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gdscei

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About gdscei

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    Corporal

core_pfieldgroups_3

  • Interests
    Games, music, coding
  • Occupation
    Student application development

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    deniz.zoeteman
  • Biography
    ArmA 2 modder (DayZ 2017/Reality server), love music and student application development in the Netherlands.
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    105690467511399730004
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    gdscei
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    profile/view?id=237119965
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  1. gdscei

    How to get rid of Karts?

    "ermehgerd, I have to add 2 lines of script to my spawning scripts, I don't want that, so thousands of people are not allowed to have fun with DLC!" I mean, seriously, how can you be so inconsiderate and selfish? Protip: if(!(_vehicle isKindOf "Kart_01_Base_F")) then{ // spawn the vehicle here };
  2. gdscei

    Suggestion: command "disableRadar"

    I suggest going to the Feedback tracker and suggesting it there ;)
  3. gdscei

    Karts EBO files

    I did not say 100% of the cases. Also, there's this thing called a wiki - it has most information. If not, there's always the Skype channels or the forums here. Plenty of folks willing to help out. Not saying that looking at other people's work to learn is wrong btw. For some it can be useful. But saying "All that I learnt was looking through others people work" seems a bit strange - surely most of the information in there was available to you anyways.
  4. gdscei

    Karts EBO files

    I've had experience with this, and the mod that did it is still there, and people play it. It wasn't dealt with accordingly, there is no support from BIS on this front, so how can you ever deal with it accordingly without spending rediculous amounts of money on lawsuits for a free product? I would like to protect mods because they are my property; why would that be wrong? Also, the argument of "you are disallowing people to learn from your content" is BS, 80% of the cases, these are people that copy-paste things into other mods, without any permission whatsoever. Modders spent hours upon days upon weeks upon months working on content that gets copy-pasted in a heartbeat.
  5. Follow up to the above post, here's a thread on it on our forums! :) http://2017mod.com/forums/threads/2017-team-recruitment.592/
  6. gdscei

    The new ARMA 3 DLC system - debate

    I am pretty sure DarkWanderer is true here. See my post, and look at my sig. I am part of a team of one of the biggest mods in Arma history (not bragging there btw, it's just literally a big mod ;)), and I voted I think the DLC strategy is good (note: that is my personal opinion, not necessarily that of the modding team I am with). I am sure there are many other content creators that think the same.
  7. gdscei

    The new ARMA 3 DLC system - debate

    I think I have made up my statistics for the authors of posts with a negative opinion on the matter in this thread: - 60% didn't read all the information on the DLC strategy - 80% are unreasonable and think that everything should be handed to them for free (c'mon guys, BI is and stays a company; they need to make money, otherwise there won't be an Arma anymore!) - 19% don't realise that this is one of the fairest DLC models there is in the gaming industry - 1% is actually considerate and comes up with a different suggestion that is still profitable for BI (I knew the Arma forum community was pretty bad at times; but really?) My opinion on the matter: it's DLC; paid content, not free. That's all. Also, I have seen numerous times in this thread "But if x person doesn't have the DLC and doesn't want to buy it, they can't play the mission/mod!" - really? I didn't see anyone hesitate to buy A2:Arrowhead for DayZmod. If people aren't willing to buy a $10-$15 DLC for a mission/mod you made, there is clearly a lack of quality and/or re-playability in your creation. And if that was so, the player would probably still want to play the mods/missions that do contain the DLC that actually have quality, so they would buy it anyways. But that's just my opinion.
  8. I don't take responsibility for what you do, but I am pretty sure you can binarise them. This has obvious improvements over not binarising them in terms of performance and logging too.
  9. What would make Arma 3 complete? You mean like less bugs in SQF & multiplayer and better performance? Then yes, that would make Arma 3 complete. ;)
  10. Check out our new interview with Pixel Enemy :)
  11. gdscei

    Meet-up at a gaming conference

    ArmaCon? It needs to happen now! ^^
  12. gdscei

    Meet-up at a gaming conference

    Of course, it would be mostly European people that could come, I know that not everyone would be able to go :)
  13. gdscei

    Meet-up at a gaming conference

    After I met up with some of the team members on my modding team at EGX Rezzed, I wondered... why not a modding community meet-up? Events that it could be at would probably be limited to Europe, since as far as I know, most modders are from Europe (correct me if I am wrong), and so the two most obvious answers would be: EGX London or Gamescom (Cologne, Germany). As BIS has been at Gamescom last year, I would expect them to come this year as well, so we could even meet-up all together with some BIS people, if the meet-up would be there. What are your guys' thoughts on this? Personally, I have met some great people in the modding community that I would love to meet-up with. And I can't see it not happening.. the modding community has existed for a while now :)
  14. gdscei

    DirecxtX 12 for ArmA 3?

    If it is Win 8/9 exclusive, I bet not many game devs will adopt DX12
  15. gdscei

    Arma 3 Region Restriction

    Even if BI is behind it, it seems pretty normal to me, considering for some reason you can get the game a lot cheaper in Russia.
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