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Klutch

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About Klutch

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  1. Klutch

    Warfare BE

    Okay, I thought so. I must've did it wrong in mine. I got: // MISSIONS CYCLE (see below) class Missions { class Bennys { template = "WarfareV2_071Lite.Chernarus";// omit the .pbo suffix difficulty = "veteran";// difficulty: recruit, regular, veteran or mercenary (see CfgDifficulties in the main game config) class Params //Values are Mission Defaults { aiGroupSizeAI = 12; aiGroupSizePlayer = 30; etc, I have looked and researched a bunch, I guess its just a matter of getting the code right! I'll keep practicing until I figure it out. Oh btw, I CANT WAIT FOR BE WARFARE 2.074 IT SOUNDS EPIC!! I'm having a ton of fun playing online, I just wish there weren't so many hackers they are really killing the two servers I play on. Nothing funner than a good Warfare game though, Its so dang epic. Take Care Benny! Klutch
  2. Klutch

    Warfare BE

    Hey Benny great mission!! I remember playing Warfare back in the day, man its really changed a lot! Still love the Shilka's the most... Alright so I was wondering, I've started a new server -=Beer Wars=-, and I was curious if I could somehow change the parameters so they are the same everytime, without modifying the file so its a new download... I can't wait for 2.074! Klutch Johnson -=BEER WARS=- EDIT: I'm only asking because I followed some instructions from an earlier warfare guy that figured it out, however his technique doesn't seem to work.... I use the class Params } aigroupsize = 6} etc.. in the config.sys, and no worky :butbut:
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