deadlyfudger
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Hello and thank you for taking your time to join our support group for arma 3 chernarus life and if you havent we ask that you take a look at it. We are currently in the process of making this possible with a few mods and Altis life scripts (Heavily modified). We are trying to make this as close to island life as it can get (Custom weapons, vehicles, etc). What sets us apart from the other communities that have recently released Altis life on chernarus map is that we are taking our time. We have decided not to rush things and release not a perfect server but a enjoyable server. We are putting our own money into some model creators and other important things. The current models were given to us by bhgaming and we thank them. So we ask that you please take a look at what we have to offer and give us a chance. Thank you for your time. People working on this project: DeadlyFudge-Developer Theofficer-Brains/Map editor TcsShark-Developer Help we need: Testers More developers with atleast basic knowledge of mission editing Artist for designs Some that knows how to work with 3d models for vehicles Basically message us if you have any skills that you believe can help us! Some Info: What we have completed already- almost everything is completed. We just need to do some testing and adjust pricing. Features we have completed: Custom vehicles (All credits to creators in files) Custom Weapons All the basics of Altis life Click HERE to go to our website Click HERE to visit our steam group For every 3 people you invite to beta and they officially join you will be added to a list of players that will receive a discount on upcoming server perks To join beta visit our website a place an application Things to complete- Prices and some testing! Awesome trailer is yet to come out If you have any questions please feel free to post in these forums or add me and PM me.
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[Tutorial] Simple Re-texturing Guide (From Start To Finish)
deadlyfudger replied to Amit's topic in ARMA 3 - MODELLING - (O2)
Thanks to you we have gotten very far with the custom uniforms and such! We really appreciate your help and again thank you for everything. Atm we have gotten the uniform ingame but we are having trouble with helmets not showing up Current Code: class CfgPatches { class Want_To_Be_Mod_File { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR", "A3_Characters_F_BLUFOR"}; }; }; class CfgVehicles { class B_Soldier_base_F; class INDE_Combat_Soldier : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; scope = 2; displayName = "Uniform Test Soldier"; uniformClass = "INDE_Combat_Fatiges"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\MyAddon\data\My_camo.paa"}; // Name your textures correctly & use extension (.paa). linkedItems[] = {"INDE_Vest", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"INDE_VEST", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; }; class CfgWeapons { class Uniform_Base; class UniformItem; class ItemInfo; class INDE_Combat_Fatiges : Uniform_Base { scope = 2; displayName = "INDE_Combat"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_co.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; // Change it back to what it was. class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "INDE_Combat_Soldier"; containerClass = "Supply20"; mass = 80; }; }; class ItemCore; class HeadgearItem; class Hat : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Hat"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\A3\Characters_F\Common\data\headgear_beret01_co.paa"; // Change it back to what it was. hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\MyAddon\data\Hat.paa"}; // Name your textures correctly & use extension (.paa). class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\A3\Characters_F\Common\data\headgear_beret01_co.paa"; // Change it back to what it was. modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; class Vest_Camo_Base; class VestItem; class INDE_Vest : Vest_Camo_Base { scope = 2; displayName = "Example Platecarrier"; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; // Change it back to what it was. hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\MyAddon\data\Inde_vest.paa"}; // Name your textures correctly & use extension (.paa). class ItemInfo : VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; // Change it back to what it was. containerClass = "Supply100"; mass = 50; armor = 5*0.5; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; }; -
[Tutorial] Simple Re-texturing Guide (From Start To Finish)
deadlyfudger replied to Amit's topic in ARMA 3 - MODELLING - (O2)
All the Items I retextured are still invisible, and I still have the same error. I changed only what you said to the code New Code: class CfgPatches { class Want_To_Be_Mod_File { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR", "A3_Characters_F_BLUFOR"}; }; }; class CfgVehicles { class B_Soldier_base_F; class INDE_Combat_Soldier : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; scope = 2; displayName = "Uniform Test Soldier"; uniformClass = "INDE_Combat_Fatiges"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\INDE_Combat_Fatiges_Inde_Combat_co.paa"}; // Name your textures correctly & use extension (.paa). linkedItems[] = {"INDE_Vest", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"INDE_VEST", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; }; class CfgWeapons { class Uniform_Base; class UniformItem; class ItemInfo; class INDE_Combat_Fatiges : Uniform_Base { scope = 2; displayName = "INDE_Combat"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_co.