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lonewolf12

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Everything posted by lonewolf12

  1. lonewolf12

    Ambush therad needed !

    I can tell english is not your native language lol. Erm....i dont really know, i hope someone comes along who knows and wants to spread the love!
  2. its not working for me....let me have another look ---------- Post added at 15:39 ---------- Previous post was at 15:35 ---------- i have that in a sqf file is that right? the script definetly executes as i put hint at the end to make sure ---------- Post added at 15:40 ---------- Previous post was at 15:39 ---------- ah noway it worked lol ---------- Post added at 15:43 ---------- Previous post was at 15:40 ---------- thanks mate, i just have to incorporate that into my while loop so i can get more and more enemies now........... quick question while ive still got you, can you instead of spawning just one, spawn what ever a variable (i) is set as so far ive got...... _j = i; while {_j > 0} do { _group = [getMarkerPos "mark1", EAST, ["O_Soldier_TL_F"]] call BIS_fnc_spawnGroup; _wp = _group addWaypoint [getMarkerPos "mark2", 5]; _wp setWaypointType "MOVE"; _j = _j - 1;}; i = i + 1; h = i - 1; hint format ["Level %1",h]; seems to work alright (i = 1, set in the init.sqf file)
  3. thanks for the reply! (if you are the samatra guy who does wasteland, then hello and nice one on the wasteland missions!, check out the arma3 ones now fussion i think they are, pretty good you can capture areas) anyway, i bet it doesnt work but ill try now lol ---------- Post added at 13:28 ---------- Previous post was at 13:23 ---------- nope doesnt work, i read on another forum that it doesnt work if you use "O_soldier....." but it does if you use the config method, i tried both and neither spawned me anything ---------- Post added at 13:31 ---------- Previous post was at 13:28 ---------- basically what i need is for "O_Soldier_TL_F" createUnit [getMarkerPos "mark1", eastside]; to set the soldiers group to eastside, ive already created the group in an existing units init box. and for way1 = eastside addWaypoint [getMarkerPos "mark2", 5]; way1 setWaypointType "MOVE"; to work as it probably should im not sure if the group dissappears when they die? if so can i create a group that is always there? very confusing bohemia !
  4. lonewolf12

    hint problem multiplayer

    have u tried what magirot said ? if (_unit == player) then { hint "BLABLABLA"; }
  5. lonewolf12

    [TVT/CO-55] Wasteland

    love this game mode, so much potential for additions. I like the RU servers but i prefer the original cos its not as messy. BIG props to tonic ---------- Post added at 19:37 ---------- Previous post was at 19:35 ---------- make sure u arent using the arma 2 beta, thats what i did. just launch ARma2OA
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