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lonewolf12

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Everything posted by lonewolf12

  1. lonewolf12

    Userfriendly Editor?

    if you think that that editor is user friendly you need your head examining
  2. Im having trouble writing a script that ensures that my newly created ai go to a waypoint. firstly i have made a spawn script which activates when all enemy ai are dead. _j = i; while {_j > 0} do { "O_Soldier_TL_F" createUnit [getMarkerPos "mark1", eastside]; hint "TESTING!!!!"; _j = _j - 1;}; i = i + 1; then in order to get them to move i add a waypoint in the same script (activates when all ai are dead) way1 = eastside addWaypoint [getMarkerPos "mark2", 5]; way1 setWaypointType "MOVE"; and from research on the internet i have put eastside = group this in the ai units init i spawn in the editor. EDIT trying this now.... _enemy = [getMarkerPos "mark1", EAST, ["O_Soldier_TL_F"] call BIS_fnc_spawnGroup; EDIT /* still would really appreciate any input!!!! */
  3. yeah the i variable is in the init file. just to ask, did u get the error? thanks ill try looking at all those things. im pretty sure it errors at the _j - 1 bit or whatever it is... anyway ill sort it one day lol
  4. this is driving me crazy! i dont know what it is!
  5. lonewolf12

    Boats stop waaay too slow

    most of the physics in this game are pretty unrealisitic. helicopters cars
  6. thanks for the reply, ill reply to this thread once i figure it out
  7. lonewolf12

    Virtual Ammobox System (VAS)

    good question now i know!
  8. just gotta drag this thread up again for a quick question... is anything wrong with this code? because you see ive gone to rebuild this mission in the beta, and im getting the error " |#|; };" missing "{" thanks for any help...seems strange since i copied what id wrote before and that worked ok...
  9. lonewolf12

    Fatigue effects

    they really need to take this out. Everyone ive spoke to says it makes them feel ill. Really gives the impression that the developers arent in touch with the users when they release something like this. Sooner the better. Nice idea, but if you want to play for two hours straight this is going to be nothing but disorienting. In arma 2 it was the fiddly animations that were unsettling, arma 3 is a breath of fresh air. This fatigue blur is claustrophobic.
  10. dont understand? ---------- Post added at 01:49 ---------- Previous post was at 01:48 ---------- ah yeah thats right i = i + 1
  11. just like to say i have recently made a mission in which all that i put in the init file was i = 1; and i was able to reference that throughout my mission. you can then just put i = i ++; in your scripts
  12. im trying to get a player to move into a helicopter mid game when a trigger goes off. At the moment i just have man1 moveInDriver heli1; in the On Activation field. The trigger goes off (as text displays) but no movement. Helicopter is named heli1 and soldier is named man1..... Any ideas EDIT its an EMPTY class helicopter ----------------- MORE INFO: (thisList select 0) moveInDriver helcopter_name; this makes the person who activated the trigger = thislist select 0 works well, not with radio tho
  13. lonewolf12

    moveInDriver multiplayre

    thanks larrow, looking into that. (i would of thought radio triggers do because it has "this" so you could do "this &&".....) but yeah im gonna give up on that and just mabye do it spawn a helicopter or something...... making a mission which has waves of enemies
  14. lonewolf12

    moveInDriver multiplayre

    i dont think this works sadly, and i cant find ANYWHERE on the net where they say this is possible. although i think this list might work..............ill have to google thislist Today, 09:51 #5 Varanon Join Date May 3 2009 Posts 323 In the On Activation field, you get the preset variable thisList that will contain the units that are in the trigger and satisfy the trigger condition. Alternatively "list <trigger name>" will get you that list as well See here OnActivation would in your case look like Code: (thisList select 0) moveInDriver helcopter_name; Last edited by Varanon; Today at 09:54. Reason: Additional info FHQ Coop Pack #1 | FHQ Coop Pack #2 | Alwarren's ArmaDev for Eclipse | FHQ Debug Console Join the CiA Coop Nights ---------- Post added at 12:10 ---------- Previous post was at 12:08 ---------- thanks Varanon, im gonna try that now ---------- Post added at 12:22 ---------- Previous post was at 12:10 ---------- it works but only with "blufor present", i tried it with radio alpha and it didnt work. perhaps if i make it countdown.....hmm
  15. i want someone who activated a trigger (through radio) to get moved into a helicopter. is there anyway of refering to the person who activated a trigger?
  16. i dont think this works sadly, and i cant find ANYWHERE on the net where they say this is possible. although i think this list might work..............ill have to google thislist
  17. lonewolf12

    moveInDriver multiplayre

    k ive sorted this out anyway, dunno what was wrong but seems to work now...... what i want now is for someone who activated a trigger (through radio) to get moved into a helicopter. is there anyway of refering to the person who activated a trigger?
  18. lonewolf12

    Virtual Ammobox System (VAS)

    great ammo box tonic, im using it in my mission im building now, it automatically adds the new snipers which is cool! love the save loadout thing aswell
  19. thanks of your reply! gona go try this now ---------- Post added at 11:12 ---------- Previous post was at 10:23 ---------- seems to have done the trick
  20. Finally fired up my game mode that i have being working on all day (most of which was looking for answers on scripting language lol) and it is executing the script every time for each person who is in the multiplayer room! any ideas on this, im sure its a common thing ( i hope) he is the script that is being exec when a trigger goes off _j = i; while {_j > 0} do { _group = [getMarkerPos "mark1", EAST, ["O_Soldier_TL_F"]] call BIS_fnc_spawnGroup; _wp = _group addWaypoint [getMarkerPos "mark2", 5]; _wp setWaypointType "MOVE"; _j = _j - 1;}; i = i + 1; h = i - 1; hint format ["Level %1",h]; would really appreciate any tips on how to tackle this, it might be simple it might be complex i have no idea lol
  21. lonewolf12

    Setting Color of Offroad?

    so the init field of the vehicle?
  22. aah thanks alot, ill try doing it that way later/tomoro right the next problem is......... ive finally fired up my game mode ive being working on all day (most of which was looking for answers on scripting language lol) and it is executing the script every time for each person who is in the multiplayer room! any ideas on this, im sure its a common thing ( i hope)
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