dorkill15
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stuck on receiving data with bar full
dorkill15 replied to dorkill15's topic in ARMA 2 & OA - TROUBLESHOOTING
the problem is for public servers only because i can host a server by my own but when i try to get to wasteland for example i get the receiving data problem or a new thing that is resent when i log in and the only thing i see is a picture of a desert but i cant move or look anywhere. and in dayz and any another dayz map i get the receiving data problem and a black screen with the word loading... in the middle and i can wait for hours but nothing will happen. so what can i do to fix these problems I keep getting??? -
stuck on receiving data with bar full
dorkill15 replied to dorkill15's topic in ARMA 2 & OA - TROUBLESHOOTING
Here you go https://rapidshare.com/files/75576901/ArmA2OA.rar -
stuck on receiving data with bar full
dorkill15 replied to dorkill15's topic in ARMA 2 & OA - TROUBLESHOOTING
The RPT file is too long to add to the reply so i uploaded it to RS https://rapidshare.com/files/4105800423/rpt.rar -
stuck on receiving data with bar full
dorkill15 replied to dorkill15's topic in ARMA 2 & OA - TROUBLESHOOTING
[98866] Fixed: duplicated items in dead bodies ([url]https://dev-heaven.net/issues/54384[/url]) [98342] Fixed: AI did not enter some corner covers at all, or entered it from a wrong direction [98219] Improved: AI now smarter when selecting attack position, it should no more plan attacks from very close ([url]https://dev-heaven.net/issues/32115[/url]) [98137] Changed: AI soldiers now glancing at their targets more frequently while moving in combat. [98135] Fixed: AI sometimes running back and forth when attacking ([url]https://dev-heaven.net/issues/32115[/url]) [98088] Improved: AI AT units selecting better position when attacking ([url]https://dev-heaven.net/issues/32115[/url]) [98041] Fixed: Server crash when trying to delete remote non player group AI on a client ([url]https://dev-heaven.net/issues/54014[/url]) [98020] Fixed: Fast missiles not visible ([url]https://dev-heaven.net/issues/52489[/url]) [97990] Improved: Rendering distance of the airborne helicopter is now the same as of the airborne plane ([url]https://dev-heaven.net/issues/27584[/url]) [97982] Improved: When engaging a vehicle with multiple vulnerable crew members, the most suitable one is selected now. [97970] Fixed: AI sometimes unable target the crew or large vehicles, esp. helicopters ([url]https://dev-heaven.net/issues/27547[/url]) [97930] Fixed: Multiple crashes during client/server shutdown [97926] Changed: Scripting: When a global variable is assigned a nil value, it is now deleted (was kept with a nil value). [97917] New: Scripting function "onEachFrame code" defines a code called each frame. [97328] Fixed: Server was not notified when client closed the game (alt+F4) [97299] Changed: callExtension return buffer size increased to 16 KB. [97106] Changed: copyFromClipboard now does nothing in MP, copyToClipboard does nothing in MP on clients. [97105] New: Added scripting functions profileNamespace and saveProfileNamespace. [96888] New: New MP bandwidth control algorithm available through commandline option -bandwidthAlg=2 [96866] Fixed: Possible crash when client session is terminated during VOIP speaking. [96815] Fixed: Game has often crashed while shutting down during speaking over VOIP. [96798] Changed: When there any too many servers (>500) available matching the current filter, server browser shows close servers only. [96755] Changed: Isolated unofficial DayZ variants (like Lingor) into a separate mission type to prevent Arma server browser pollution. [96643] New .cfg entries serverGeoLocAuto / serverLongitude / serverLatitude can be used to set approximate server location manually. [96493] Fixed: MP - Gunner firing broken (blank ammo) when human pilot activates manual fire before the human gunner enters. [96488] Fixed: Deactivated satchel charge not picked up even if you had 2 empty slots [96476] Fixed: Kamov was unable to engage with rockets [95939] Fixed: Vehicle interior sometimes disappearing briefly. [95862] Improved: Server browser now prefers "better" (connectable) servers. [95783] Fixed: Some sounds (esp. say) queued if played out of hearing range. [95691] Changed: buildRequired is now limited by the server version, server can never require a higher version than its own. [95654] Improved: VoN now uses the same port as the game traffic, should make VoN more reliable (less NAT issues). [95406] Improved: Servers can set vonCodecQuality 11..20 for improved quality (wideband). Ultrawideband 21..30 will be possible in 1.63. The new setting requires a recent client on the talking side, server and listening clients can be any version. [95309] Changed: MP: Dayz servers are now visible if and only if the Dayz mod is active. [95308] Improved: MP: Custom game types no longer displayed as Unknown in the server browser. [95307] Changed: Default matchmaking filter now shows only servers with ping < 100. [95285] Fixed: Possible crashes after closing the game in MP (Alt+F4) [94918] New: command unit addMagazine[name, ammoCount] [94912] Fixed: Video memory detection on W7/x64 sometimes wrong because of bug in IDirect3DDevice9::GetAvailableTextureMem. [94886] Fixed: Possible gear item duplication (private [url]https://dev-heaven.net/issues/36648[/url]) [94761] TBB 4.0 update 5, (tbb40_20120613oss, [url]http://threadingbuildingblocks.org/ver.php?fid=187[/url]) [94699] Tweak Reinhard tonemapping pars [94629] Fixed: Wrong magazines are removed with weapon in briefing gear. [94206] Fixed: Disabled channels can be bypassed in briefing screen ([url]https://dev-heaven.net/issues/33906[/url]) [94049] New: terrainIntersectASL command [94049] Fixed: terrainIntersect reverted to ATL [94002] Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts. [94001] Fixed: "enableItemsDropping = 0;" now even for MP clients [94001] New: moonIntensity command [94001] New: sunOrMoon command [93989] Changed: When dropping weapon unrelated magazine will not be dropped [93958] New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext [93945] New: In gear added bars with ammo count [93945] New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands [93897] New: AToC & PPAA added into UI video options [93841] Fixed: AI using NVGs as binoculars after dropping their primary weapon ([url]https://dev-heaven.net/issues/27297[/url]) [93821] Changed: Authentication Timeout is distinguished from bad CD key [93812] Fixed: Restrict gamma value set by profile [93809] Fixed: Restrict brightness value set by profile [93722] Fixed: Effects of setDamage to buildings different on clients and server ([url]https://dev-heaven.net/issues/23915#change-136685[/url]) [93701] Fixed: Changing gear in briefing screen is not working reliable in MP ([url]https://dev-heaven.net/issues/16421[/url]) [93680] Optimized: MP: attachTo no longer sends a message when the attachment does not change. [93672] Fixed: Unable to access AI soldier's gear in map [93670] Fixed: Prone units stop engaging ([url]https://dev-heaven.net/issues/32475[/url]) [93664] Fixed: Damage of buildings synchronization in MP after JIP ([url]https://dev-heaven.net/issues/25659[/url], [url]https://dev-heaven.net/issues/23915[/url], [url]https://dev-heaven.net/issues/18492[/url]) [93657] Fixed: Target is no longer stored in the long-term target list when forgotten for the second time ([url]https://dev-heaven.net/issues/27895[/url]) [93654] Improved: Tone mapping [93652] New: Scripting functions visiblePositionASL and nearestBuilding position [93648] New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems. [93632] New: Lazy evaluation variants of scripting functions and / or. [93624] Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name. [93622] New: Scripting function eyeDirection. [93598] New: Scripting functions eyePos object and aimPos object [93585] Improved: Reduced LOD flicker when zooming / panning zoomed ([url]https://dev-heaven.net/issues/16004#note-23[/url]) [93583] Fixed: Player-created markers not synchronised with JIP clients (see [url]https://dev-heaven.net/issues/6337[/url]) [93575] Fixed: StringLoad command reads unicode [93570] Fixed: Player-made map markers disappearing in MP under certain circumstances ([url]https://dev-heaven.net/issues/32160[/url]) [93542] New: MP Statistics screen (key I) contains the Server hostname [93528] Fixed: Max distance for DirectChat raised from 20m to 40m [93415] Fixed: empty weaponHolder is not deleted when used by remote player [93398] New: System chat like player connected/disconnected switched to CCSystem=6 channel. New configuration opportunity disableChannels[]={chan1,chan2,...}; in mission description.ext file possible. [93294] Fixed: Multiple Object not found problems such as Server: Object 6:4 not found (message 124) [93276] New: terrainIntersect command [93273] New: lineIntersects, lineIntersectsWith commands [93156] Changed: increased gear MP messages priority [93146] Fixed: LOD blending [93120] Fixed: JIP connecting players less affect other players network bandwith [93117] Fix: Crash: [url]https://dev-heaven.net/issues/31784[/url] - caused by fix: "LOD blending not working reliably (rev. 93017) [93017] Fixed: LOD blending not working reliably [92956] Fixed: Sound: Music often stop playing after window focus is lost and regained [92925] Fixed: switching backpack with dead unit in MP [92821] Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit. [92781] Fixed: SelectPlayer makes direct communication unreliable (see [url]https://dev-heaven.net/issues/30991[/url]) [92754] Fixed: scaling icons with grenade cursor [92706] TBB 4.0 update 4, (tbb40_20120408oss, [url]http://threadingbuildingblocks.org/ver.php?fid=185[/url]) [92705] Fixed: Possible crash when in out of VRAM conditions because of a race condition. [92679] Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty ([url]https://dev-heaven.net/issues/28865[/url]) [92612] Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues. [92582] Fixed: AI detection after load [92463] Fixed: AToC ATi 77xx [92071] Changed: Observer RPT messages now once per 60 sec, [url]https://dev-heaven.net/issues/29985[/url] [92061] Fixed: AtoC on nVidia for CSAA [92059] PPAA pars tweak & SMAA use color edge detection method [91173] New: Registry driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the reg.value CANDISABLE="0" can be used to make the Disable button disabled. [91055] Fixed: Respawn with backpack [90909] Fixed: crash of Linux server when player with custom face connects [90901] New: setUnitRecoilCoefficient command [90099] New: Added MP only scripting functions netId / objectFromNetId / groupFromNetId. [89964] Fixed: Linux servers were never green in server list. [89899] Fixed: Helicopter is more accurate with unguided rockets [89898] Fixed: Secondary gunner tracks enemies [89603] Fixed: A possible crash when textures were loading too slow from the disk. [89523] Fixed: Crash during engine termination from multiplayer game. [89361] Fixed: Linux server slow startup [89205] New: Player can look up/down using a mouse while driving land/water vehicles. [89201] New: SMAA antialiasing introduced, use PPAA=3, PPAALevel=0..3 in Arma2OA.cfg. [89104] New: Implemented automatic looking intro turns when driving a car with a mouse. [89086] Experimental: A different way to handle mouse steering is implemented for cars, tanks, boats and bikes. [89079] Fixed: Multiple reload sounds in mp (see [url]https://dev-heaven.net/issues/28201[/url]) [89011] New: A cursor is shown to provide a visual feedback when steering a car. [88975] Fixed: Multiple reload sounds in MP (see [url]https://dev-heaven.net/issues/28201[/url]) [88948] Improved: Airplane thrust and brakes can now be applied at the same time. [88947] New: Full joystick axis can be mapped by mapping both positive and negative part of the same axis (map negative first to use the axis inverted) ([url]https://dev-heaven.net/issues/3546[/url]) [88918] Improved: