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lonewolf12

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About lonewolf12

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  1. lonewolf12

    Userfriendly Editor?

    if you think that that editor is user friendly you need your head examining
  2. yeah the i variable is in the init file. just to ask, did u get the error? thanks ill try looking at all those things. im pretty sure it errors at the _j - 1 bit or whatever it is... anyway ill sort it one day lol
  3. this is driving me crazy! i dont know what it is!
  4. lonewolf12

    Boats stop waaay too slow

    most of the physics in this game are pretty unrealisitic. helicopters cars
  5. thanks for the reply, ill reply to this thread once i figure it out
  6. lonewolf12

    Virtual Ammobox System (VAS)

    good question now i know!
  7. just gotta drag this thread up again for a quick question... is anything wrong with this code? because you see ive gone to rebuild this mission in the beta, and im getting the error " |#|; };" missing "{" thanks for any help...seems strange since i copied what id wrote before and that worked ok...
  8. lonewolf12

    Fatigue effects

    they really need to take this out. Everyone ive spoke to says it makes them feel ill. Really gives the impression that the developers arent in touch with the users when they release something like this. Sooner the better. Nice idea, but if you want to play for two hours straight this is going to be nothing but disorienting. In arma 2 it was the fiddly animations that were unsettling, arma 3 is a breath of fresh air. This fatigue blur is claustrophobic.
  9. dont understand? ---------- Post added at 01:49 ---------- Previous post was at 01:48 ---------- ah yeah thats right i = i + 1
  10. just like to say i have recently made a mission in which all that i put in the init file was i = 1; and i was able to reference that throughout my mission. you can then just put i = i ++; in your scripts
  11. lonewolf12

    moveInDriver multiplayre

    thanks larrow, looking into that. (i would of thought radio triggers do because it has "this" so you could do "this &&".....) but yeah im gonna give up on that and just mabye do it spawn a helicopter or something...... making a mission which has waves of enemies
  12. lonewolf12

    moveInDriver multiplayre

    i dont think this works sadly, and i cant find ANYWHERE on the net where they say this is possible. although i think this list might work..............ill have to google thislist Today, 09:51 #5 Varanon Join Date May 3 2009 Posts 323 In the On Activation field, you get the preset variable thisList that will contain the units that are in the trigger and satisfy the trigger condition. Alternatively "list <trigger name>" will get you that list as well See here OnActivation would in your case look like Code: (thisList select 0) moveInDriver helcopter_name; Last edited by Varanon; Today at 09:54. Reason: Additional info FHQ Coop Pack #1 | FHQ Coop Pack #2 | Alwarren's ArmaDev for Eclipse | FHQ Debug Console Join the CiA Coop Nights ---------- Post added at 12:10 ---------- Previous post was at 12:08 ---------- thanks Varanon, im gonna try that now ---------- Post added at 12:22 ---------- Previous post was at 12:10 ---------- it works but only with "blufor present", i tried it with radio alpha and it didnt work. perhaps if i make it countdown.....hmm
  13. i dont think this works sadly, and i cant find ANYWHERE on the net where they say this is possible. although i think this list might work..............ill have to google thislist
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