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; // Change it back to what it was. class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "INDE_Combat_Soldier"; containerClass = "Supply20"; mass = 80; }; }; class ItemCore; class HeadgearItem; class Pilot_helmet : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Example helmet"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; // Change it back to what it was. hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Want_to_be_mod_file\data\Pilot_helmet_co.paa"}; // Name your textures correctly & use extension (.paa). class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; // Change it back to what it was. modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; class Vest_Camo_Base; class VestItem; class INDE_Vest : Vest_Camo_Base { scope = 2; displayName = "Example Platecarrier"; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; // Change it back to what it was. hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Want_to_be_mod_file\data\INDE_Vest_co.paa"}; // Name your textures correctly & use extension (.paa). class ItemInfo : VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; // Change it back to what it was. containerClass = "Supply100"; mass = 50; armor = 5*0.5; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; }; ---------- Post added at 20:34 ---------- Previous post was at 20:11 ---------- All the Items I retextured are still invisible, and I still have the same error. I changed only what you said to the code New Code: class CfgPatches { class Want_To_Be_Mod_File { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR", "A3_Characters_F_BLUFOR"}; }; }; class CfgVehicles { class B_Soldier_base_F; class INDE_Combat_Soldier : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; scope = 2; displayName = "Uniform Test Soldier"; uniformClass = "INDE_Combat_Fatiges"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\INDE_Combat_Fatiges_Inde_Combat_co.paa"}; // Name your textures correctly & use extension (.paa). linkedItems[] = {"INDE_Vest", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"INDE_VEST", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; }; class CfgWeapons { class Uniform_Base; class UniformItem; class ItemInfo; class INDE_Combat_Fatiges : Uniform_Base { scope = 2; displayName = "INDE_Combat"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_co.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; // Change it back to what it was. class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "INDE_Combat_Soldier"; containerClass = "Supply20"; mass = 80; }; }; class ItemCore; class HeadgearItem; class Pilot_helmet : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Example helmet"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; // Change it back to what it was. hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Want_to_be_mod_file\data\Pilot_helmet_co.paa"}; // Name your textures correctly & use extension (.paa). class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; // Change it back to what it was. modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; class Vest_Camo_Base; class VestItem; class INDE_Vest : Vest_Camo_Base { scope = 2; displayName = "Example Platecarrier"; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; // Change it back to what it was. hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Want_to_be_mod_file\data\INDE_Vest_co.paa"}; // Name your textures correctly & use extension (.paa). class ItemInfo : VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; // Change it back to what it was. containerClass = "Supply100"; mass = 50; armor = 5*0.5; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; }; -
[Tutorial] Simple Re-texturing Guide (From Start To Finish)
deadlyfudger replied to Amit's topic in ARMA 3 - MODELLING - (O2)
First of all i would like to thank you for taking your time to help me. I honestly appreciate it a lot :) Now it still says failed to load texture and when you spawn in game the soldiers lower body is invisible :/ New Code: class CfgPatches { class Want_To_Be_Mod_File { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR", "A3_Characters_F_BLUFOR"}; }; }; class CfgVehicles { class B_Soldier_base_F; class INDE_Combat_Soldier : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; scope = 2; displayName = "Uniform Test Soldier"; uniformClass = "INDE_Combat_Fatiges"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\INDE_Combat_Fatiges_Inde_Combat_co.paa"}; // Name your textures correctly & use extension (.paa). linkedItems[] = {"INDE_Vest", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"INDE_VEST", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; }; class CfgWeapons { class Uniform_Base; class UniformItem; class ItemInfo; class INDE_Combat_Fatiges : Uniform_Base { scope = 2; displayName = "INDE_Combat"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_co.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; // Change it back to what it was. class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "INDE_Combat_Fatiges"; containerClass = "Supply20"; mass = 80; }; }; class ItemCore; class HeadgearItem; class Pilot_helmet : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Example helmet"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; // Change it back to what it was. hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Want_to_be_mod_file\data\Pilot_helmet_co.paa"}; // Name your textures correctly & use extension (.paa). class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; // Change it back to what it was. modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; class Vest_Camo_Base; class VestItem; class INDE_Vest : Vest_Camo_Base { scope = 2; displayName = "Example Platecarrier"; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; // Change it back to what it was. hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Want_to_be_mod_file\data\INDE_Vest_co.paa"}; // Name your textures correctly & use extension (.paa). class ItemInfo : VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; // Change it back to what it was. containerClass = "Supply100"; mass = 50; armor = 5*0.5; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; }; -
[Tutorial] Simple Re-texturing Guide (From Start To Finish)
deadlyfudger replied to Amit's topic in ARMA 3 - MODELLING - (O2)
