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kbrew904

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About kbrew904

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  1. kbrew904

    Viewing Distance Issue

    So the view distance not only limits how far you can see but also the amount of area it pre-caches when not visible?
  2. kbrew904

    Viewing Distance Issue

    Thank you both for the explanation. Though i am left wondering what the need is to graphically render what the AI is doing while off screen instead of just running the actions through the CPU, but if that's how it works, that's how it works ---------- Post added at 03:41 ---------- Previous post was at 03:33 ---------- What I still dont get then is if all of this processing is taking place whether i see the AI or not, why does my FPS only drop while looking ahead, even if it is just at a wall, versus looking at the ground or sky?Does where you are looking determine what AI it renders and processes?
  3. I have a strange problem. I get exceptional FPS (55-70) when looking at the sky or ground, which is to be expected. However, when I look forward in the game, my FPS drops dramatically (25-30), again as expected. But the FPS drop doesn't just occur when im looking at alot of buildings,trees, or anything afar that my GPU has to render, it even happens when im am face up against a wall and see nothing else. Is this just part of the game engine or is there something I can change? Specs: Eyefinity resolution @ 5760x1080 (problem occurs even at 1920x1080) Radeon HD 7970 3gb 12.9 catalyst drivers AMD Phenom II X4 955 @ 4.1ghz 890fxa-gd65 motherboard 8gb DDR3 RAM
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