WaldoDude
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please delete this post.
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88th Airborne "Recruiting Now!"
WaldoDude replied to WaldoDude's topic in ARMA 2 & OA - SQUADS AND FANPAGES
delete please. -
Arma 2: Operation Arrowhead multiplayer error: Connecting Failed
WaldoDude replied to Derunzz's topic in ARMA 2 & OA - TROUBLESHOOTING
i think what he means is dedicated servers, im having the same issue i cant join any server that player starts, but i can join dedicated server perfectly. Anyone know how to fix it? -
Squad/Clan List - Please read the rules in first post!
WaldoDude replied to Rhodite's topic in ARMA 2 & OA - SQUADS AND FANPAGES
Squad name:- 88th Airborne Division Timezone/location : Australian/New Zealand (We except all nations), UTC+9:30 Gamemode preference (eg coop or pvp): Mainly Coop, occassional PvP games Contact email: Contact Via Website/ ts or PM Website address: http://88thab.site.nfoservers.com/forums/index.php?sid=4988a8e3820d7d09e5e130b5b0e8403d - TEMP SITE Ts Address: ts36.gameservers.com:9123 Short description: The 88th Airborne Division is a Australian/New Zealand ArmA 2 CO Tactical Realism Unit. We use a well structured Chain of Command system simulating the Military's Rank System. We maintain strict disciplinary regulations and have fun at the same time. Language: English -
is it possible to create gas on an area and make it stay permenantly? something like the phopherous gas from ace etc.?
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Force Speed not working for my choppers
WaldoDude posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
im trying to get my choppers to fly fast but not too fast using the forcespeed or limit speed command, but neither is working? The waypoint options works ok except for the fact that when it switches to limited speed the chopper pulls up really high into the sky to slow down, and im trying to stop this from happening. any idea? -
kill the pilot of a chopper
WaldoDude replied to WaldoDude's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanks worked! -
Creating waves of ai
WaldoDude replied to Darkhalo288's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How could i give it a multiple spawn points or a radius to spawn randomly on? ---------- Post added at 20:09 ---------- Previous post was at 19:48 ---------- Airborne = [getmarkerPos "start", side opfor, (configFile >> "CfgGroups" >> "East" >> "BIS_TK_GUE" >> "Infantry" >> "TK_GUE_Group")] call BIS_fnc_spawnGroup; also that is my script line but it does not work any ideas why? i want to spawn takistani militiamen -
kill the pilot of a chopper
WaldoDude posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hi is there a way to kill the pilot of a chopper? im trying to get the chopper to spiral out of control with its tail rotor damaged, but every single time the chopper spirals for a bit before the pilot manages to land it safely... anyway to fix it? im thinking to somehow kill the pilot when it happens with a cmd would do the trick? -
Single man spawn after certain amount of time and radius
WaldoDude replied to WaldoDude's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanks for that, is it possible to teleport the unit thats already existent on map to a location? -
Single man spawn after certain amount of time and radius
WaldoDude posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey i was just wondering how could i make a single AA specialist unit spawn after a certain amount of time and with a spawn radius? -
RPG man fire on Blackhawk
WaldoDude replied to KrisSerbia's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hmm whats the use for the module [function]? i gave my blackhawk a bunch of waypoints including a cycle before it get hits by the rpg, but the only problem is that the heli doesn't follow the final waypoint before blowing up and instead heads to the module? anyone know whats the problem?