AI scanning for the target more when a visual contact is lost. [88890] Improved: AI vehicles scanning area with their weapons when target position is not known exactly. [88870] Fixed: AI vehicles sometimes see player outside their field of view ([url]https://dev-heaven.net/issues/28203[/url]) [88850] Fixed: AI was sometimes able to reveal a unit which has detonated a satchel ([url]https://dev-heaven.net/issues/11610[/url]) [88726] Fixed: Frequent client/server crashes in MP (when merging multipacket messages) [88269] Changed: Application name changed to "ArmA 2 OA" for "ArmA 2 Reinforcements". [88195] Improved: -beta mods now always loaded first ([url]https://dev-heaven.net/issues/27762[/url]) [88147] Add: Optional FXAA sharp filter, *.cfg "FXAASharp" [88119] Improved: AI spotting reducing in high speed moving vehicles more accurate now (movement direction is considered). [88111] Fixed: Unguided rockets no longer explode when passed by the target ([url]https://dev-heaven.net/issues/27772[/url]) [88110] Fixed: AI gunner hits the ground with manually guided missile when "Auto guided AT" is disabled ([url]https://dev-heaven.net/issues/14297[/url]) [88015] Fixed: Aircraft gunner firing even when manual fire was selected by a pilot ([url]https://dev-heaven.net/issues/27689[/url]) [87963] Optimized: Reduced memory footprint in complex missions. [87840] New: Added scripting command productVersion ([url]https://dev-heaven.net/issues/25580[/url]) [87837] Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH). [87824] Changed: Removed support for config parameter nightVision ([url]https://dev-heaven.net/issues/26117[/url]) [87768] Fixed: AI vehicles crews seeing targets badly ([url]https://dev-heaven.net/issues/23388[/url]) [87755] Fixed: Player automatically reveals targets which AI would never see ([url]https://dev-heaven.net/issues/27493[/url]) [87746] Fixed: Looking around no longer possible when combat mode changes in vehicle ([url]https://dev-heaven.net/issues/17777[/url]) [87745] New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5. [87740] Improved: Targeting and firing always commanded by observer. ([url]http://dev-heaven.net/issues/2353[/url]) [87706] Improved: AI laser target detection at large distances improved. [87692] Fixed: Manual guidance not working for a helicopter gunner ([url]http://dev-heaven.net/issues/12025[/url], [url]http://dev-heaven.net/issues/27418[/url]) [87659] Fixed: AI was unable to engage invisible laser targets used for SSM ([url]http://dev-heaven.net/issues/26317[/url]) [87658] Fixed: Command doTarget on friendly unit did not work ([url]http://dev-heaven.net/issues/22724[/url]) [87655] Fixed: Text parameter file parsing not reliable ([url]http://dev-heaven.net/issues/27403[/url]) [87654] Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates ([url]http://dev-heaven.net/issues/11699[/url]) [87652] Fixed: AI always turned out when player is effective commander in cargo ([url]http://dev-heaven.net/issues/2733[/url]) [87646] Fixed: MP: Bullet hits of remote units not visible over large distance ([url]http://dev-heaven.net/issues/12973[/url]) [87645] Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi [87644] Fixed: Bad format of startDate / startTime fields could cause crazy time preset in the editor ([url]http://dev-heaven.net/issues/27338[/url]) [87643] Fixed: Manually guided missiles lost control when reaching 1500 m distance ([url]http://dev-heaven.net/issues/12101[/url]) [87640] New: RVExtension dll interface implemented ([url]http://community.bistudio.com/wiki/callExtension[/url]) [87640] Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it. Fixed: AI unable to target crew in vehicles other than tracked ones ([url]http://dev-heaven.net/issues/25847[/url]) Improved: AI units now give more preference to close targets ([url]http://dev-heaven.net/issues/25847[/url]) [87497] Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings ([url]http://dev-heaven.net/issues/9719[/url]) [87496] Fixed: Player state transferred