lonewolf12
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if you think that that editor is user friendly you need your head examining
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all i want to do is... make newly spawned ai go to a waypoint (help needed!)
lonewolf12 replied to lonewolf12's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yeah the i variable is in the init file. just to ask, did u get the error? thanks ill try looking at all those things. im pretty sure it errors at the _j - 1 bit or whatever it is... anyway ill sort it one day lol -
all i want to do is... make newly spawned ai go to a waypoint (help needed!)
lonewolf12 replied to lonewolf12's topic in ARMA 3 - MISSION EDITING & SCRIPTING
this is driving me crazy! i dont know what it is! -
most of the physics in this game are pretty unrealisitic. helicopters cars
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all i want to do is... make newly spawned ai go to a waypoint (help needed!)
lonewolf12 replied to lonewolf12's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks for the reply, ill reply to this thread once i figure it out -
Virtual Ammobox System (VAS)
lonewolf12 replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
good question now i know! -
all i want to do is... make newly spawned ai go to a waypoint (help needed!)
lonewolf12 replied to lonewolf12's topic in ARMA 3 - MISSION EDITING & SCRIPTING
just gotta drag this thread up again for a quick question... is anything wrong with this code? because you see ive gone to rebuild this mission in the beta, and im getting the error " |#|; };" missing "{" thanks for any help...seems strange since i copied what id wrote before and that worked ok... -
they really need to take this out. Everyone ive spoke to says it makes them feel ill. Really gives the impression that the developers arent in touch with the users when they release something like this. Sooner the better. Nice idea, but if you want to play for two hours straight this is going to be nothing but disorienting. In arma 2 it was the fiddly animations that were unsettling, arma 3 is a breath of fresh air. This fatigue blur is claustrophobic.
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help a brother out - need some clarification on arma 3 scripting
lonewolf12 replied to seannybgoode's topic in ARMA 3 - MISSION EDITING & SCRIPTING
weird -
Creating a Variable With a Value then add/subtract
lonewolf12 replied to ra1n0fpa1n's topic in ARMA 3 - MISSION EDITING & SCRIPTING
dont understand? ---------- Post added at 01:49 ---------- Previous post was at 01:48 ---------- ah yeah thats right i = i + 1 -
Creating a Variable With a Value then add/subtract
lonewolf12 replied to ra1n0fpa1n's topic in ARMA 3 - MISSION EDITING & SCRIPTING
just like to say i have recently made a mission in which all that i put in the init file was i = 1; and i was able to reference that throughout my mission. you can then just put i = i ++; in your scripts -
moveInDriver multiplayre
lonewolf12 replied to lonewolf12's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks larrow, looking into that. (i would of thought radio triggers do because it has "this" so you could do "this &&".....) but yeah im gonna give up on that and just mabye do it spawn a helicopter or something...... making a mission which has waves of enemies -
moveInDriver multiplayre
lonewolf12 replied to lonewolf12's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i dont think this works sadly, and i cant find ANYWHERE on the net where they say this is possible. although i think this list might work..............ill have to google thislist Today, 09:51 #5 Varanon Join Date May 3 2009 Posts 323 In the On Activation field, you get the preset variable thisList that will contain the units that are in the trigger and satisfy the trigger condition. Alternatively "list <trigger name>" will get you that list as well See here OnActivation would in your case look like Code: (thisList select 0) moveInDriver helcopter_name; Last edited by Varanon; Today at 09:54. Reason: Additional info FHQ Coop Pack #1 | FHQ Coop Pack #2 | Alwarren's ArmaDev for Eclipse | FHQ Debug Console Join the CiA Coop Nights ---------- Post added at 12:10 ---------- Previous post was at 12:08 ---------- thanks Varanon, im gonna try that now ---------- Post added at 12:22 ---------- Previous post was at 12:10 ---------- it works but only with "blufor present", i tried it with radio alpha and it didnt work. perhaps if i make it countdown.....hmm -
moveinDriver - the person who activated the trigger....
lonewolf12 replied to lonewolf12's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i dont think this works sadly, and i cant find ANYWHERE on the net where they say this is possible. although i think this list might work..............ill have to google thislist -
moveinDriver - the person who activated the trigger....
lonewolf12 replied to lonewolf12's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks for the reply