This is what i have now and in the editor the new class spawns but i get this error:Error: cannot load texture want_to_be_mod_file/data/inde_combat_fatiges.paa This is new code: enum { // = 2, // Error parsing: Empty enum name DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class Want_To_Be_Mod_File { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class CfgVehicles { class B_Soldier_base_F; class INDE_Combat_Fatiges : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; displayName = "Uniform Test Soldier"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "INDE_Combat_Fatiges"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"Want_to_be_mod_file\data\INDE_Combat_Fatiges"}; linkedItems[] = {"INDE_Vest", "INDE_Combat_Fatiges", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"INDE_VEST", "INDE_Combat_Fatiges", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class INDE_Combat_Fatiges : Uniform_Base { scope = 2; displayName = "INDE_Combat_Fatiges"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "C:\Program Files (x86)\Steam\SteamApps\common\Arma3\Addons\Want_To_Be_Mod_File\data\INDE_Combat_Fatiges.paa"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"Want_to_be_mod_file\data\INDE_Combat_Fatiges.paa"}; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "INDE_Combat_Fatiges"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; class ItemCore; class HeadgearItem; class Pilot_helmet : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Example helmet"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\Addons\Want To Be Mod File\data\Pilot_helmet"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"Want_to_be_mod_file\data\Pilot_helmet"}; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\Addons\Want To Be Mod File\data\Pilot_helmet"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; class Vest_Base; class VestItem; class INDE_Vest : Vest_Base { scope = 2; displayName = "Example Platecarrier"; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; model = "C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\Addons\Want To Be Mod File\data\INDE_Vest"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"Want_to_be_mod_file\data\INDE_Vest"}; class ItemInfo : VestItem { uniformModel = "C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\Addons\Want To Be Mod File\data\INDE_Vest"; containerClass = "Supply100"; mass = 50; armor = 5*0.5; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; }; -
[Tutorial] Simple Re-texturing Guide (From Start To Finish)
deadlyfudger replied to Amit's topic in ARMA 3 - MODELLING - (O2)
hello im trying to add a unidorm but whne i try to use binpbo it says there is an error in the config.cpp enum { // = 2, // Error parsing: Empty enum name DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class {officer_ghillie} { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class CfgVehicles { class B_Soldier_base_F; class Example_Soldier_F : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; displayName = "{customghillieO}"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "{test_ghillie}"; //e.g. "Example_Soldier_F" hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"{E:\Users\Jeanpeter\Desktop\my_projects\officerghilli\data}"}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class {test_ghillie} : Uniform_Base { scope = 2; displayName = "{customghillie}"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "test_ghillie"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; }; -
Arma 3 Server not working
deadlyfudger replied to MarkusxX's topic in ARMA 3 - SERVERS & ADMINISTRATION
i am getting this same problem, hopefully someone can help soon. I am trying to run an altis life server and this is my RPT, btw im using MySql: ===================================================================== == C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\arma3server.exe == "C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\arma3server.exe" -port=2302 "-config=C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\TADST\default\TADST_config.cfg" "-cfg=C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\TADST\default\TADST_basic.cfg" "-profiles=C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\TADST\default" -name=default "-mod=@Arma2NET;@life_server" Exe timestamp: 2014/02/26 16:01:20 Current time: 2014/02/28 09:37:21 Type: Public Branch: Stable Version: 1.10.114700 Allocator: C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\dll\tbb4malloc_bi.dll ===================================================================== AppId parsing successful. Using appId=107410 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/PAPA_BEAR/ Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/AirBase/ Updating base class thingX->FloatingStructure_F, by a3\structures_f_epb\civ\camping\config.bin/CfgVehicles/Land_Camping_Light_F/ Updating base class ->VScrollbar, by a3\ui_f\config.bin/RscDisplayDebug/Controls/G_Expression/VScrollbar/ Updating base class ->HScrollbar, by a3\ui_f\config.bin/RscDisplayDebug/Controls/G_Expression/HScrollbar/ Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayMain/controls/ModIcons/ Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/controls/ButtonCancel/ Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/ Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/ ragdollHitDmgLimit (0.000000) is lower than minimum (0.010000) and it was set to min. Initializing Steam Manager unable to load subscribed content list. list will be updated from steam unable to load published content list. list will be updated from steam unable to load cached items meta info. save and update functionality will be broken Steam Manager initialized. ==== Loaded addons ==== dta\bin.pbo - unknown dta\core.pbo - 0 dta\languagecore_f.pbo - 61416 C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@life_server\addons\life_server.pbo - unknown addons\a3.pbo - unknown addons\air_f.pbo - 60625 addons\air_f_beta.pbo - 60821 addons\air_f_epb.pbo - 61351 addons\air_f_gamma.pbo - 61708 addons\animals_f.pbo - 60167 addons\animals_f_beta.pbo - 60167 addons\anims_f.pbo - 61821 addons\anims_f_data.pbo - 60458 addons\anims_f_epa.pbo - 61726 addons\armor_f.pbo - 60571 addons\armor_f_beta.pbo - 60168 addons\armor_f_epb.pbo - 60938 addons\armor_f_gamma.pbo - 61715 addons\baseconfig_f.pbo - 43414 addons\boat_f.pbo - 60625 addons\boat_f_beta.pbo - 60977 addons\boat_f_gamma.pbo - 60672 addons\cargoposes_f.pbo - 61412 addons\characters_f.pbo - 61844 addons\characters_f_beta.pbo - 61780 addons\characters_f_epa.pbo - 61639 addons\characters_f_epb.pbo - 61492 addons\characters_f_gamma.pbo - 60849 addons\data_f.pbo - 61814 addons\drones_f.pbo - 60977 addons\dubbing_f.pbo - 55351 addons\dubbing_f_beta.pbo - 55170 addons\dubbing_f_epa.pbo - 58097 addons\dubbing_f_epb.pbo - 61787 addons\dubbing_f_gamma.pbo - 55217 addons\dubbing_radio_f.pbo - 61565 addons\dubbing_radio_f_data.pbo - 61565 addons\editor_f.pbo - 53723 addons\functions_f.pbo - 61754 addons\functions_f_epa.pbo - 61680 addons\languagemissions_f.pbo - 59304 addons\languagemissions_f_beta.pbo - 61268 addons\languagemissions_f_epa.pbo - 59304 addons\languagemissions_f_epb.pbo - 61844 addons\languagemissions_f_gamma.pbo - 61314 addons\language_f.pbo - 61194 addons\language_f_beta.pbo - 60441 addons\language_f_epa.pbo - 61251 addons\language_f_epb.pbo - 61841 addons\language_f_gamma.pbo - 61095 addons\map_altis.pbo - 61521 addons\map_altis_data.pbo - 56204 addons\map_altis_data_layers.pbo - 56661 addons\map_altis_data_layers_00_00.pbo - 56661 addons\map_altis_data_layers_00_01.pbo - 56661 addons\map_altis_data_layers_01_00.pbo - 56661 addons\map_altis_data_layers_01_01.pbo - 56661 addons\map_altis_scenes_f.pbo - 56247 addons\map_data.pbo - 58448 addons\map_stratis.pbo - 61521 addons\map_stratis_data.pbo - 60227 addons\map_stratis_data_layers.pbo - 60227 addons\map_stratis_scenes_f.pbo - 56247 addons\misc_f.pbo - 58745 addons\missions_f.pbo - 60168 addons\missions_f_beta.pbo - 61455 addons\missions_f_beta_data.pbo - 55296 addons\missions_f_beta_video.pbo - 49010 addons\missions_f_data.pbo - 57085 addons\missions_f_epa.pbo - 61830 addons\missions_f_epa_data.pbo - 60737 addons\missions_f_epa_video.pbo - 58252 addons\missions_f_epb.pbo - 61841 addons\missions_f_epb_data.pbo - 61759 addons\missions_f_epb_video.pbo - 61701 addons\missions_f_gamma.pbo - 60634 addons\missions_f_gamma_data.pbo - 55501 addons\missions_f_gamma_video.pbo - 52884 addons\missions_f_video.pbo - 52434 addons\modules_f.pbo - 60997 addons\modules_f_beta.pbo - 60170 addons\modules_f_beta_data.pbo - 56247 addons\modules_f_data.pbo - 59320 addons\modules_f_epb.pbo - 61523 addons\music_f.pbo - 60106 addons\music_f_epa.pbo - 56488 addons\music_f_epa_music.pbo - 56492 addons\music_f_epb.pbo - 61830 addons\music_f_epb_music.pbo - 61830 addons\music_f_music.pbo - 56442 addons\plants_f.pbo - 59944 addons\roads_f.pbo - 60121 addons\rocks_f.pbo - 58567 addons\signs_f.pbo - 60672 addons\soft_f.pbo - 61005 addons\soft_f_beta.pbo - 60537 addons\soft_f_gamma.pbo - 60670 addons\sounds_f.pbo - 60999 addons\sounds_f_epb.pbo - 60170 addons\sounds_f_vehicles.pbo - 59990 addons\sounds_f_weapons.pbo - 59990 addons\static_f.pbo - 61074 addons\static_f_beta.pbo - 61074 addons\static_f_gamma.pbo - 61074 addons\structures_f.pbo - 60807 addons\structures_f_data.pbo - 59943 addons\structures_f_epa.pbo - 60115 addons\structures_f_epb.pbo - 60848 addons\structures_f_households.pbo - 60807 addons\structures_f_ind.pbo - 60807 addons\structures_f_mil.pbo - 61521 addons\structures_f_wrecks.pbo - 60665 addons\uifonts_f.pbo - 56537 addons\uifonts_f_data.pbo - 56474 addons\ui_f.pbo - 61498 addons\ui_f_data.pbo - 61013 addons\weapons_f.pbo - 61780 addons\weapons_f_beta.pbo - 61639 addons\weapons_f_epa.pbo - 61252 addons\weapons_f_epb.pbo - 60597 addons\weapons_f_gamma.pbo - 61004 ======================= PhysX3 SDK Init started ... PhysX3 SDK Init ended. Mission ufgaming2.altis: Number of roles (94) is different from 'description.ext::Header::maxPlayer' (75) Server error: Player without identity DeadlyFudge (id 639382471) Server error: Player without identity DeadlyFudge (id 639382471) Server error: Player without identity DeadlyFudge (id 639382471) Server error: Player without identity DeadlyFudge (id 639382471) Server error: Player without identity DeadlyFudge (id 639382471) Server error: Player without identity DeadlyFudge (id 639382471) Server error: Player without identity DeadlyFudge (id 639382471) Server error: Player without identity DeadlyFudge (id 639382471) Server error: Player without identity DeadlyFudge (id 639382471) Server error: Player without identity DeadlyFudge (id 639382471) Server error: Player without identity DeadlyFudge (id 639382471) Server error: Player without identity DeadlyFudge (id 639382471) Server error: Player without identity DeadlyFudge (id 639382471) Error in expression <5000], ["U_O_PilotCoveralls",nil,8000], ]; }; case 1: { [ ["H_ShemagOpen_tan",> Error position: <]; }; case 1: { [ ["H_ShemagOpen_tan",> Error Missing [ File mpmissions\__cur_mp.altis\core\config\fn_clothing_reb.sqf, line 28 Error in expression <5000], ["U_O_PilotCoveralls",nil,8000], ]; }; case 1: { [ ["H_ShemagOpen_tan",> Error position: <]; }; case 1: { [ ["H_ShemagOpen_tan",> Error Missing [ File mpmissions\__cur_mp.altis\core\config\fn_clothing_reb.sqf, line 28 Attempt to override final function - bis_functions_list Attempt to override final function - bis_functions_listpreinit Attempt to override final function - bis_functions_listpostinit Attempt to override final function - bis_functions_listrecompile Attempt to override final function - bis_fnc_missiontaskslocal Attempt to override final function - bis_fnc_missionconversationslocal Attempt to override final function - bis_fnc_missionflow bin\config.bin/CfgMovesMaleSdr/States/AmovPknlMevaSrasWpstDr.InterpolateTo: Bad move AmovPknlMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon bin\config.bin/CfgMovesMaleSdr/States/AmovPknlMevaSrasWpstDl.InterpolateTo: Bad move AmovPknlMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon Warning: looped for animation: a3\anims_f\data\anim\sdr\idl\knl\stp\low\rfl\aidlpknlmstpslowwrfldnon_g01.rtm differs (looped now 1)! MoveName: aidlpknlmstpsraswrfldnon_g01 Warning: looped for animation: a3\anims_f\data\anim\sdr\idl\knl\stp\low\rfl\aidlpknlmstpslowwrfldnon_g02.rtm differs (looped now 1)! MoveName: aidlpknlmstpsraswrfldnon_g02 Animation o:\arma3\a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\wave\hubwave_move1.rtm not found or empty Animation o:\arma3\a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\wave\hubwave_move2.rtm not found or empty Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub01\acts_welcomeonhub03_aiwalk.rtm not found or empty Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub01\acts_welcomeonhub03_playerwalk.rtm not found or empty Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub02\acts_welcomeonhub04_aiwalk.rtm not found or empty Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub02\acts_welcomeonhub04_playerwalk.rtm not found or empty Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub03\acts_welcomeonhub05_aiwalk.rtm not found or empty Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub03\acts_welcomeonhub05_playerwalk.rtm not found or empty Animation a3\air_f_delta\plane_fighter_01\data\anim\kia_plane_fighter_01_pilot.rtm not found or empty Animation