corrently even for distant players ([url]http://dev-heaven.net/issues/27200[/url]) [87495] New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present. [87410] Fixed: Missing reloading sound while reloading animation from another player in Multiplayer ([url]http://dev-heaven.net/issues/18754[/url]) [87357] Fixed: Failed to load TextureHeaderManager from file on Linux servers [87274] Improved: Airborne airplanes now rendered in larger distances. [87273] Changed: AI airplane always using lights during landing, taxiing and takeoff. [87270] Fixed: Lens flares positioned badly when 3D resolution different from 2D resolution. [87077] New: Ground effect computed for airplanes (0-10% depending on height) [87075] New: Ground effect computed for helicopters (based on [url]http://www.cybercom.net/~copters/aero/ground_effect.html[/url]) [87073] Fixed: Helicopter autohover was wobbling a lot ([url]http://dev-heaven.net/issues/4478[/url]) [87067] New: Commandline -checkSignatures to provide thorough test of all signatures of all loaded banks at the start game. Output is in rpt file. [86971] New: -beta=xxxx as alternative to -mod=xxxx to allow using beta files without affecting mod handling. [86965] Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile. [86944] Added: HitPart event now contains Ammo type name [86925] Fixed: CWR2 Camel was unable to takeoff (flew close to stall after take off, never recovering). [86916] New: Player name validation when editing a profile name. [86882] New: Scripting command visiblePosition to obtain object position as visible on screen ([url]http://dev-heaven.net/issues/26591[/url]) [86880] Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well. [86876] New: Editor: Visual indication of the selected target for CYCLE waypoint. [86851] Fixed: Vehicles attached on ships attached to objects sometimes destroyed ([url]http://dev-heaven.net/issues/26668[/url]) [86839] Fixed: Cannot manipulate doors after game was aborted with doors in transit. ([url]http://dev-heaven.net/issues/26702[/url]) [86737] New: Fast Approximate Anti-Aliasing (FXAA), [url]http://community.bistudio.com/wiki/arma2oa.cfg[/url] [86704] Fixed: "Direct" chat sometimes not working ([url]http://dev-heaven.net/issues/26422[/url]) [86702] Fixed: Dead body temperature was not saved ([url]http://dev-heaven.net/issues/25466[/url]) [86647] MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced ([url]http://dev-heaven.net/issues/26408#note-48[/url]) [86643] Fixed: Massive network traffic optimization during Join in Progress ([url]http://dev-heaven.net/issues/26408#note-48[/url]) [86620] Fixed: Searchlight turning itself off for non-server clients ([url]http://dev-heaven.net/issues/4449[/url]) [86566] Fixed: Action taking magazine from a backback has sometimes failed ([url]http://dev-heaven.net/issues/25927[/url]) [86520] Fixed: Gamespy Server signature list contains often twice "bi" ([url]http://dev-heaven.net/issues/23752[/url]) [86491] Improved: MP: Diary statistics not available in MP when NetStats is disabled ([url]http://dev-heaven.net/issues/26435[/url]) [86484] Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control). [86431] Fixed: Issues with v2 signatures - causing random check to fail ([url]http://dev-heaven.net/issues/26323[/url]) [86296] Changed: AI gunner is no longer firing at friendly units when ordered to target them. [86271] Fixed: Locked MP role slots after BattlEye kick. [86257] Fixed: MP: Countermeasures released automatically for a player commanded tank ([url]http://dev-heaven.net/issues/17458[/url]) Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players. [86233] Fixed: MP: Loosing gear due to water no longer multiplied for each player ([url]http://dev-heaven.net/issues/26162[/url]) [86217] Improved: Thermal imaging for models with no TI data ([url]http://dev-heaven.net/issues/16673[/url]) [86159] Fixed: Server response unreliable with long keys (e.g. mod lists) ([url]http://dev-heaven.net/issues/23389[/url]) [86128] Fixed: Soldier running