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Inmate_Number

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  1. Inmate_Number

    PBO Help

    Hey guys so i made this addon but it got deleted now im trying to remake it i pack everything in the PBO but when i try to use action it says "To_Gunner.sqf Not Found" heres what the files look like. Swap_Actions.sqf: _veh = _this select 0; //Swap Actions //------------ _veh addAction ["Move To Gunner" , "To_Gunner.sqf",[],0,false,false,"","(isplayer (driver _target)) and !(isplayer (gunner _target))"]; _veh addAction ["Move To Driver" , "To_Driver.sqf",[],0,false,false,"","!(isplayer (driver _target)) and (isplayer (gunner _target))"]; To_Gunner.sqf: private ["_veh","_driver","_gunner"]; _veh = _this select 0; _driver = driver _veh; _gunner = gunner _veh; _gunner setpos [0,0,1]; _gunner setVelocity [0, 0, 0]; waituntil {((_veh emptypositions "Gunner") == 1)}; _driver action ["moveTogunner", _veh]; _gunner moveindriver _veh; _gunner assignasdriver _veh; To_Driver.sqf: private ["_veh","_driver","_gunner"]; _veh = _this select 0; _driver = driver _veh; _gunner = gunner _veh; _driver setpos [0,0,1]; _driver setVelocity [0, 0, 0]; waituntil {((_veh emptypositions "Driver") == 1)}; _gunner action ["moveToDriver", _veh]; _driver moveinGunner _veh; _driver assignasGunner _veh; config.cpp: class CfgPatches { class gunner_switch { units[] = {}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {"Extended_EventHandlers"}; }; }; class Extended_Init_EventHandlers { // Define the classes to add inits to. class Air { // Add init lines to be run on all units that inherit from this class. gunner_switch_Init_Air="_this execVM ""\gunner_switch\Swap_Actions.sqf"";"; }; }; $PBOPREFIX$: gunner_switch Now when i pack all of those into a PBO then try to use it in game i scroll to action switch to gunner and it gives me this error: "To_Gunner.sqf Not Found" Any ideas? Thanks ---------- Post added at 23:09 ---------- Previous post was at 22:55 ---------- Oh yeah used BINPBO to pack
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