Okay, I thought so. I must've did it wrong in mine. I got:
// MISSIONS CYCLE (see below)
class Missions
{
class Bennys
{
template = "WarfareV2_071Lite.Chernarus";// omit the .pbo suffix
difficulty = "veteran";// difficulty: recruit, regular, veteran or mercenary (see CfgDifficulties in the main game config)
class Params //Values are Mission Defaults
{
aiGroupSizeAI = 12;
aiGroupSizePlayer = 30;
etc, I have looked and researched a bunch, I guess its just a matter of getting the code right! I'll keep practicing until I figure it out.
Oh btw, I CANT WAIT FOR BE WARFARE 2.074 IT SOUNDS EPIC!!
I'm having a ton of fun playing online, I just wish there weren't so many hackers they are really killing the two servers I play on. Nothing funner than a good Warfare game though, Its so dang epic.
Take Care Benny!
Klutch