instead of crawling through holes ([url]http://dev-heaven.net/issues/25348[/url]) [86122] Fixed: AI without weapon stuck when crouched ([url]http://dev-heaven.net/issues/16229[/url]) [86114] Prevent crouched AI from sprinting ([url]http://dev-heaven.net/issues/24405[/url]) [86060] New: A command line argument -par=filename can be specified to provide a parameter file ([url]http://dev-heaven.net/issues/26103[/url]) [86059] New: Window title includes player name when running windowed to make testing with multiple instances easier. [86035] Fixed: Tanks were not damaged under water when fps was very high ([url]http://dev-heaven.net/issues/25835[/url]) [85998] Improved: Improved AI/autopilot landing abilities ([url]http://dev-heaven.net/issues/25419[/url]) [85882] Fixed: Trigger "Detected by" sometimes did not fire when unit was only known about indirectly, e.g. because of a kill ([url]http://dev-heaven.net/issues/25768[/url]) [85881] Fixed: AI sometimes has forgotten a recently seen kill ([url]http://dev-heaven.net/issues/25768[/url]) (result of [url]http://dev-heaven.net/issues/2067#note-12[/url]) [85871] New: Custom memory allocator support ([url]http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator[/url]) [85823] Fixed: Shadows were not cast on on-surface objects, like helipads. [85747] Changed: attachTo with the same object no longer resets attached object orientation ([url]http://dev-heaven.net/issues/25272[/url]) [85746] Fixed: There was no debriefing after MP game ends after saving the game. [85741] Fixed: MP: Bullet tracers of remote vehicles not reliable ([url]http://dev-heaven.net/issues/25601[/url]). [85737] Fixed: SaveVar did not work in MP Campaign. [85653] New: Scripting command reveal has a new variant, group reveal [target, accuracy]. To reveal target side use 1.5 (default reveal used accuracy=1). [85595] Fixed: Crash or game corruption when loading a game with clients already connected ([url]http://dev-heaven.net/issues/24676[/url]) [85594] New: Server admin can check build numbers of clients using #userlist. [85588] Fixed: magazinesTurret [-1] sometimes returning wrong list or even crashing. [85533] Changed: MP: BLUFOR roles are now assigned before OPFOR by default. [85529] Fixed: Reassign allowed clients to use a role reserved for a host. [85520] Optimized: Faster preload in multiplayer ("Receiving" mission, switching from map). [85497] Fixed: Remote units init event handle is no longer run before fully initialized ([url]http://dev-heaven.net/issues/25225[/url]) [85489] Changed: Init handlers executed immediately, not queued for later execution like other events. [85488] Changed: MP: Units are no longer moved to a new group when they timeout getin ([url]http://dev-heaven.net/issues/25095#note-75[/url]) [85448] Fixed: Scripting command "Reveal" left target side as unknown, requiring visual confirmation ([url]http://dev-heaven.net/issues/25266#note-8[/url]) [85440] Fixed: Bullets damage reduced too much over distance ([url]http://dev-heaven.net/issues/11479[/url]) [85429] Fixed: Global event handlers (including onPlayerDisconnected and onMapSingleClick) cleaned when MP debriefing starts ([url]http://dev-heaven.net/issues/16261[/url]) [85428] New: Window title includes Host or Admin status when running windowed to make testing with multiple instances easier. [85424] Fixed: in config parameter initTurn in turrets work again [85420] Improved: Direct damage is no longer artificaly reduced for lying soldiers ([url]http://dev-heaven.net/issues/20441[/url]) [85337] Optimized: Unknown targets no longer saved, significantly reducing savegame size. [85330] Optimized: No longer saving "visionPars" and "magazineSlotsOpticsModes" when not used. [85300] Fixed: Group names were not reused after deleteGroup ([url]http://dev-heaven.net/issues/11483[/url]) [85280] Improved: AI smarter in using binoculars. [85244] Fixed: Objects close to bushes or trees sometimes ignored during visibility testing ([url]http://dev-heaven.net/issues/25230[/url]) [85199] Fixed: