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Hailthorn

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About Hailthorn

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  1. Hailthorn

    Heightmap Resolution

    Thankyou very much for the reply. Just to confirm what I think you said: heightmaps must conform with cell size, 1px for one cell (irrespective of the size of the cell) however satellite imagery and masks can have multiple pixels per cell.
  2. Apologies if this has been answered elsewhere a quick search revealed nothing of use. What resolution should I aim for for terrain height-maps, from other thread I have gathered that the cell size for Altis is 7.5m and for Stratis it is 4m does this mean my height-map should have pixels corresponding to this, i.e 7.5m per pixel for Altis and 4m per pixel for Stratis or should I aim for a higher resolution height-map: 1m per pixel. Furthermore the highest resolution images I could find online were between 10m - 30m per pixel, depending on Global location, is there some secret resource I'm missing out on or do I need software to generate the small changes in terrain height. My plan is to make a small Mediterranean island (mainly so I can reuse BIs lovely Greek buildings) so if a developer could point me to where BI sourced their elevation data that would be extremely helpful.
  3. Hailthorn

    The Username Change/Merge Thread

    When you have the time could you please change my name to Hailthorn as it is the name I use in-game and in other communities. Thanks
  4. Thanks for that config Soldia I'll give it a go later this evening. I had originally thought of using a laser designator but that would involve the speed gun occupying the binocular spot in the inventory (I think) whereas I was hoping for it to be a secondary weapon.
  5. I am in the process of making a radar speed-gun for ArmA 3 and was wondering whether or not I could do it in terms of the config. Is it possible to make a weapon which when "fired" doesn't fire a projectile but instead activates a script? Thanks, Hailthorn
  6. Hi, I figure this would be the best place to post my array related question as I doubt it merits its own thread :D How exactly would I use the set command to subtract an element from an array? I seem to remember reading somewhere to use set [index, nil] or maybe null, I can't remember :confused: For example, say I have this array [1, 2, 3, 4, 3, 5] And I wish to get rid of the second 3. From what I can gather from the wiki, using the - binary operator would return the array [1, 2, 4, 5] which is not what I want. So, how exactly is the set command used to delete elements?
  7. Hailthorn

    ArmA 3 Sample Models

    Thanks, don't know how I missed that, I feel like such an idiot :rolleyes:
  8. With the release of the full version of ArmA 3 I thought I would attempt to start modding again. Having done some modding of ArmA 2 I was interested in the potential of new features such as clothing. Trying to find a tutorial on the internet led me to this page: http://community.bistudio.com/wiki/Arma_3_Modding_Characters At the bottom of the page there is a section about modeling headgear, vests and other items of clothing: It made refence to two sample models for ArmA 3: A3_vest_example.p3d and A3_headgear_example.p3d which I couldn't find after multiple Google searches. Am I missing something? :confused: Do these models exist and if so where can I find them? Thanks, Hailthorn (My BI username is quite old :D)
  9. Hailthorn

    Public Arrays

    Thanks guys hopefully it will work now. Just thinking, would it be possible for an admin to add an ID to the list without editing it, via addAction maybe?
  10. I'm a relative noob at scripting but I'm trying to write a script to put into the init.sqf file of a multi-player mission which will check the user ID of the player logging onto the server against an array containing the user IDs of banned players. I was wondering if I'd need to make such an array public and if so how would I go about it? I've was thinking of a script along the lines of: _uid = getPlayerUID player; _uidArray = [000010,00020001,...]; if (_uid == forEach _uidArray) Then {forceEnd}; However whenever I try this out it doesn't work any ideas why?
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