2[] = { 0.75, 0.75, 0.75, 1 }; color[] = { 1, 1, 1, 1 }; colorFocused[] = { 0, 0, 0, 1 }; color2[] = { 0, 0, 0, 1 }; colorText[] = { 1, 1, 1, 1 }; colorDisabled[] = { 1, 1, 1, 0.25 }; period = 1.2; periodFocus = 1.2; periodOver = 1.2; size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; tooltipColorText[] = { 1, 1, 1, 1 }; tooltipColorBox[] = { 1, 1, 1, 1 }; tooltipColorShade[] = { 0, 0, 0, 0.65 }; class TextPos { left = "0.25 * (((safezoneW / safezoneH) min 1.2) / 40)"; top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2"; right = 0.005; bottom = 0; }; class Attributes { font = "PuristaLight"; color = "#E5E5E5"; align = "left"; shadow = "false"; }; class ShortcutPos { left = "(6.25 * (((safezoneW / safezoneH) min 1.2) / 40)) - 0.0225 - 0.005"; top = 0.005; w = 0.0225; h = 0.03; }; soundEnter[] = { "\A3\ui_f\data\sound\RscButtonMenu\soundEnter", 0.09, 1 }; soundPush[] = { "\A3\ui_f\data\sound\RscButtonMenu\soundPush", 0.09, 1 }; soundClick[] = { "\A3\ui_f\data\sound\RscButtonMenu\soundClick", 0.09, 1 }; soundEscape[] = { "\A3\ui_f\data\sound\RscButtonMenu\soundEscape", 0.09, 1 }; }; class RscButtonMenuOK { idc = 1; shortcuts[] = { "0x00050000 + 0", 28, 57, 156 }; default = 1; text = "OK"; soundPush[] = { "\A3\ui_f\data\sound\RscButtonMenuOK\soundPush", 0.09, 1 }; }; class RscButtonMenuCancel { idc = 2; shortcuts[] = { "0x00050000 + 1" }; text = "Cancel"; }; class RscControlsGroup { class VScrollbar { color[] = { 1, 1, 1, 1 }; width = 0.021; autoScrollEnabled = 1; }; class HScrollbar { color[] = { 1, 1, 1, 1 }; height = 0.028; }; class Controls { }; type = 15; idc = -1; x = 0; y = 0; w = 1; h = 1; shadow = 0; style = 16; };
-
Hi. i need some help with a map buiding. im trying to get my main base to spown at 1 place and i dont know how to do that. the map is an insurgency map.
-
thanks ---------- Post added at 17:06 ---------- Previous post was at 15:23 ---------- the problam is that no metter what i do its stays red dot. i synchronized evrything from the modes to the game version and its still red..
-
thanks! that helped. but now i see the server "red light" like it misses somthing. alldo it lets me join with no problam. any idea why its like that?
-
HI. I simply want to put a mission for example takistan_insergency. on the server. my problam is i dont know how to make it so the mission will stay runing even if the server is empty. ill be happy for some help with this issue. Thanks. Yair.
-
Problam with equalModRequired
fihmany replied to fihmany's topic in ARMA 2 & OA - Servers & Administration
thank you very much for all of your the help -
Problam with equalModRequired
fihmany replied to fihmany's topic in ARMA 2 & OA - Servers & Administration
THX for the answer. ok and one another question how I have to uplode the mods to the server? Just uplode the @MOD folder withe all the date the USERCONFIG and the Keys folder. and then att all the mods to the Command Line Changer the mods like that: -mod=@CBA;@ACE;@ACEX;@CBA_A2;@CBA_OA;@ACRE;@JayArma2Lib_new;(just part of them) and if you can give an example for the signature protection code and where I have to enter him -
When I am putting the equalModRequired to 1. And run a server withe mien clan mods the server dosent give me an option to enter even if I have all of the mods in my preeset . I bought the server fom hypernia if that help. THX for helpers, Yair