Order of init event handlers and init commands was reversed since 1.57 beta ([url]http://dev-heaven.net/issues/14766[/url]) [85032] Fixed: script command FOR (BASIC) can use capital characters in variable [84977] Optimized: MP: Improved server performance in complex missions. [84957] Optimized: MP: Reduced number of messages send during JIP to complex missions. [84874] Fixed: Slight cursor offset when selecting items in the listboxes (like mission selection). [84871] Improved: MP: Smoother motion of distant units (Default value of MinErrorToSend changed to 0.001, introduced new value MinErrorToSendNear with a default value of 0.01). [84865] Fixed: MP game crashed after loading a save from a complex mission ([url]http://dev-heaven.net/issues/24676[/url]) [84692] Fixed: AI was often not watching unidentified targets (causing [url]http://dev-heaven.net/issues/24631[/url]) [84632] Fixed: turret tug after crew turn-in [84478] Improved: loading of binarized bikb files now supported. [84464] Improved: MP: Remote units should move a lot smoother. [84453] Fixed: DisableSerialization breaks spawn script variables after Load. [84388] New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect. [84374] Optimized: MP: Reduced bandwidth used by standing AI soldiers. [84285] Fixed: MP: Remote units jumping back when stopping ([url]http://dev-heaven.net/issues/24034[/url]) [84271] Fixed: MP: Reduced bandwith usage in missions with many soldiers. [84266] Improved: Better error message shown when memory allocation fails because of too small page file. [84265] Improved: Abnormal program termination by an error message is now more robust, less likely to cause a bogus crash report or to miss the message box. [84259] Fixed: Weapons on pylons changed positions after fireAtTarget ([url]http://dev-heaven.net/issues/24046[/url]) [84221] Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down. [84209] Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles. [84057] Fixed: Possible crash after calling joinSilent and deleteVehicle. [83810] Fixed: Rare problem of AI fleeing when all enemies mounted vehicles. [83759] Fixed: AI not engagign through glass and other penetrable surfaces ([url]http://dev-heaven.net/issues/4438[/url]). [83726] Fixed: Lipsync for radio not working. [83721] Fixed: AI no longer seeing through dense grass ([url]http://dev-heaven.net/issues/5785[/url]) [83597] Fixed: Attached objects no longer causing slow car movement. [83544] Improved: AI skill settings in difficulty options easier to use. [83530] Improved: Soldier movement more natural when doing "scan horizon". [83496] Changed: Danger FSM event DCFire is now sent only when unit not in the combat mode yet ([url]http://dev-heaven.net/issues/23160[/url]) [83471] Fixed: AI units often not engaging close enemies ([url]http://dev-heaven.net/issues/18951[/url], [url]http://dev-heaven.net/issues/22935[/url]) [83400] New: scripting function "assignedTeam xxx" returns colored team to which a commander of given vehicle belongs to. [83390] Fixed: Most units had maximum skill, ignoring values set in the mission ([url]http://dev-heaven.net/issues/4483[/url]) [83310] Fixed: More space for GameSpy QR2 signature key answer. [83308] Fixed: low game fps causing innacurate AI weapon aiming (see also [url]http://dev-heaven.net/issues/22974[/url]) [83273] Changed: Temporarily abandoned vehicles are no longer considered neutral (AI continues engaging them). [83258] Fixed: tugging tracks on tanks [83156] Fixed: AI units no longer firing at empty enemy vehicles ([url]http://dev-heaven.net/issues/5183[/url]) [83137] Fixed: Walking no longer causes prone-style recoil to be used. ([url]http://dev-heaven.net/issues/22828[/url]) [83122] Fixed: AI no longer considering a car horn as a threat. [83118] Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate ([url]http://dev-heaven.net/issues/7578[/url]) [83101] Improved: Engage / Fire no longer a default command when not pointing to an enemy target. [83100] Fixed: Enemy fire no