Silver_Star
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Everything posted by Silver_Star
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When I try and add music to one of my missions, it crashes. I can run ARMA just fine, and when I have music in it (just one) it runs fine. On the trigger I use, Playsound "song" for example. I was working on creating a large map with lots of music triggers, but everytime I attempt to load the map it crashes, and once crashed when I tried to open the editor. I use this line of code, class CfgSounds { // List of sounds (.ogg files without the .ogg extension) sounds[] = {song}; // Definition for each sound class song { name = "air1"; // Name for mission editor sound[] = {\sound\air1.ogg, 1, 1.0}; titles[] = {}; }; But I repeat the name = "air1"; // Name for mission editor sound[] = {\sound\air1.ogg, 1, 1.0}; titles[] = {}; for other songs, like "air2". Has anyone had this problem? Are there any work arounds? http://www.mediafire.com/?t8mohukbxyw35rv - Thing to play music (.ext) http://www.mediafire.com/?x9adbjiqx1nou2f - Mission (.sqm) EDIT: The error I get is 'Config: some input after EndOfFile.' I have no idea what that means.
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Adding Music Not Working
Silver_Star replied to Silver_Star's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hmm, i'll check later. I've been busy lately. -
Adding Music Not Working
Silver_Star replied to Silver_Star's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
No, I don't have Arrow Head, I'm using the free version. Also, it does show up in the tracks list, and the other songs play. -
Adding Music Not Working
Silver_Star replied to Silver_Star's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
That didn't work, I went to the volume mixer and boosted up Arma 2 (only other thing was System Sounds), still do not hear it. -
Adding Music Not Working
Silver_Star replied to Silver_Star's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okay, i'll check out the music volume and such later(probably muted), thanks. -
Adding Music Not Working
Silver_Star replied to Silver_Star's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okay, I'm using a new set of code this time around. I've made a lot of some revisions to my music choice. New code: loadScreen = "pictures\intro.paa"; onLoadMissionTime = 1; onLoadMission = "Russian President Hass Weitersagen has finally launched an attack on Chernarus. You were on a annual survival training week, surviving in the forest." respawn = 2; respawnDelay = 15; class CfgMusic { tracks[]={}; class Air1 { name = "Air1"; sound[] = {"\music\air1.ogg", db+1, 1.0}; }; class Ambush { name = "Ambush"; sound[] = {"\music\ambush.ogg", db+1, 1.0}; }; class Artillery { name = "Artillery"; sound[] = {"\music\Artillery.ogg", db+1, 1.0}; }; class city1 { name = "city1"; sound[] = {"\music\city1.ogg", db+1, 1.0}; }; class city2 { name = "city2"; sound[] = {"\music\city2.ogg", db+1, 1.0}; }; class combat1 { name = "combat1"; sound[] = {"\music\combat1.ogg", db+1, 1.0}; }; class combat2 { name = "combat2"; sound[] = {"\music\combat2.ogg", db+1, 1.0}; }; class combat3 { name = "combat3"; sound[] = {"\music\combat3.ogg", db+1, 1.0}; }; class combat4 { name = "combat4"; sound[] = {"\music\combat4.ogg", db+1, 1.0}; }; class combat5 { name = "combat5"; sound[] = {"\music\combat5.ogg", db+1, 1.0}; }; class combat6 { name = "combat6"; sound[] = {"\music\combat6.ogg", db+1, 1.0}; }; class combat7 { name = "combat7"; sound[] = {"\music\combat7.ogg", db+1, 1.0}; }; class combat8 { name = "combat8"; sound[] = {"\music\combat8.ogg", db+1, 1.0}; }; class combat9 { name = "combat9"; sound[] = {"\music\combat9.ogg", db+1, 1.0}; }; class combat10 { name = "combat10"; sound[] = {"\music\combat10.ogg", db+1, 1.0}; }; class combat11 { name = "combat11"; sound[] = {"\music\combat11.ogg", db+1, 