Hailthorn
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Thankyou very much for the reply. Just to confirm what I think you said: heightmaps must conform with cell size, 1px for one cell (irrespective of the size of the cell) however satellite imagery and masks can have multiple pixels per cell.
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Apologies if this has been answered elsewhere a quick search revealed nothing of use. What resolution should I aim for for terrain height-maps, from other thread I have gathered that the cell size for Altis is 7.5m and for Stratis it is 4m does this mean my height-map should have pixels corresponding to this, i.e 7.5m per pixel for Altis and 4m per pixel for Stratis or should I aim for a higher resolution height-map: 1m per pixel. Furthermore the highest resolution images I could find online were between 10m - 30m per pixel, depending on Global location, is there some secret resource I'm missing out on or do I need software to generate the small changes in terrain height. My plan is to make a small Mediterranean island (mainly so I can reuse BIs lovely Greek buildings) so if a developer could point me to where BI sourced their elevation data that would be extremely helpful.
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The Username Change/Merge Thread
Hailthorn replied to Placebo's topic in BOHEMIA INTERACTIVE: Web-Pages
When you have the time could you please change my name to Hailthorn as it is the name I use in-game and in other communities. Thanks -
Making a weapon which doesnt fire
Hailthorn replied to Hailthorn's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thanks for that config Soldia I'll give it a go later this evening. I had originally thought of using a laser designator but that would involve the speed gun occupying the binocular spot in the inventory (I think) whereas I was hoping for it to be a secondary weapon. -
I am in the process of making a radar speed-gun for ArmA 3 and was wondering whether or not I could do it in terms of the config. Is it possible to make a weapon which when "fired" doesn't fire a projectile but instead activates a script? Thanks, Hailthorn
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[Beginners guide]: Arrays
Hailthorn replied to [frl]myke's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, I figure this would be the best place to post my array related question as I doubt it merits its own thread :D How exactly would I use the set command to subtract an element from an array? I seem to remember reading somewhere to use set [index, nil] or maybe null, I can't remember :confused: For example, say I have this array [1, 2, 3, 4, 3, 5] And I wish to get rid of the second 3. From what I can gather from the wiki, using the - binary operator would return the array [1, 2, 4, 5] which is not what I want. So, how exactly is the set command used to delete elements? -
ArmA 3 Sample Models
Hailthorn replied to Hailthorn's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thanks, don't know how I missed that, I feel like such an idiot :rolleyes: -
With the release of the full version of ArmA 3 I thought I would attempt to start modding again. Having done some modding of ArmA 2 I was interested in the potential of new features such as clothing. Trying to find a tutorial on the internet led me to this page: http://community.bistudio.com/wiki/Arma_3_Modding_Characters At the bottom of the page there is a section about modeling headgear, vests and other items of clothing: It made refence to two sample models for ArmA 3: A3_vest_example.p3d and A3_headgear_example.p3d which I couldn't find after multiple Google searches. Am I missing something? :confused: Do these models exist and if so where can I find them? Thanks, Hailthorn (My BI username is quite old :D)
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Public Arrays
Hailthorn replied to Hailthorn's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks guys hopefully it will work now. Just thinking, would it be possible for an admin to add an ID to the list without editing it, via addAction maybe? -
I'm a relative noob at scripting but I'm trying to write a script to put into the init.sqf file of a multi-player mission which will check the user ID of the player logging onto the server against an array containing the user IDs of banned players. I was wondering if I'd need to make such an array public and if so how would I go about it? I've was thinking of a script along the lines of: _uid = getPlayerUID player; _uidArray = [000010,00020001,...]; if (_uid == forEach _uidArray) Then {forceEnd}; However whenever I try this out it doesn't work any ideas why?