longer reported by units which cannot be aware of it. [83088] Fixed: Units equipped with NVG no longer turn on the flashlights on their own ([url]http://dev-heaven.net/issues/13041[/url]) [83085] Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "danger", "hurt", "aware", "safe", "combat" ([url]http://dev-heaven.net/issues/6638[/url]) [83077] Improved: AI considering threats uphill from it a bit more when planning a path. [83076] Fixed: Object variable space was not cleared reset between missions ([url]http://dev-heaven.net/issues/13620[/url]) [83062] Fixed: Sky sometimes changing abruptly ([url]http://dev-heaven.net/issues/8072[/url]) [82969] Improved: AI is less able to detect enemies in forests (improved estimation on "disappearing in a pattern" for forests). [82939] Fixed: AI vehicles could spot previously known targets even out of their visual cone ([url]http://dev-heaven.net/issues/18846[/url]) [82928] Fixed: Occasional visual artifacts caused by rabbit animation interpolation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro). [82899] Fixed: Signature checking of BAF/PMC addons. [82874] New: Command line option -nosound to run the game without accessing audio devices. [82699] Optimized: Some background file operations are faster, esp. with low fps (should fix [url]http://dev-heaven.net/issues/22227[/url]) [82654] Optimized: Visual state interpolation fully enabled. ([url]http://www.bistudio.com/index.php/english/company/developers-blog/230-experimental-betas-interpolating-the-future[/url]) [82621] Fixed: Weapons no leaving hands while turning when prone [82590] Fixed: Message "Creating debriefing" no longer appearing in the rpt file. [82484] Improved: AI helicopter attempt to land when hit during an attach run. [82476] Fixed: Crash opportunity when camera object was deleted. [82464] Improved: AI landing more reliable with broken back rotor. [82451] New: AI FSMs can be disabled using unit disableAI "FSM". [82342] Fixed: AI road vehicle avoidance improved. [82295] Fixed: PMC videos flashing (since 80298). [82163] Fixed: No longer display names of buildings hidden by accuracy ([url]http://dev-heaven.net/issues/20503[/url]) [82130] Fixed: Occasional fps drop when AI was getting in a vehicle. [82117] Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot. [81995] Fixed: AI planes were climing/diving wildly during formation flying. [81956] Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields. [81286] Fixed: Airplane control surfaces position could reach impossible values with keyboard controls ([url]http://dev-heaven.net/issues/2314[/url]) [80336] Optimized: Reduced frame rate drops caused by texture loading ([url]http://dev-heaven.net/issues/14397[/url]) [79768] New: Mods can be configured using Windows Registry. [79670] Fixed: AI warping at distance in singleplayer ([url]http://dev-heaven.net/issues/1915[/url]) [79645] New: parameter "angle" for reflectors [79509] Fixed: Possible freeze after alt-tab in window mode. [79500] New: Helipads can be placed on a carrier deck and AI helicopter can land on them. [79462] Fixed: Airplane sometimes crashed after landing autopilot was activated. [79441] Fixed: Crash when assembling GMG, L2A1 crew served weapons. [79432] New: AI able to STOL on runways shorter than 500 m. [79412] Impoved: Aircraft can be placed on carrier deck in the editor. (changes in data) fixed :[OA] SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD ---------- Post added at 17:17 ---------- Previous post was at 16:06 ---------- https://rapidshare.com/files/4105800423/rpt.rar -
i have problem with my arma 2 OA or arma 2 when i cant join to any public servers. whenever i try to get in to one there is one thing that happen. i get a receiving data with the bar full while i have the lobby screen on and the ok button is blinking. after this thing happen noting happen I am stuck on it and cant do anything. and i tried to wait 30 minutes but nothing happen. and i updated battleye for arma 2 and arma 2 OA. what can i do?? your's dor.