1.0}; }; class combat12 { name = "combat12"; sound[] = {"\music\combat12.ogg", db+1, 1.0}; }; class combat13 { name = "combat13"; sound[] = {"\music\combat13.ogg", db+1, 1.0}; }; class combat14 { name = "combat14"; sound[] = {"\music\combat14.ogg", db+1, 1.0}; }; class combat15 { name = "combat15"; sound[] = {"\music\combat15.ogg", db+1, 1.0}; }; class Hass { name = "Hass"; sound[] = {"\music\Hass.ogg", db+1, 1.0}; }; class Heroic1 { name = "Heroic1"; sound[] = {"\music\Heroic1.ogg", db+1, 1.0}; }; class Heroic2 { name = "Heroic2"; sound[] = {"\music\Heroic2.ogg", db+1, 1.0}; }; class Heroic3 { name = "Heroic3"; sound[] = {"\music\Heroic3.ogg", db+1, 1.0}; }; class Heroic4 { name = "Heroic4"; sound[] = {"\music\Heroic4.ogg", db+1, 1.0}; }; class Heroic5 { name = "Heroic5"; sound[] = {"\music\Heroic5.ogg", db+1, 1.0}; }; class Heroic6 { name = "Heroic6"; sound[] = {"\music\Heroic6.ogg", db+1, 1.0}; }; class LastStand { name = "LastStand"; sound[] = {"\music\LastStand.ogg", db+1, 1.0}; }; class Ordinance1 { name = "Ordinance1"; sound[] = {"\music\Ordinance1.ogg", db+1, 1.0}; }; class Ordinance2 { name = "Ordinance2"; sound[] = {"\music\Ordinance2.ogg", db+1, 1.0}; }; class Scout { name = "Scout"; sound[] = {"\music\Scout.ogg", db+1, 1.0}; }; class Sniper { name = "Sniper"; sound[] = {"\music\Sniper.ogg", db+1, 1.0}; }; class SpecialOps { name = "SpecialOps"; sound[] = {"\music\SpecialOps.ogg", db+1, 1.0}; }; class Sudden { name = "Sudden"; sound[] = {"\music\Sudden.ogg", db+1, 1.0}; }; class Tank1 { name = "Tank1"; sound[] = {"\music\Tank1.ogg", db+1, 1.0}; }; class Tank2 { name = "Tank2"; sound[] = {"\music\Tank2.ogg", db+1, 1.0}; }; }; Most of it is the music, but some of it is other code(if you can help with those too, it'd be great, but I'll create a thread later if it is an issue.) I'll report back after I check to see how broken it is. ---------- Post added at 19:46 ---------- Previous post was at 19:08 ---------- The other stuff I'll get to, but the music doesn't work. The command I use, playMusic "Combat2" doesn't work. No music plays. When I use the track "Combat2", no music plays. Had a few crashes, but fixed everything. -
Adding Music Not Working
Silver_Star replied to Silver_Star's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
:) as I said as well, it will only be played on LAN. -
Adding Music Not Working
Silver_Star replied to Silver_Star's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okay, i'll try music. ---------- Post added at 20:53 ---------- Previous post was at 20:34 ---------- Do they have a manual for putting music in? -
Adding Music Not Working
Silver_Star replied to Silver_Star's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It allowed me to load and play it, On a trigger I did, [Playsound "Combat1"] Said it couldn't find file combat1 then [Playsound "combat1.ogg"] said it couldn't find file combat1.ogg then [Playsond "song1"] It doesn't give me an error, but I don't hear anything. Also, 400mbs is fine, it is over LAN :3 -
Adding Music Not Working
Silver_Star replied to Silver_Star's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okay I did this: class CfgSounds { // List of sounds (.ogg files without the .ogg extension) sounds[] = {song1, song2, song3 ...}; // Definition for each sound class song1 { name = "combat1"; // Name for mission editor sound[] = {\sound\combat1.ogg, 1, 1.0}; titles[] = {}; }; class song2 { name = "combat2"; // Name for mission editor sound[] = {\sound\combat2.ogg, 1, 1.0}; titles[] = {}; }; class song3 { name = "combat3"; // Name for mission editor sound[] = {\sound\combat3.ogg, 1, 1.0}; titles[] = {}; }; class song4 { name = "combat4"; // Name for mission editor sound[] = {\sound\combat4.ogg, 1, 1.0}; titles[] = {}; }; class song5 { name = "combat5"; // Name for mission editor sound[] = {\sound\combat5.ogg, 1, 1.0}; titles[] = {}; }; class song6 { name = "combat6"; // Name for mission editor sound[] = {\sound\combat6.ogg, 1, 1.0}; titles[] = {}; }; class song7 { name = "combat7"; // Name for mission editor sound[] = {\sound\combat7.ogg, 1, 1.0}; titles[] = {}; }; class song8 { name = "combat8"; // Name for mission editor sound[] = {\sound\combat8.ogg, 1, 1.0}; titles[] = {}; }; class song9 { name = "combat9"; // Name for mission editor sound[] = {\sound\combat9.ogg, 1, 1.0}; titles[] = {}; }; class song10 { name = "combat10"; // Name for mission editor sound[] = {\sound\combat10.ogg, 1, 1.0}; titles[] = {}; }; class song11 { name = "combat11"; // Name for mission editor sound[] = {\sound\combat11.ogg, 1, 1.0}; titles[] = {}; }; class song12 { name = "combat12"; // Name for mission editor sound[] = {\sound\combat12.ogg, 1, 1.0}; titles[] = {}; }; class song13 { name = "combat13"; // Name for mission editor sound[] = {\sound\combat13.ogg, 1, 1.0}; titles[] = {}; }; class song14 { name = "city1"; // Name for mission editor sound[] = {\sound\city1.ogg, 1, 1.0}; titles[] = {}; }; class song15 { name = "city2"; // Name for mission editor sound[] = {\sound\city2.ogg, 1, 1.0}; titles[] = {}; }; class song16 { name = "hass"; // Name for mission editor sound[] = {\sound\hass.ogg, 1, 1.0}; titles[] = {}; }; }; I'm going to go boot up ol' Arma and see how it goes. -
Adding Music Not Working
Silver_Star replied to Silver_Star's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yeah, I'll try fixing it with the wiki. Yeah, 399mbs for one mission. They are .oggs (huge...). They are all just music, I'm experimenting with 'open'-ish world missions. -
Adding Music Not Working
Silver_Star replied to Silver_Star's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am using this. Extra information btw, 16 .ogg files taking up 418, 991, 244 bytes (399 Megabytes) class CfgSounds { // List of sounds (.ogg files without the .ogg extension) sounds[] = {song}; // Definition for each sound class song { name = "combat1"; // Name for mission editor sound[] = {\sound\combat1.ogg, 1, 1.0}; titles[] = {}; }; name = "combat2"; // Name for mission editor sound[] = {\sound\combat2.ogg, 1, 1.0}; titles[] = {}; }; name = "combat3"; // Name for mission editor sound[] = {\sound\combat3.ogg, 1, 1.0}; titles[] = {}; }; name = "combat4"; // Name for mission editor sound[] = {\sound\combat4.ogg, 1, 1.0}; titles[] = {}; }; name = "combat5"; // Name for mission editor sound[] = {\sound\combat5.ogg, 1, 1.0}; titles[] = {}; }; name = "combat6"; // Name for mission editor sound[] = {\sound\combat6.ogg, 1, 1.0}; titles[] = {}; }; name = "combat7"; // Name for mission editor sound[] = {\sound\combat7.ogg, 1, 1.0}; titles[] = {}; }; name = "combat8"; // Name for mission editor sound[] = {\sound\combat8.ogg, 1, 1.0}; titles[] = {}; }; name = "combat9"; // Name for mission editor sound[] = {\sound\combat9.ogg, 1, 1.0}; titles[] = {}; }; name = "combat10"; // Name for mission editor sound[] = {\sound\combat10.ogg, 1, 1.0}; titles[] = {}; }; name = "combat11"; // Name for mission editor sound[] = {\sound\combat11.ogg, 1, 1.0}; titles[] = {}; }; name = "combat12"; // Name for mission editor sound[] = {\sound\combat12.ogg, 1, 1.0}; titles[] = {}; }; name = "combat13"; // Name for mission editor sound[] = {\sound\combat13.ogg, 1, 1.0}; titles[] = {}; }; name = "city1"; // Name for mission editor sound[] = {\sound\city1.ogg, 1, 1.0}; titles[] = {}; }; name = "city2"; // Name for mission editor sound[] = {\sound\city2.ogg, 1, 1.0}; titles[] = {}; }; name = "hass"; // Name for mission editor sound[] = {\sound\hass.ogg, 1, 1.0}; titles[] = {}; }; }; -
Spawning USMC/RUS Men/Vehicles
Silver_Star posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Does anyone know a script that I can use in Arma 2(Free version) to spawn USMC soldiers and vehicles as well as Russian soldiers and vehicles when you go into the radius of a trigger?