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Posts posted by argument
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19 minutes ago, RoF said:Setup your tools and P drive correct https://armadocs.gitlab.io/terrain/01starting/
in the solution TB does start before mounting drive P:
"After installation (Arma 3 Tools) click Launch, then read the license and accept and launch Terrain Builder. After launching you can close both Terrain Builder and Arma 3 Tools"
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TB dont start whitout any errors from armatools or folder with administrator mode
new OS (win7 x64 pro, licensed, updated)
rpt fileSpoilerDebugger info - Unhandled exception.
=======================================================
-------------------------------------------------------
Exception code: C0000005 ACCESS_VIOLATION at 0125550C
Version 0.00.144951
Fault time: 2021/11/04 14:43:05
Fault address: 0125550C 01:0002450C W:\SteamLibrary\steamapps\common\Arma 3 Tools\TerrainBuilder\TerrainBuilder.exe
Prev. code bytes: 7C 64 83 78 08 00 7C 5E 83 38 05 7D 59 8B 4E 60
Fault code bytes: 8B 49 14 8B 49 60 85 C9 74 0C 8B 56 58 50 52 FFRegisters:
EAX:0043F4D0 EBX:0F49EE11
ECX:00000000 EDX:00000600
ESI:08DE0020 EDI:00545688
CS:EIP:0023:0125550C
SS:ESP:002B:0043F4BC EBP:0043F554
DS:002B ES:002B FS:0053 GS:002B
Flags:00010293
=======================================================Call stack:
Stack 0043F4BC 0043F5A4
Debugger info - Applying offset 12c0580 to mapfilemapfile: W:\SteamLibrary\steamapps\common\Arma 3 Tools\TerrainBuilder\TerrainBuilder.map (empty 1)
Debugger info - Generating minidump please wait.
note: Minidump has been generated into the file Logs\TerrainBuilder_2021-11-04_14-43-05.mdmp -
Terrain Builder dont start
have tried reinstalling windows/steam/tools, changhing folder for drive P - all useless
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sorry, but i hate this double first floor, really, its looking terribly. When i see his, i want to quit game
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so, i have someone problem like six_ten user with last version of FREE tools - 'rapify' is not recognized as an internal or external command, operable program or batch file. I didn't rename anything folder or paths.
My sys disk is not "C:\", but older tools work fine.
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Sorry, guys, but most likely there will be no more updates.
Here the source of two maps: Pecher and Zarzibash
https://drive.google.com/open?id=1n5njaSJbi9bbx2D_DRsATKd-4U4dmfCj- 1
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yeah, this models from APL_SA bistudio pack, you can use them for their own purposes, i dont mind
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source files at the request of the people
https://drive.google.com/open?id=0B5kEyJeQwldaeWFNaXVGVVoydDA
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Sorry, i cant fix this shitty bug and I'm pretty sure that the problem is not in the model of this building (after binarizing in log file dont exists error of this model), and i changed places office buildings on map, and this visual bug is gone.
now you can download the most actual version in the steam workshop.- 1
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Would you consider donating it to the CUP team so they can expand it to the regular CUP rollouts for A2 map compatibility? They can keep a normal version and your original textured versions. Would be great to share it with the rest of the community.
I already gave them these models 2 years earlier.
Hello argument,
great and very interesting "Ghost Recon spirit" map.
I have the same visual bug than the first release in the north corner of the building :
And just for my curiosity, i was wondering why a CBA dependency for this map ?
yep, my fail, CBA is not required, only CUP CORE.
its really visual bug, maybe too many points and faces on the screen, i will try to fix that bug :)
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Hi, guys!
I fixed the lod firegeometry in the models of the ruins (houseblocksABCD), you can replace this models in your next update!
created config is only for testing of models in 2D editor, you will need to remove this config :)https://drive.google.com/open?id=0B5kEyJeQwldaU1U5UnVzb1lnZkE
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Hey man, great work so far, I really enjoy your map.
There is one thing tho that seems off to me. The biggest building in the city seems to give no visual cover against AI.
If you place them even 150m away and you run up the stairs, they somehow detect you and begin to open fire, would really like to see that fixed, as it renders the building useless for sniper missions etc.
My only issue so far with this map is the perm cloud cover, even if you turn overcast off.
thanks, fixed
@argument: awesome map! keep it up!
slightly unrelated question. aren't you the guy who was working on making some of the cherno houses enterable? if so, any chance to see those in the future or a source release for someone esle to finish them?
sorry if i mixed you up with someone else.
it was me, i can give you source if you need
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the first demo version, requirements: CUP terrains-core, cba_a3
https://drive.google.com/file/d/0B5kEyJeQwldaLXdoU1FrXzI1RXc/view?usp=sharingAnyone knows is it possible to turn off all static lights at night in world config.cpp ?
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Hello, You know that I have not finished the map "deadcity" in 2013, because that map had a lot of bugs, also if there was a problem with the time. Now I started a new map, it will be similar to last map.*Map is based on terrain Zagrabad sample map with rivers.*The map will have a town called "Pecher".*The city will be a bit more than Zagrabad.*The leaves of the trees were removed o2.*Created several wrecks cars from arma2 models.*Fixed lods firegeometry of ruined buildings.I hope , i will be have time for finish that map. :o :ph34r:
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Hi, I have a problem with adding roads as an option define roads and crossroads .
When I try to add the road from A3 / roads_f / roads_ae
I got this message http://i.imgur.com/Ds1vXfp.png
i have this problem too with ca/roads2/, but when i replaced the files in the folder "ca/roads2/" of the unbinarized from BIsamle packs, the problem was solved
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Hi, guys!
Unfortunately, I lost the interest to make models of interiors.
perhaps there is someone who wants to finish the model ARMA2 houses?
I can give already created models of interiors in good hands.
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Nice, maybe to improve the interior can you put a takistani carpet inside on some part of the floor?Thanks, I completely forgot about the objects takistan interior!
House_3I1
unfortunately, I don't know how to model to combine swing door with glass, door opens, glass stays in place :936:
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I use some CAD programs and Oxygen2 :)
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I tried to make the enterable model of one of the houses ARMA2(without glasses)
http://i.imgur.com/iAKkGiw.jpg (230 kB)
http://i.imgur.com/yf4GsH4.jpg (131 kB)
Terrain Builder do not work
in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Posted · Edited by argument
updating
Does armatools requirements : installed Operating system ONLY on the disk C:\?
My system has been installed on the W:\ drive.
I am sure - TB is searching for DLL files or/and Directx on the Windows folder on C drive.