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argument

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Posts posted by argument


  1. TB dont start whitout any errors from armatools or folder with administrator mode

    new OS (win7 x64 pro, licensed, updated)



    rpt file

    Spoiler

    Debugger info - Unhandled exception.


    =======================================================
    -------------------------------------------------------
    Exception code: C0000005 ACCESS_VIOLATION at 0125550C
    Version 0.00.144951
    Fault time: 2021/11/04 14:43:05
    Fault address:  0125550C 01:0002450C W:\SteamLibrary\steamapps\common\Arma 3 Tools\TerrainBuilder\TerrainBuilder.exe
    Prev. code bytes: 7C 64 83 78 08 00 7C 5E 83 38 05 7D 59 8B 4E 60
    Fault code bytes: 8B 49 14 8B 49 60 85 C9 74 0C 8B 56 58 50 52 FF

    Registers:
    EAX:0043F4D0 EBX:0F49EE11
    ECX:00000000 EDX:00000600
    ESI:08DE0020 EDI:00545688
    CS:EIP:0023:0125550C
    SS:ESP:002B:0043F4BC  EBP:0043F554
    DS:002B  ES:002B  FS:0053  GS:002B
    Flags:00010293
    =======================================================

    Call stack:

    Stack 0043F4BC 0043F5A4
    Debugger info - Applying offset 12c0580 to mapfile

    mapfile: W:\SteamLibrary\steamapps\common\Arma 3 Tools\TerrainBuilder\TerrainBuilder.map (empty 1)

    Debugger info - Generating minidump please wait.


    note: Minidump has been generated into the file Logs\TerrainBuilder_2021-11-04_14-43-05.mdmp

     

     


  2. Sorry, i cant fix this shitty bug and I'm pretty sure that the problem is not in the model of this building (after binarizing in log file dont exists error of this model), and i changed places office buildings on map, and this visual bug is gone.
    now you can download the most actual version in the steam workshop.

    • Like 1

  3. Would you consider donating it to the CUP team so they can expand it to the regular CUP rollouts for A2 map compatibility? They can keep a normal version and your original textured versions. Would be great to share it with the rest of the community.

    I already gave them these models 2 years earlier.

     

    Hello argument, 

    great and very interesting "Ghost Recon spirit" map.

     

    I have the same visual bug than the first release in the north corner of the building :

     

    http://images.akamai.steamusercontent.com/ugc/267217313730772060/711807BB8AB5B41CEA11347F36FCB5591538B7B2/

    And just for my curiosity, i was wondering why a CBA dependency for this map ?

    yep, my fail, CBA is not required, only CUP CORE.

    its really visual bug, maybe too many points and faces on the screen, i will try to fix that bug  :)

    • Like 2

  4. Hey man, great work so far, I really enjoy your map.

    There is one thing tho that seems off to me. The biggest building in the city seems to give no visual cover against AI. 

    If you place them even 150m away and you run up the stairs, they somehow detect you and begin to open fire, would really like to see that fixed, as it renders the building useless for sniper missions etc.

     

    My only issue so far with this map is the perm cloud cover, even if you turn overcast off. 

    thanks, fixed

     

     

    @argument: awesome map! keep it up!

     

    slightly unrelated question. aren't you the guy who was working on making some of the cherno houses enterable? if so, any chance to see those in the future or a source release for someone esle to finish them?

     

    sorry if i mixed you up with someone else.

    it was me, i can give you source if you need 


  5. Hello, You know that I have not finished the map "deadcity" in 2013, because that map had a lot of bugs, also if there was a problem with the time. Now I started a new map, it will be similar to last map.
     
    *Map is based on terrain Zagrabad sample map with rivers.
    *The map will have a town called "Pecher".
    *The city will be a bit more than Zagrabad.
    *The leaves of the trees were removed o2.
    *Created several wrecks cars from arma2 models.
    *Fixed lods firegeometry of ruined buildings.
     
    I hope , i will be have time for finish that map.  :o  :ph34r:
    Mq9MX78m.jpg
    nXVvsndl.jpg?1
    65Xk3Tyl.jpg
    cXbW86kl.jpg
     
    • Like 20
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