a3\air_f_delta\plane_fighter_01\data\anim\plane_fighter_01_pilot.rtm not found or empty Animation a3\air_f_beta\heli_attack_01\data\anim\heli_attack_01_pilot_kia.rtm not found or empty Animation a3\air_f_beta\heli_attack_01\data\anim\pilot_heli_light_02_kia.rtm not found or empty Animation a3\air_f_beta\heli_attack_01\data\anim\copilot_heli_light_02_kia.rtm not found or empty Animation a3\air_f_delta\plane_transport_01\data\anim\kia_plane_transport_01_pilot.rtm not found or empty Animation a3\air_f_delta\plane_transport_01\data\anim\plane_transport_01_pilot.rtm not found or empty Animation animpath\kia_mi17_cargo02.rtm not found or empty Animation animpath\mi17_cargo02_v0.rtm not found or empty Animation animpath\mi17_cargo02_v1.rtm not found or empty Animation animpath\mi17_cargo02_v2.rtm not found or empty Animation animpath\mi17_cargo02_v3.rtm not found or empty Animation animpath\mi17_cargo02_v4.rtm not found or empty Animation animpath\mi17_cargo02_v5.rtm not found or empty Animation animpath\mi17_cargo02_v6.rtm not found or empty No default vars in bin\config.bin/CfgMovesMaleSdr/States/Acts_UnconsciousStandUp_part1.variantsPlayer No default vars in bin\config.bin/CfgMovesMaleSdr/States/Acts_UnconsciousStandUp_part2.variantsPlayer No speaker given for Thamos Tavoularis Speaker Male08_F not found in CfgVoiceTypes No speaker given for Homer Kammenou No speaker given for Teshi Azikiwe No speaker given for Vasilis Lias No speaker given for Sotiris Dimitriadis No speaker given for Kyriakos Mastori No speaker given for Vasilis Manelia No speaker given for Lazaros Moritiadou No speaker given for Michalis Isofidou No speaker given for Lafteris Athanasiadis No speaker given for Andreas Papadopoulos No speaker given for Vasilis Stanis No speaker given for Dimitris Oikonomopulu No speaker given for Takis Haikias No speaker given for Giorgos Nicolau No speaker given for Giorgos Nicolau No speaker given for Dimitiros Karapataki No speaker given for Adam Dimitriadis No speaker given for Gregor Ioannou No speaker given for Sotridis Dimitriadis No speaker given for Katungi Sesse-Seko No speaker given for Achilleas Nicolau No speaker given for Vangelis Moritiadou No speaker given for Sotridis Mylonaki No speaker given for Gregor Petridis No speaker given for Giorgos Karmanlis No speaker given for Panagiotis Tavoularis No speaker given for Nikos Ellinaki No speaker given for Vasilis Manetta No speaker given for Militiadis Malas No speaker given for Panagiotis Karmanlis No speaker given for Nikos Dimitriadis No speaker given for Michalis Ellinaki No speaker given for Giorgos Athanasiadis No speaker given for Angelos Athanasiadis No speaker given for Stefanos Tavoularis No speaker given for Lafteris Lara No speaker given for Evangelos Lagos No speaker given for Stefanos Karapataki No speaker given for Katungi Azikiwe No speaker given for Takis Dimitriadis No speaker given for Sotiris Papadopoulos No speaker given for Thamos Manelia No speaker given for Giourkas Moritiadou No speaker given for Finlay Griffiths No speaker given for Angelos Petridis No speaker given for Giannis Roumpesi No speaker given for Kwame Awolowo No speaker given for Lin Wu soldier[b_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform? No speaker given for Thamos Stanis No speaker given for Kofi Ibori No speaker given for Mimis Papadopoulos No speaker given for Lafteris Baros No speaker given for Aris Dimitriadis No speaker given for Sotiris Tavoularis No speaker given for Pan Ng No speaker given for Militiadis Xenakis No speaker given for Giorgos Mylonaki No speaker given for Kong Il No speaker given for Vasilis Lara No speaker given for Vyron Constantinou No speaker given for Angelos Karagianni No speaker given for Vangelis Liosi No speaker given for Dimitiros Lara No speaker given for Sotiris Zenon No speaker given for Lafteris Petridis No speaker given for Biton Karagianni No speaker given for Stergos Costas No speaker given for Nikolaos Moritiadou No speaker given for Oliver Faulkner No speaker given for Gerasimos Karapataki No speaker given for Vasilis Savalas No speaker given for Michalis Moritiadou No speaker given for Panos Cosmos No speaker given for Hu Zao No speaker given for Stavros Verga No speaker given for Homer Spiros No speaker given for Militidas Athanasiadis No speaker given for Andreas Savalas No speaker given for Militidas Papadopoulos No speaker given for Dwan Bayh No speaker given for Sotiris Baros No speaker given for Tyler Moore No speaker given for Sotiris Dimitriadis No speaker given for Argyris Verga soldier[b_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform? No speaker given for Donnan Walker No speaker given for Mimis Nicolau No speaker given for Shaan Osmani No speaker given for Vasilis Papadopoulos No speaker given for Stergos Constantinou No speaker given for Militiadis Karmanlis No speaker given for Orestis Moraiti No speaker given for George Taylor No speaker given for Giorgos Lagos LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] Error: Object(2 : 107) not found c:\w\c_branch\poseidon\futura_stable\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing! ======================================================= ------------------------------------------------------- Exception code: E0434352 at 76D0C41F graphics: No resolution: 160x120x32 Addons: A3_Structures_F_Items_Tools in a3\structures_f\items\tools\ A3_Structures_F_Ind_FuelStation in a3\structures_f\ind\fuelstation\ A3_Modules_F_Marta in a3\modules_f\marta\ A3_Armor_F_Slammer in a3\armor_f_gamma\mbt_01\ A3_Structures_F_Households_Stone_Small in a3\structures_f\households\stone_small\ a3_weapons_f_rifles_SMG_02 in a3\weapons_f_beta\smgs\smg_02\ A3_Language_F_Beta in a3\language_f_beta\ A3_Structures_F_Households_House_Small01 in a3\structures_f\households\house_small01\ A3_Structures_F_Research in a3\structures_f\research\ A3_Dubbing_Radio_F in a3\dubbing_radio_f\, A3_Characters_F in a3\characters_f\ A3_Modules_F_Sites in a3\modules_f\sites\ A3_Structures_F_Ind_ReservoirTank in a3\structures_f\ind\reservoirtank\ A3_UI_F in a3\ui_f\, A3_Soft_F_Gamma_HEMTT in a3\soft_f_gamma\truck_01\ A3_Structures_F_Ind_Shed in a3\structures_f\ind\shed\ A3_Structures_F_EPA_Civ_Camping in a3\structures_f_epa\civ\camping\ A3_Modules_F_EPB in a3\modules_f_epb\ A3_LanguageMissions_F_Gamma in a3\languagemissions_f_gamma\ A3_Soft_F_Gamma_Offroad in a3\soft_f_gamma\offroad_01\ A3_Structures_F_Households_House_Small02 in a3\structures_f\households\house_small02\ A3_Soft_F_Beta_Quadbike in a3\soft_f_beta\quadbike_01\ A3_Structures_F_EPA_Items_Electronics in a3\structures_f_epa\items\electronics\ A3_Anims_F in a3\anims_f\, A3_Static_F_Mortar_01 in a3\static_f\mortar_01\ A3_Structures_F_Households_House_Big01 in a3\structures_f\households\house_big01\ A3_Structures_F_Ind_Transmitter_Tower in a3\structures_f\ind\transmitter_tower\ A3_CargoPoses_F in a3\cargoposes_f\, A3_Map_Altis_Scenes in a3\map_altis_scenes_f\ A3_Structures_F_Wrecks in a3\structures_f\wrecks\ A3_Weapons_F_EPA_LongRangeRifles_DMR_01 in a3\weapons_f_epa\longrangerifles\dmr_01\ A3_Boat_F_Civilian_Boat in a3\boat_f_gamma\boat_civil_01\ A3_Structures_F_Civ_Accessories in a3\structures_f\civ\accessories\ A3_Roads_F in a3\roads_f\ A3_Structures_F_Households_House_Small03 in a3\structures_f\households\house_small03\ A3_Map_Stratis_Scenes in a3\map_stratis_scenes_f\ A3_Structures_F_Dominants_Castle in a3\structures_f\dominants\castle\ A3_Structures_F_Civ_Calvaries in a3\structures_f\civ\calvaries\ A3_Structures_F_Households_House_Big02 in a3\structures_f\households\house_big02\ A3_Modules_F_Multiplayer in a3\modules_f\multiplayer\ A3_Animals_F_Seagull in a3\animals_f\seagull\ A3_Boat_F_Trawler in a3\boat_f_gamma\boat_civil_04\ A3_Structures_F_EPA_Items_Medical in a3\structures_f_epa\items\medical\ A3_Structures_F_Mil_Barracks in a3\structures_f\mil\barracks\ A3_Weapons_F_Ammoboxes in a3\weapons_f\ammoboxes\ A3_Weapons_F_beta_EBR in a3\weapons_f_beta\longrangerifles\ebr\ A3_Modules_F_HC in a3\modules_f\hc\ A3_UAV_F_Weapons_F_Gamma_Ammoboxes in a3\drones_f\weapons_f_gamma\ammoboxes\ A3_Characters_F_Civil in a3\characters_f\civil\ A3_Structures_F_Households_Stone_Big in a3\structures_f\households\stone_big\ A3_Modules_F_ObjectModifiers in a3\modules_f\objectmodifiers\ A3_Structures_F_Mil_Flags in a3\structures_f\mil\flags\ A3_Weapons_F_Rifles_Khaybar in a3\weapons_f\rifles\khaybar\ A3_Weapons_F_DummyWeapons in a3\weapons_f\dummyweapons\ A3_Map_Data in a3\map_data\ A3_Structures_F_Civ_Camping in a3\structures_f\civ\camping\ A3_Characters_F_OPFOR in a3\characters_f\opfor\ A3_Structures_F_Naval_Piers in a3\structures_f\naval\piers\ A3_LanguageMissions_F in a3\languagemissions_f\, A3_Language_F in a3\language_f\ A3_Structures_F_Mil_TentHangar in a3\structures_f\mil\tenthangar\ A3_Weapons_F_Beta_Acc in a3\weapons_f_beta\acc\ A3_Structures_F_Dominants_WIP in a3\structures_f\dominants\wip\ A3_Structures_F_Civ_Offices in a3\structures_f\civ\offices\ A3_Editor_F in a3\editor_f\, A3_Air_F in a3\air_f\ A3_Air_F_Beta_Heli_Attack_01 in a3\air_f_beta\heli_attack_01\ A3_Map_Altis in a3\map_altis\ A3_Structures_F_Ind_Crane in a3\structures_f\ind\crane\ A3_Structures_F_Mil_BagBunker in a3\structures_f\mil\bagbunker\ A3_Weapons_F_Launchers_LAW in a3\weapons_f\launchers\rpg32\ A3_Weapons_F_Rifles_SDAR in a3\weapons_f\rifles\sdar\ A3_Weapons_F_Pistols_ACPC2 in a3\weapons_f_beta\pistols\acpc2\ A3_Weapons_F_beta_Rifles_MX in a3\weapons_f_beta\rifles\mx\ A3_Weapons_F_Launchers_Titan in a3\weapons_f_beta\launchers\titan\ A3_Weapons_F_beta in a3\weapons_f_beta\ A3_Weapons_F_EPA_Ammoboxes in a3\weapons_f_epa\ammoboxes\ A3_Weapons_F_EPB_Acc in a3\weapons_f_epb\acc\ A3_Weapons_F_EPB_Rifles_MX_Black in a3\weapons_f_epb\rifles\mx_black\ A3_Structures_F_Civ_Market in a3\structures_f\civ\market\ A3_Structures_F_EPB_Items_Military in a3\structures_f_epb\items\military\ A3_Data_F in a3\data_f\, A3_Animals_F_Snakes in a3\animals_f\snakes\ A3_Air_F_Beta_Heli_Attack_02 in a3\air_f_beta\heli_attack_02\ A3_Animals_F_Chicken in a3\animals_f_beta\chicken\ A3_Structures_F_EPB_Naval_Fishing in a3\structures_f_epb\naval\fishing\ A3_Structures_F_Ind in a3\structures_f\ind\ A3_Structures_F_Ind_Tank in a3\structures_f\ind\tank\ A3_Weapons_F_Gamma_Ammoboxes in a3\weapons_f_gamma\ammoboxes\ A3_Armor_F_AMV in a3\armor_f_beta\apc_wheeled_01\ A3_Boat_F_SDV_01 in a3\boat_f_beta\sdv_01\ A3_Functions_F_EPA in a3\functions_f_epa\, A3_Music_F_EPA in a3\music_f_epa\ A3_Structures_F_Items_Luggage in a3\structures_f\items\luggage\ A3_Soft_F_Crusher_UGV in a3\drones_f\soft_f_gamma\ugv_01\ A3_Weapons_F_Beta_Ammoboxes in a3\weapons_f_beta\ammoboxes\ A3_Weapons_F_Pistols_Pistol_heavy_01 in a3\weapons_f_epa\pistols\pistol_heavy_01\ A3_Sounds_F_EPB in a3\sounds_f_epb\ A3_Structures_F_Bridges in a3\structures_f\bridges\ A3_Music_F_EPB in a3\music_f_epb\, A3_Soft_F_HEMTT in a3\soft_f_beta\truck_01\ A3_Structures_F_Items_Documents in a3\structures_f\items\documents\ A3_armor_f_beta in a3\armor_f_beta\ A3_Modules_F_EPB_Misc in a3\modules_f_epb\misc\ A3_Animals_F_Turtle in a3\animals_f\turtle\ A3_Structures_F_Ind_FuelStation_Small in a3\structures_f\ind\fuelstation_small\ A3_Weapons_F_Pistols_Pistol_heavy_02 in a3\weapons_f_epa\pistols\pistol_heavy_02\ A3_Structures_F_EPB_Civ_PlayGround in a3\structures_f_epb\civ\playground\ A3_Structures_F_Civ_Constructions in a3\structures_f\civ\constructions\ A3_Structures_F_Items_Stationery in a3\structures_f\items\stationery\ A3_Structures_F_EPB_Civ_Camping in a3\structures_f_epb\civ\camping\ A3_Characters_F_Proxies in a3\characters_f\proxies\ A3_Animals_F_Dog in a3\animals_f_beta\dog\ A3_Structures_F_Civ_Statues in a3\structures_f\civ\statues\ A3_Modules_F_Skirmish in a3\modules_f\skirmish\, A3_UIFonts_F in a3\uifonts_f\ A3_Weapons_F_EBR in a3\weapons_f\longrangerifles\ebr\ A3_Missions_F in a3\missions_f\ A3_Boat_F_Boat_Armed_01 in a3\boat_f\boat_armed_01\ A3_Characters_F_BLUFOR in a3\characters_f\blufor\ A3_Structures_F_Training in a3\structures_f\training\, CAData in a3\ A3_Missions_F_Gamma in a3\missions_f_gamma\ A3_Structures_F_Ind_Windmill in a3\structures_f\ind\windmill\ A3_Structures_F_Ind_Pipes in a3\structures_f\ind\pipes\ A3_Weapons_F_Pistols_Rook40 in a3\weapons_f\pistols\rook40\ A3_Soft_F_TruckHeavy in a3\soft_f_beta\truck_02\ A3_Structures_F_Civ_SportsGrounds in a3\structures_f\civ\sportsgrounds\ A3_Structures_F_EPB_Items_Luggage in a3\structures_f_epb\items\luggage\ A3_Air_F_Beta_Parachute_01 in a3\air_f_beta\parachute_01\ A3_Structures_F_Households_House_Shop01 in a3\structures_f\households\house_shop01\ A3_Structures_F_Mil_Offices in a3\structures_f\mil\offices\ A3_Weapons_F_Items in a3\weapons_f\items\ A3_Modules_F_GroupModifiers in a3\modules_f\groupmodifiers\ A3_Modules_F_LiveFeed in a3\modules_f\livefeed\ A3_Air_F_Beta_Parachute_02 in a3\air_f_beta\parachute_02\ A3_Structures_F_Households_House_Shop02 in a3\structures_f\households\house_shop02\ A3_Armor_F_Panther in a3\armor_f_beta\apc_tracked_01\ A3_Signs_F_AD in a3\signs_f\signs_ad\ A3_Structures_F_Civ_Pavements in a3\structures_f\civ\pavements\ A3_Structures_F_Mil_Radar in a3\structures_f\mil\radar\ A3_Weapons_F_EPB_Ammoboxes in a3\weapons_f_epb\ammoboxes\ A3_Weapons_F_gamma in a3\weapons_f_gamma\ A3_Structures_F_Naval in a3\structures_f\naval\ A3_Structures_F_Dominants_Church in a3\structures_f\dominants\church\ A3_Modules_F_Beta in a3\modules_f_beta\ A3_Boat_F_Beta_Boat_Armed_01 in a3\boat_f_beta\boat_armed_01\ A3_Static_F_Beta_Mortar_01 in a3\static_f_beta\mortar_01\ A3_Structures_F_EPA_Walls in a3\structures_f_epa\walls\ A3_Structures_F_Items_Electronics in a3\structures_f\items\electronics\ A3_Animals_F_Fishes in a3\animals_f\fishes\ A3_Structures_F_Ind_Factory in a3\structures_f\ind\factory\ A3_Weapons_F_Pistols_P07 in a3\weapons_f\pistols\p07\ A3_Armor_F_APC_Wheeled_03 in a3\armor_f_gamma\apc_wheeled_03\ A3_Static_F_Gamma_AT in a3\static_f_gamma\at_01\ A3_Language_F_Gamma in a3\language_f_gamma\ A3_Structures_F_Households in a3\structures_f\households\ A3_Structures_F_Ind_PowerLines in a3\structures_f\ind\powerlines\ A3_Armor_F_EPB_MBT_03 in a3\armor_f_epb\mbt_03\ A3_Structures_F_Civ_Ancient in a3\structures_f\civ\ancient\ A3_Air_F_Beta in a3\air_f_beta\ A3_Structures_F_Mil_BagFence in a3\structures_f\mil\bagfence\ A3_Structures_F_Mil_Bunker in a3\structures_f\mil\bunker\ A3_Weapons_F_Acc in a3\weapons_f\acc\ A3_Weapons_F_EPA_EBR in a3\weapons_f_epa\longrangerifles\ebr\ A3_Weapons_F_EPB_LongRangeRifles_M320 in a3\weapons_f_epb\longrangerifles\m320\ A3_Structures_F_EPA_Items_Food in a3\structures_f_epa\items\food\ A3_Modules_F in a3\modules_f\ A3_Structures_F_Dominants_Lighthouse in a3\structures_f\dominants\lighthouse\ A3_Structures_F in a3\structures_f\ A3_Structures_F_Items_Valuables in a3\structures_f\items\valuables\ A3_Air_F_Heli_Light_01 in a3\air_f\heli_light_01\ A3_Static_F_Gamma_Mortar_01 in a3\static_f_gamma\mortar_01\ A3_Air_F_Beta_Heli_Transport_01 in a3\air_f_beta\heli_transport_01\ A3_Weapons_F_EPA_Rifles_MX in a3\weapons_f_epa\rifles\mx\ A3_Air_F_Beta_Heli_Transport_02 in a3\air_f_beta\heli_transport_02\ A3_Animals_F_AnimConfig in a3\animals_f\animconfig\ A3_Soft_F_Car in a3\soft_f_gamma\hatchback_01\ A3_Characters_F_INDEP in a3\characters_f_beta\indep\ A3_Boat_F_Beta_Boat_Transport_01 in a3\boat_f_beta\boat_transport_01\ A3_Air_F_Heli_Light_02 in a3\air_f\heli_light_02\ A3_Structures_F_Items_Vessels in a3\structures_f\items\vessels\ A3_Structures_F_Mil_Helipads in a3\structures_f\mil\helipads\ A3_Weapons_F_Rifles_MX in a3\weapons_f\rifles\mx\ A3_Air_F_Gamma_Plane_Fighter_03 in a3\air_f_gamma\plane_fighter_03\ A3_armor_f_beta_APC_Tracked_02 in a3\armor_f_beta\apc_tracked_02\ A3_Music_F in a3\music_f\ A3_Boat_F_Gamma_Boat_Transport_01 in a3\boat_f_gamma\boat_transport_01\ A3_Modules_F_DynO in a3\modules_f\dyno\ A3_Structures_F_Ind_SolarPowerPlant in a3\structures_f\ind\solarpowerplant\ A3_Structures_F_Households_Addons in a3\structures_f\households\addons\ A3_Boat_F_Boat_Transport_01 in a3\boat_f\boat_transport_01\ A3_Structures_F_Ind_CarService in a3\structures_f\ind\carservice\ A3_Structures_F_Civ_InfoBoards in a3\structures_f\civ\infoboards\ A3_Map_Stratis in a3\map_stratis\, A3_Modules_F_Events in a3\modules_f\events\ A3_Structures_F_Items in a3\structures_f\items\ A3_Structures_F_Households_Slum in a3\structures_f\households\slum\ A3_Structures_F_Ind_WindPowerPlant in a3\structures_f\ind\windpowerplant\ A3_Weapons_F_Launchers_NLAW in a3\weapons_f\launchers\nlaw\ A3_Weapons_F_Rifles_Mk20 in a3\weapons_f_beta\rifles\mk20\ A3_Weapons_F_Machineguns_Zafir in a3\weapons_f_beta\machineguns\zafir\ A3_Weapons_F_Rifles_Vector in a3\weapons_f_beta\smgs\smg_01\ A3_Structures_F_Ind_ConcreteMixingPlant in a3\structures_f\ind\concretemixingplant\ A3_Armor_F in a3\armor_f\, A3_Signs_F in a3\signs_f\ A3_Structures_F_Civ_BellTowers in a3\structures_f\civ\belltowers\ A3_Animals_F_Kestrel in a3\animals_f\kestrel\ A3_Structures_F_EPB_Civ_Accessories in a3\structures_f_epb\civ\accessories\ A3_Misc_F in a3\misc_f\ A3_Structures_F_EPB_Civ_Dead in a3\structures_f_epb\civ\dead\ A3_Animals_F in a3\animals_f\ A3_Structures_F_Items_Cans in a3\structures_f\items\food\ A3_Weapons_F_Machineguns_M200 in a3\weapons_f\machineguns\m200\ A3_Weapons_F_beta_Rifles_Khaybar in a3\weapons_f_beta\rifles\khaybar\ A3_Structures_F_Dominants_Amphitheater in a3\structures_f\dominants\amphitheater\ A3_Structures_F_EPB_Civ_Graffiti in a3\structures_f_epb\civ\graffiti\ A3_Characters_F_Common in a3\characters_f\common\ A3_Structures_F_Items_Gadgets in a3\structures_f\items\gadgets\ A3_Animals_F_Sheep in a3\animals_f_beta\sheep\ A3_Structures_F_Ind_WavePowerPlant in a3\structures_f\ind\wavepowerplant\ A3_Structures_F_Mil in a3\structures_f\mil\ A3_Weapons_F_EPA_Acc in a3\weapons_f_epa\acc\ A3_Weapons_F_Pistols_PDW2000 in a3\weapons_f_gamma\smgs\pdw2000\ A3_Structures_F_Civ_Garbage in a3\structures_f\civ\garbage\ A3_Static_F in a3\static_f\, A3_Functions_F in a3\functions_f\ A3_Soft_F_MRAP_01 in a3\soft_f\mrap_01\ A3_Structures_F_Civ in a3\structures_f\civ\ A3_Armor_F_EPB_APC_tracked_03 in a3\armor_f_epb\apc_tracked_03\ A3_Weapons_F_EPA in a3\weapons_f_epa\ A3_Weapons_F_gamma_Acc in a3\weapons_f_gamma\acc\ A3_Soft_F_Quadbike in a3\soft_f\quadbike_01\ A3_Soft_F_MRAP_02 in a3\soft_f\mrap_02\ A3_Structures_F_Ind_DieselPowerPlant in a3\structures_f\ind\dieselpowerplant\ A3_Missions_F_EPA in a3\missions_f_epa\ A3_Air_F_Gamma_UAV_01 in a3\drones_f\air_f_gamma\uav_01\ A3_Armor_F_Marid in a3\armor_f_beta\apc_wheeled_02\ A3_Static_F_Gamma in a3\static_f_gamma\, A3_Missions_F_Beta in a3\missions_f_beta\ A3_Soft_F_Offroad_01 in a3\soft_f\offroad_01\ A3_Structures_F_Households_Stone_Shed in a3\structures_f\households\stone_shed\ A3_Weapons_F_Rifles_TRG20 in a3\weapons_f\rifles\trg20\ A3_Weapons_F_EPB in a3\weapons_f_epb\ A3_Structures_F_Naval_Buoys in a3\structures_f\naval\buoys\ A3_Soft_F in a3\soft_f\, A3_Characters_F_EPA in a3\characters_f_epa\ A3_UAV_F_Characters_F_Gamma in a3\drones_f\characters_f_gamma\ A3_Structures_F_Walls in a3\structures_f\walls\ A3_Soft_F_MRAP_03 in a3\soft_f_beta\mrap_03\, A3_Anims_F_EPA in a3\anims_f_epa\ A3_Structures_F_Civ_Lamps in