esham
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Join, or Die. - An ArmA III Modification
esham replied to JPhillips's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - TOTAL MODIFICATION
I joined a long time ago. Great theme though. The threat is very real and this mission is educational in my opinion. I'm not a mission maker or anything like that but I have thought of a mission like this where the UN is the enemy along with a illegitimate government. I'm looking forward to playing this and checking out the Armalite. Thank you Patriot. /salute -
Made this maze because I always wanted one. It's also a MP mission for up to 5 players. There is also some AI units in the maze to keep you company while you make it to the exit. There is no scripting involved and pretty much left it open for anyone to modify and make it a lot cooler. If you want the 3D file or the maze template let me know. I figure I had to name the maze so I named it Bungle (As in Mr. Bungle). I hope you all enjoy trying to make it out of this hell hole. Armaholics Download page
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Thanks RommelFucks :) I updated my post and added the 3D Editor Maze Template.
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Made this maze because I always wanted one. It's also a MP mission for up to 5 players. There is also some AI units in the maze to keep you company while you make it to the exit. There is no scripting involved and pretty much left it open for anyone to modify and make it a lot cooler. If you want the 3D file or the maze template let me know. I figure I had to name the maze so I named it Bungle (As in Mr. Bungle). I hope you all enjoy trying to make it out of this hell hole. Armaholics Download page
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How to use the 3d Editor. [Tutorial]
esham replied to DeclaredEvol's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is there is specific way I can add enemy AI in 3D editor and convert them from 3d to 2d. I managed to get it to work with objects but having a hard time with AI. -
Arma 3 Scripting Tutorial For Noobs
esham replied to mikie boy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I began losing hope that I can learn scripting. This has brought my hope back. Thank you for helping me understand and being able to wrap my head around this stuff. I did not know the difference between strings, arrays and such let alone what the underscores meant. I would love to read more of your tutorials. -
I might as well post this since it's pretty quiet around here. Another one bites the dust. This should give you guys a good laugh.
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Yea I agree, make a ticket.
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Make sure all your playable units have maps.
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I'm looking for a Unit as well. Armaholics has recruitment ads in the front page and community forums. Lots from your part of town.
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Good mission, especially if you need to practice flying. Had a hard time holding her (MH-9) steady but it was fun. Thanks.
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Respawn with Custom loadout
esham replied to slrruthless's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
This one is mine that I'm messing with. It works and it will give you more of a idea. I noticed you need a vest at least to hold the ammo. You can always add more to it. ////////////////////////////////////////////////////////////////// // Having fun with LoadOuts ////////////////////////////////////////////////////////////////// waitUntil {!isNull player}; //to prevent MP / JIP issues _unit = _this select 0; removeallassigneditems _unit; removeallcontainers _unit; removeallweapons _unit; removebackpack _unit; removeuniform _unit; removevest _unit; // Headgear, Uniform & Vest _unit addheadgear "H_Cap_red"; _unit adduniform "U_C_Poloshirt_tricolour"; _unit addvest "V_Chestrig_khk"; // Trinkets _unit additem "itemgps"; _unit additem "itemwatch"; _unit assignitem "itemgps"; _unit assignitem "itemwatch"; // weapons, attatchments & ammo _unit addweapon "arifle_MXM_f"; _unit addmagazine "20Rnd_762x45_Mag"; _unit addmagazine "20Rnd_762x45_Mag"; _unit addmagazine "20Rnd_762x45_Mag"; _unit addmagazine "20Rnd_762x45_Mag"; _unit addmagazine "20Rnd_762x45_Mag"; _unit addmagazine "20Rnd_762x45_Mag"; _unit addPrimaryWeaponItem "muzzle_snds_H"; _unit addPrimaryWeaponItem "optic_Hamr"; _unit addPrimaryWeaponItem "acc_flashlight"; _unit addweapon "hgun_Rook40_F"; _unit addmagazine "16Rnd_9x21_Mag"; _unit addmagazine "16Rnd_9x21_Mag"; _unit addmagazine "16Rnd_9x21_Mag"; // ETXTRA Commands // _unit addbackpack "B_Kitbag_Base"; // _unit addvest "V_Chestrig_khk"; // _unit addweapon "NVGoggles"; // _unit assignItem "NVGoggles"; if(true) exitWith{}; In the init field null = [this] execVM "loadout.sqf"; this addeventhandler ["respawn","_this execVM 'loadout.sqf'"]; I do get a "Cannot connect to the positioning system." message when loading. I think that's a bug, I'm not sure. what command is it to get my weapons already loaded? -
norrin's ArmA2 scripts ported to ArmA3
esham replied to norrin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Does Aerial Taxi work for a MP Mission? -
norrin's ArmA2 scripts ported to ArmA3
esham replied to norrin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nice script, I even got a bonus life for reviving :) -
Multiple spawn bases for players.
esham replied to Solores's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Your answer might be in here. Read it 100 times if you have to. Armed Assault Editing Guide - Deluxe Edition - English version