a3\structures_f\civ\lamps\ A3_Structures_F_Civ_PlayGround in a3\structures_f\civ\playground\ A3_Missions_F_EPB in a3\missions_f_epb\ A3_Air_F_Gamma_UAV_02 in a3\drones_f\air_f_gamma\uav_02\ A3_Misc_F_Helpers in a3\misc_f\helpers\ A3_Structures_F_System in a3\structures_f\system\ A3_Structures_F_EPA_Civ_Constructions in a3\structures_f_epa\civ\constructions\ A3_Structures_F_Dominants_Hospital in a3\structures_f\dominants\hospital\ A3_Animals_F_Goat in a3\animals_f_beta\goat\ A3_Structures_F_EPB_Furniture in a3\structures_f_epb\furniture\ A3_Structures_F_Mil_Shelters in a3\structures_f\mil\shelters\ A3_Structures_F_EPA_Items_Vessels in a3\structures_f_epa\items\vessels\ A3_Modules_F_UAV in a3\modules_f\uav\, A3_Characters_F_EPB in a3\characters_f_epb\ A3_Modules_F_StrategicMap in a3\modules_f\strategicmap\ A3_Structures_F_Dominants in a3\structures_f\dominants\ A3_LanguageMissions_F_Beta in a3\languagemissions_f_beta\ A3_Characters_F_Beta in a3\characters_f_beta\ A3_Structures_F_Mil_Cargo in a3\structures_f\mil\cargo\ A3_Weapons_F in a3\weapons_f\ A3_Structures_F_EPA_Mil_Scrapyard in a3\structures_f_epa\mil\scrapyard\ A3_Modules_F_Misc in a3\modules_f\misc\ A3_Anims_F_Config_Sdr in a3\anims_f\config\sdr\ A3_Language_F_EPA in a3\language_f_epa\ A3_Structures_F_Furniture in a3\structures_f\furniture\ A3_Structures_F_Training_InvisibleTarget in a3\structures_f\training\invisibletarget\ A3_Characters_F_EPB_Heads in a3\characters_f_epb\heads\ A3_Structures_F_EPB_Items_Documents in a3\structures_f_epb\items\documents\ A3_Weapons_F_Explosives in a3\weapons_f\explosives\ A3_Characters_F_Heads in a3\characters_f\heads\ A3_Animals_F_Rabbit in a3\animals_f\rabbit\ A3_Characters_F_Gamma in a3\characters_f_gamma\ A3_Modules_F_Effects in a3\modules_f\effects\ A3_Language_F_EPB in a3\language_f_epb\ A3_Structures_F_EPB_Civ_Garbage in a3\structures_f_epb\civ\garbage\ A3_Plants_F_Bush in a3\plants_f\bush\ A3_Structures_F_EPB_Items_Vessels in a3\structures_f_epb\items\vessels\ A3_Data_F_ParticleEffects in a3\data_f\particleeffects\ A3_Structures_F_Ind_Cargo in a3\structures_f\ind\cargo\ A3_Weapons_F_LongRangeRifles_GM6 in a3\weapons_f\longrangerifles\gm6\ A3_Modules_F_Supports in a3\modules_f\supports\ A3_Structures_F_Civ_Dead in a3\structures_f\civ\dead\ A3_Soft_F_Gamma_Quadbike in a3\soft_f_gamma\quadbike_01\ A3_Air_F_EPB_Heli_Light_03 in a3\air_f_epb\heli_light_03\ A3_Structures_F_Households_WIP in a3\structures_f\households\wip\ A3_Static_F_Gamma_AA in a3\static_f_gamma\aa_01\ A3_Structures_F_EPA_Items_Tools in a3\structures_f_epa\items\tools\ A3_Weapons_F_EPA_LongRangeRifles_GM6 in a3\weapons_f_epa\longrangerifles\gm6\ A3_Modules_F_Intel in a3\modules_f\intel\, A3_Boat_F in a3\boat_f\ A3_Weapons_F_gamma_Items in a3\drones_f\weapons_f_gamma\items\ A3_Rocks_F in a3\rocks_f\ A3_Modules_F_Beta_FiringDrills in a3\modules_f_beta\firingdrills\ A3_Soft_F_Gamma_TruckHeavy in a3\soft_f_gamma\truck_02\ A3_Structures_F_Civ_Chapels in a3\structures_f\civ\chapels\ A3_Structures_F_Mil_Fortification in a3\structures_f\mil\fortification\ A3_Weapons_F_LongRangeRifles_M320 in a3\weapons_f\longrangerifles\m320\ A3_Weapons_F_beta_Rifles_TRG20 in a3\weapons_f_beta\rifles\trg20\ A3_Weapons_F_EPB_LongRangeRifles_GM3 in a3\weapons_f_epb\longrangerifles\gm6\ A3_Armor_F_T100K in a3\armor_f_gamma\mbt_02\ A3_Soft_F_SUV in a3\soft_f_gamma\suv_01\, A3_Sounds_F in a3\sounds_f\ A3_Structures_F_Naval_RowBoats in a3\structures_f\naval\rowboats\ life_server in life_server\, A3_Soft_F_Truck in a3\soft_f_gamma\van_01\ A3_BaseConfig_F in a3\baseconfig_f\ A3_Structures_F_Ind_AirPort in a3\structures_f\ind\airport\ Mods: @life_server Distribution: 0 Version 1.10.114700 Fault time: 2014/02/28 09:39:39 Fault address: 76D0C41F 01:0000B41F C:\Windows\syswow64\KERNELBASE.dll file: ufgaming2 (__cur_mp) world: altis Prev. code bytes: 0C EB 03 89 45 C0 8D 45 B0 50 FF 15 5C 11 D0 76 Fault code bytes: C9 C2 10 00 CC CC CC CC CC 8B FF 55 8B EC 56 8B Registers: EAX:0186AE7C EBX:00000005 ECX:00000005 EDX:00000000 ESI:0186AF3C EDI:00000001 CS:EIP:0023:76D0C41F SS:ESP:002B:0186AE7C EBP:0186AECC DS:002B ES:002B FS:0053 GS:002B Flags:00200202 ======================================================= note: Minidump has been generated into the file C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\TADST\default\arma3server_2014-02-28_09-37-21.mdmp -
Need help setting up Altis Life database for my server
deadlyfudger replied to Capt.Fitz's topic in ARMA 3 - SERVERS & ADMINISTRATION
I believe my server is not connecting with the database. when the server launches it gets stuck on receiving mission and then on the dedicated machine the server crashes. Please help me -
Hello i run an island life server. We have 4 slots on the civilian side which are admin slots. I would like to know how i can lock those 4 slots to certain PIDS. Island life has 3 teams, Blufor (cops)/Civs/ESU. I would also like to lock some cop slots to trained officers only by adding there PID. Is there a certain script i can use for this? Please help
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Bad serial number given in setup - use this thread for help
deadlyfudger replied to Placebo's topic in ARMA 2 & OA - TROUBLESHOOTING
i have been playing this game for about 4 months and have enjoyed it so much. the main reason i play it is for dayz. Today out of nowhere i got this error while trying to launch the game through dayz commander: wrong CD key. Now i taught it was a commander problem so i tried launching the game normally to see what would happen and i get to the Bohemia screen and the game crashes and says: bad serial number given on setup. Arma 2 does work properly so i am thinking it has to do with OA. I have tried the following: 1: deleting and installing both arma2 and arma 2 operation arrowhead 2: i have been in regedit and yes the 4 files that should be there are there. it does not let me edit anything in the Arma 2 OA , i have made sure the permission were right. 4: ran the program as Admin 5:verified all the files were right through steam. 6:ran steam as admin. 7: tried to start game through the directory. 8: i have tried deleting the key from regedit so when i start the game i get a new one. 9: reinstalled battle eye (just in case) 10: i have tried this forums.bistudio.com/showthread.php?138564 i have speant many hours today trying to fix this. so i am hoping this can get fixed.